feat: 优化存档管理和工具槽管理,改进数据类型转换,增强代码可读性
This commit is contained in:
@@ -235,10 +235,10 @@ namespace BaseGames.Core.Save
|
||||
return new SlotSummary
|
||||
{
|
||||
SlotIndex = slotIndex,
|
||||
Playtime = root["Meta"]?["Playtime"]?.Value<float>() ?? 0f,
|
||||
LastSaved = root["Meta"]?["LastSaved"]?.Value<string>(),
|
||||
SceneName = root["Player"]?["Scene"]?.Value<string>(),
|
||||
ActiveFormId = root["Player"]?["ActiveFormId"]?.Value<string>(),
|
||||
Playtime = (float?)root["Meta"]?["Playtime"] ?? 0f,
|
||||
LastSaved = (string)root["Meta"]?["LastSaved"],
|
||||
SceneName = (string)root["Player"]?["Scene"],
|
||||
ActiveFormId = (string)root["Player"]?["ActiveFormId"],
|
||||
};
|
||||
}
|
||||
catch { return null; }
|
||||
|
||||
@@ -96,9 +96,9 @@ namespace BaseGames.Equipment
|
||||
|
||||
// 恢复剩余使用次数(EquipTool 会重置为 maxUses,此处覆盖还原)
|
||||
if (data.Tools.ToolStates.TryGetValue("Slot0_Uses", out var uses0))
|
||||
_remainingUses[0] = uses0["uses"]?.Value<int>() ?? _remainingUses[0];
|
||||
_remainingUses[0] = (int?)uses0["uses"] ?? _remainingUses[0];
|
||||
if (data.Tools.ToolStates.TryGetValue("Slot1_Uses", out var uses1))
|
||||
_remainingUses[1] = uses1["uses"]?.Value<int>() ?? _remainingUses[1];
|
||||
_remainingUses[1] = (int?)uses1["uses"] ?? _remainingUses[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using BaseGames.Core;
|
||||
using BaseGames.Core.Events;
|
||||
using BaseGames.Core.Save;
|
||||
using BaseGames.Platform;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user