Joywayer 0b28cabba4 feat: Round 52 narrative systems improvements
P1-A: QuestManager.OnLoad Enum.TryParse failure warning (dev builds)
P1-B: SaveData.QuestState ObjectiveCompleted dict; BuildObjectiveCompleted
       helper; OnSave/OnLoad wiring (DataVersion 2→3)
P2-A: Quest start/complete timestamps (_startedAtUtc/_completedAtUtc dicts;
       StartedAtUtc/CompletedAtUtc in SaveData; AcceptQuest/CompleteQuest/
       OnSave/OnLoad wiring)
P2-B: DialogueManager pending queue Queue→List + priority-eviction on full
       (lowest-priority item evicted when higher-priority request arrives)
P2-C: NpcSO.localizationTable field; NpcSOEditor uses npc.localizationTable
       in TryResolveNameKey, PingLocalizationFile, and button label
P3-A: QuestSO.failConditions[] multi-fail array; Obsolete failCondition;
       DispatchEvent updates fail check to any-of-array logic with fallback
P3-B: QuestObjectiveSO.prerequisiteObjectiveId; DispatchEvent gates objective
       event routing behind prerequisite completed check
P3-C: IQuestEventPayload interface + StringQuestPayload struct; QuestObjectiveSO
       typed TryHandleEvent(IQuestEventPayload) overload; DispatchEvent string
       overload delegates to typed IQuestEventPayload overload

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 00:47:44 +08:00
2026-05-08 11:04:00 +08:00
2026-05-15 14:47:24 +08:00
2026-05-23 08:48:48 +08:00
2026-05-08 11:04:00 +08:00
2026-05-22 13:25:40 +08:00
2026-05-22 13:25:40 +08:00
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