520f84999bc855eb0b54dd38cd29bf19730cf31a
- Implemented EnemyRespawner to manage enemy spawning and respawning within rooms. - Added IRoomLifecycle interface for room activation and dormancy handling. - Created supporting classes and metadata for enemy perception and threat assessment. - Established streaming system components for room state management and transitions. - Added necessary metadata files for new scripts to ensure proper integration with Unity.
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