feat: 优化存档管理和工具槽管理,改进数据类型转换,增强代码可读性

This commit is contained in:
2026-05-20 18:22:24 +08:00
parent bc7063fb95
commit 28c1059fe2
3 changed files with 7 additions and 6 deletions

View File

@@ -235,10 +235,10 @@ namespace BaseGames.Core.Save
return new SlotSummary
{
SlotIndex = slotIndex,
Playtime = root["Meta"]?["Playtime"]?.Value<float>() ?? 0f,
LastSaved = root["Meta"]?["LastSaved"]?.Value<string>(),
SceneName = root["Player"]?["Scene"]?.Value<string>(),
ActiveFormId = root["Player"]?["ActiveFormId"]?.Value<string>(),
Playtime = (float?)root["Meta"]?["Playtime"] ?? 0f,
LastSaved = (string)root["Meta"]?["LastSaved"],
SceneName = (string)root["Player"]?["Scene"],
ActiveFormId = (string)root["Player"]?["ActiveFormId"],
};
}
catch { return null; }

View File

@@ -96,9 +96,9 @@ namespace BaseGames.Equipment
// 恢复剩余使用次数EquipTool 会重置为 maxUses此处覆盖还原
if (data.Tools.ToolStates.TryGetValue("Slot0_Uses", out var uses0))
_remainingUses[0] = uses0["uses"]?.Value<int>() ?? _remainingUses[0];
_remainingUses[0] = (int?)uses0["uses"] ?? _remainingUses[0];
if (data.Tools.ToolStates.TryGetValue("Slot1_Uses", out var uses1))
_remainingUses[1] = uses1["uses"]?.Value<int>() ?? _remainingUses[1];
_remainingUses[1] = (int?)uses1["uses"] ?? _remainingUses[1];
}
}
}

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using BaseGames.Core;
using BaseGames.Core.Events;
using BaseGames.Core.Save;
using BaseGames.Platform;