Joywayer 48f018f4b8 feat: Round 51 narrative systems improvements
- SaveData: update QuestState.Status comment to include Paused state
- QuestManager: add inline comment on AcceptQuest duplicate-accept guard
- QuestManager: wrap reward.Apply() in try-catch so exceptions don't
  corrupt already-committed Completed state
- QuestManager.UnlockBranches: support new conditionFlagEntries (invert/
  NOT logic) with graceful fallback to legacy conditionFlags
- QuestGiver: cache IQuestManager field in OnEnable; subscribe to
  OnQuestStateChanged for automatic cache invalidation instead of manual
  _cacheDirty = true after each Interact; remove per-call SL.GetOrDefault
- QuestGiver: replace hardcoded Chinese prompt strings with
  LocalizationManager.Get(key, 'UI') + inline fallback via GetPrompt()
- QuestSO: add BranchFlagEntry struct (flagId + invert) for NOT-logic
  branch conditions; add conditionFlagEntries to QuestBranch with
  HideInInspector on legacy conditionFlags for backward compat
- QuestModule: add static TTL cache (5 s) for FindAll<QuestSO>() in
  PopulateDependencyGraph to avoid re-scanning disk on every foldout open
- NpcSOEditor: add 'jump to localization file' button that pings and
  selects the UI table JSON in the Project window

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 00:34:59 +08:00
2026-05-08 11:04:00 +08:00
2026-05-15 14:47:24 +08:00
2026-05-23 08:48:48 +08:00
2026-05-08 11:04:00 +08:00
2026-05-22 13:25:40 +08:00
2026-05-22 13:25:40 +08:00
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