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10
.claude/settings.local.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Read(*)",
|
||||
"Write(*)",
|
||||
"Bash(*)",
|
||||
"mcp__unity-mcp__*"
|
||||
]
|
||||
}
|
||||
}
|
||||
27
.github/copilot-instructions.md
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
<!-- rtk-instructions v2 -->
|
||||
# RTK — Token-Optimized CLI
|
||||
|
||||
**rtk** is a CLI proxy that filters and compresses command outputs, saving 60-90% tokens.
|
||||
|
||||
## Rule
|
||||
|
||||
Always prefix shell commands with `rtk`:
|
||||
|
||||
```bash
|
||||
# Instead of: Use:
|
||||
git status rtk git status
|
||||
git log -10 rtk git log -10
|
||||
cargo test rtk cargo test
|
||||
docker ps rtk docker ps
|
||||
kubectl get pods rtk kubectl pods
|
||||
```
|
||||
|
||||
## Meta commands (use directly)
|
||||
|
||||
```bash
|
||||
rtk gain # Token savings dashboard
|
||||
rtk gain --history # Per-command savings history
|
||||
rtk discover # Find missed rtk opportunities
|
||||
rtk proxy <cmd> # Run raw (no filtering) but track usage
|
||||
```
|
||||
<!-- /rtk-instructions -->
|
||||
12
.github/hooks/rtk-rewrite.json
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"hooks": {
|
||||
"PreToolUse": [
|
||||
{
|
||||
"type": "command",
|
||||
"command": "rtk hook copilot",
|
||||
"cwd": ".",
|
||||
"timeout": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
126
.github/instructions/asset-standards.instructions.md
vendored
Normal file
@@ -0,0 +1,126 @@
|
||||
---
|
||||
description: "Use when creating, moving, renaming, or placing any Unity game assets, ScriptableObjects, Prefabs, scenes, art, audio, or scripts under Assets/_Game/. Also use when writing Addressables group/label assignments or AddressKeys.cs constants. Enforces Docs/Standards/AssetFolderSpec.md and Docs/Standards/AddressablesLabelSpec.md."
|
||||
applyTo: "Assets/_Game/**"
|
||||
---
|
||||
|
||||
# Asset Standards Enforcement
|
||||
|
||||
Full specifications:
|
||||
- Naming, directories, Addressables: `Docs/Standards/AssetFolderSpec.md`
|
||||
- Addressable labels & groups: `Docs/Standards/AddressablesLabelSpec.md`
|
||||
|
||||
When in doubt, **READ THE SPEC FILE** before deciding a path or name.
|
||||
|
||||
---
|
||||
|
||||
## Asset Naming Prefix Table
|
||||
|
||||
| Prefix | System | Example |
|
||||
|--------|--------|---------|
|
||||
| `PLY_` | Player | `PLY_Player.prefab`, `PLY_Player01.mat` |
|
||||
| `ENM_` | Enemy | `ENM_GruntWarrior.prefab`, `ENM_E001_Stats.asset` |
|
||||
| `WPN_` | Weapon | `WPN_SkyBlade.prefab`, `WPN_SkyBlade_Data.asset` |
|
||||
| `SKL_` | Skill | `SKL_DashSlash_Data.asset` |
|
||||
| `SPL_` | Spell | `SPL_Fireball.asset` |
|
||||
| `CHM_` | Charm | `CHM_IronSkin.asset` |
|
||||
| `PROJ_` | Projectile | `PROJ_Arrow.prefab` |
|
||||
| `VFX_` | VFX | `VFX_HitSpark.prefab` |
|
||||
| `COL_` | Collectible | `COL_HPOrb.prefab` |
|
||||
| `UI_` | UI Prefab | `UI_HUD.prefab` |
|
||||
| `SYS_` | Persistent Manager | `SYS_GameManager.prefab` |
|
||||
| `ENV_` | Environment Structure | `ENV_Tilemap_Ground.prefab` |
|
||||
| `WLD_` | World Object | `WLD_Chest.prefab` |
|
||||
| `EVT_` | Event Channel SO | `EVT_PlayerDied.asset` |
|
||||
| `CMB_` | Combat SO | `CMB_DamageSource_Sword.asset` |
|
||||
| `MAP_` | Map data | `MAP_RoomData_Forest_01.asset` |
|
||||
| `AUD_BGM_` | BGM audio | `AUD_BGM_Forest.asset` |
|
||||
| `AUD_SFX_` | SFX audio | `AUD_SFX_HitImpact.asset` |
|
||||
| `ABL_` | Ability | `ABL_DoubleJump.asset` |
|
||||
| `SET_` | Settings | `SET_GlobalSettings.asset` |
|
||||
|
||||
---
|
||||
|
||||
## Key Directory Rules
|
||||
|
||||
| Asset Type | Must Go In |
|
||||
|-----------|-----------|
|
||||
| Sprite / Texture | `_Game/Art/Characters/…`, `_Game/Art/Effects/…`, `_Game/Art/UI/…` |
|
||||
| AnimationClip / Controller | Same `…/{ID}/Animations/` folder as sprites |
|
||||
| Material `.mat` | Same `…/{ID}/Materials/` folder as sprites |
|
||||
| Sprite Atlas | `…/{ID}/Atlases/` subfolder beside its sprites |
|
||||
| ScriptableObject `.asset` | `_Game/Data/{module}/` (never inside `Prefabs/` or `Art/`) |
|
||||
| Event Channel SO | `_Game/Data/Events/{module}/` |
|
||||
| Prefab (player/enemy/vfx/etc.) | `_Game/Prefabs/{category}/` |
|
||||
| Scene | `_Game/Scenes/` (test scenes → `Scenes/Testings/`) |
|
||||
| Shader Graph | `_Game/Shaders/BaseASE/{category}/` |
|
||||
| HLSL include | `_Game/Shaders/Includes/` |
|
||||
| UXML / USS | `_Game/UI Toolkit/Layouts/` or `Styles/` |
|
||||
| Skill SO | `_Game/Data/Progression/Skills/` |
|
||||
| Weapon SO | `_Game/Data/Combat/Weapons/` |
|
||||
| Charm SO | `_Game/Data/Progression/Charms/` |
|
||||
| Config SO (dynamic) | `_Game/Data/Settings/` or `_Game/Data/{module}/` |
|
||||
|
||||
---
|
||||
|
||||
## Addressables Group Assignment
|
||||
|
||||
| Address Prefix | Group |
|
||||
|---------------|-------|
|
||||
| `Scene_` | `Scenes` |
|
||||
| `PLY_`, `WPN_` | `Player` |
|
||||
| `ENM_` | `Enemies` |
|
||||
| `PROJ_` | `Projectiles` |
|
||||
| `VFX_` | `VFX_Common` |
|
||||
| `UI_` | `UI` |
|
||||
| `COL_` | `Collectibles` |
|
||||
| `CHM_`, `Config/` | `Config` |
|
||||
| `AUD_` | `Audio_Music` |
|
||||
| `Room_{Region}_*` | `Room_{Region}` (dynamic) |
|
||||
| `Boss_{Name}` | `Boss_{Name}` (dynamic) |
|
||||
|
||||
## Addressables Label Assignment
|
||||
|
||||
| Address Prefix | Labels |
|
||||
|---------------|--------|
|
||||
| `PLY_` | `Preload` |
|
||||
| `WPN_` | `Weapon`, `Preload` |
|
||||
| `ENM_` | `Enemy` |
|
||||
| `PROJ_` | `Poolable`, `Preload` |
|
||||
| `VFX_` | `Poolable`, `Preload` |
|
||||
| `COL_` | `Poolable`, `Preload` |
|
||||
| `CHM_` | `Charms` |
|
||||
| `Config/` | `Config` |
|
||||
| `AUD_BGM_` | `BGM` |
|
||||
| `AUD_SFX_` | `SFX` |
|
||||
| `Scene_MainMenu` | `Preload` (exact override) |
|
||||
| `UI_FloatingDamageText` | `Poolable`, `Preload` (exact override) |
|
||||
|
||||
---
|
||||
|
||||
## Required: Use Editor Tools
|
||||
|
||||
Never create assets manually in Project window. Always use the editor tools:
|
||||
|
||||
| Asset to Create | Tool | Menu Path |
|
||||
|----------------|------|-----------|
|
||||
| Enemy SO | Enemy Data Manager | `BaseGames/Data/Enemy Data Manager` |
|
||||
| Weapon SO | Weapon Editor | `BaseGames/Data/Weapon Editor` |
|
||||
| Weapon HitBox Prefab | Weapon HitBox Wizard | `BaseGames/Create/Weapon HitBox Prefab` |
|
||||
| Skill SO | Skill Editor | `BaseGames/Data/Skill Editor` |
|
||||
| Skill HitBox Prefab | Skill HitBox Wizard | `BaseGames/Create/Skill HitBox Prefab` |
|
||||
| Player Form SO | Character Wizard | `BaseGames/Data/Character Wizard` |
|
||||
| Boss skill data | Boss Skill Sequence | `BaseGames/Data/Boss Skill Sequence` |
|
||||
| Addressables group/label sync | Rule Sync | `BaseGames/Addressables/Rule Sync` |
|
||||
| Addressables batch register | Addressable Batch Tool | `BaseGames/Addressables/Addressable Batch Tool` |
|
||||
| Validate address keys | Validate Address Keys | `BaseGames/Addressables/Validate Address Keys` |
|
||||
|
||||
---
|
||||
|
||||
## Hard Rules
|
||||
|
||||
- All `Address` constants → `AddressKeys.cs`. Never hardcode strings in code.
|
||||
- All asset loading → `AssetLoader.LoadAsync<T>(AddressKeys.Xxx)`. Never call `Addressables.LoadAssetAsync` or `Resources.Load` directly.
|
||||
- `EVT_*.asset` event channels are **never** registered as Addressables (use Inspector references).
|
||||
- Sub-Prefabs (HitBox, HurtBox, bones) are **never** registered as Addressables.
|
||||
- Test scenes in `Scenes/Testings/` are **never** registered as Addressables.
|
||||
- All first-party assets must be under `Assets/_Game/`. Never place custom assets in third-party plugin folders.
|
||||
13
.rtk/filters.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
# Project-local RTK filters — commit this file with your repo.
|
||||
# Filters here override user-global and built-in filters.
|
||||
# Docs: https://github.com/rtk-ai/rtk#custom-filters
|
||||
schema_version = 1
|
||||
|
||||
# Example: suppress build noise from a custom tool
|
||||
# [filters.my-tool]
|
||||
# description = "Compact my-tool output"
|
||||
# match_command = "^my-tool\\s+build"
|
||||
# strip_ansi = true
|
||||
# strip_lines_matching = ["^\\s*$", "^Downloading", "^Installing"]
|
||||
# max_lines = 30
|
||||
# on_empty = "my-tool: ok"
|
||||
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
m_DefaultGroup: 9ce5c865a2d3a0840aabdd8ccb3fd4b1
|
||||
m_currentHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
Hash: 31691697811707650999fb9a02054009
|
||||
m_OptimizeCatalogSize: 0
|
||||
m_BuildRemoteCatalog: 0
|
||||
m_BundleLocalCatalog: 0
|
||||
@@ -88,6 +88,14 @@ MonoBehaviour:
|
||||
m_LabelTable:
|
||||
m_LabelNames:
|
||||
- default
|
||||
- Preload
|
||||
- Poolable
|
||||
- Enemy
|
||||
- BGM
|
||||
- SFX
|
||||
- Charms
|
||||
- Config
|
||||
- Weapon
|
||||
m_SchemaTemplates: []
|
||||
m_GroupTemplateObjects:
|
||||
- {fileID: 11400000, guid: f9701da6026b3a54f9b4d6eb144ee443, type: 2}
|
||||
|
||||
@@ -16,7 +16,32 @@ MonoBehaviour:
|
||||
m_Data:
|
||||
m_SerializedData: []
|
||||
m_GUID: 9ce5c865a2d3a0840aabdd8ccb3fd4b1
|
||||
m_SerializeEntries: []
|
||||
m_SerializeEntries:
|
||||
- m_GUID: 21f44804d4f68f14595be6c543e06d19
|
||||
m_Address: SaveSecurityConfig
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 4b467b2bd496d6a48bf14743bf6dc030
|
||||
m_Address: Localization/ChineseSimplified/UI
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 82fc68d5bb02982459902d03c24068ab
|
||||
m_Address: Localization/Japanese/UI
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: b2c33f73665e4b149acab3559ee26bca
|
||||
m_Address: Localization/English/UI
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: df65e76e977a65640a33c3b4a4321155
|
||||
m_Address: Localization/Korean/UI
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
m_ReadOnly: 0
|
||||
m_Settings: {fileID: 11400000, guid: ea6262c4e52d79d41ab2c167b19171ff, type: 2}
|
||||
m_SchemaSet:
|
||||
|
||||
@@ -17,8 +17,13 @@ MonoBehaviour:
|
||||
m_SerializedData: []
|
||||
m_GUID: bb063dcc2b7a95445ba989917306f188
|
||||
m_SerializeEntries:
|
||||
- m_GUID: 6372e5b8e07d7ae4eb37a184fc8e912d
|
||||
m_Address: Scene_Persistent
|
||||
- m_GUID: 5440f86ce09080f448622457c102225f
|
||||
m_Address: Scene_MainMenu
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: f11781b557031114087be5fab27f8dd4
|
||||
m_Address: Scene_Game_Chapter1
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
|
||||
9
Assets/Gizmos.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e90e7ad5911fd3d40956fdbe2ab08ae1
|
||||
folderAsset: yes
|
||||
timeCreated: 1491096137
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Gizmos/SensorToolkit.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd41de64f407bd649953c4d0a38fdc82
|
||||
folderAsset: yes
|
||||
timeCreated: 1491096141
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Gizmos/SensorToolkit/ARC-2D.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
88
Assets/Gizmos/SensorToolkit/ARC-2D.png.meta
Normal file
@@ -0,0 +1,88 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b98859db70782b341b422023ea3f3375
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
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