3c3ea1ead6c0332c54aa2dd401ae91b02627bacc
QuestManager: extract CheckQuestDepsAndFlags shared method, simplify GetQuestLockInfo/CanAccept/MeetsPrerequisites; add GetQuestsInState+FilterQuests implementations; fix extra brace compile bug; add _pauseTimestamps logging; use actualDelta in ApplyAffinity event. QuestSO: add depth>32 guard to HasPrerequisiteCycle and HasBranchCycle to prevent editor freeze on deep chains. EventChainModule: replace FindObjectOfType with ServiceLocator.GetOrDefault in ForceExecute; add self-trigger flag detection (check 6) in ValidateAllChains using reflection. DialogueVariantPreviewWindow: add matrix analysis section enumerating all 2^N flag combinations (N<=10) with table showing winning variant per combination. WorldStateRegistry: LoadFromSave null guard on data.World sub-collections (P0 fix). Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Description
No description provided
Languages
C#
86.7%
GLSL
11.4%
ShaderLab
1.8%
HLSL
0.1%