Files
zeling_v2/.github/copilot-instructions.md
Joywayer bcd8b0e90b feat: Update enemy AI and movement systems
- Enhanced Physics2D layer collision report with new interactions between Player and Enemy layers.
- Refactored BD_InvestigateLastKnown to streamline animation handling and improve readability.
- Simplified BD_MaintainCombatDistance by consolidating movement stop logic.
- Updated BD_MoveToPlayer to set AI phase on start.
- Improved BD_Patrol logic with better handling of stuck states and path failures.
- Enhanced BD_PatrolWaypoints to manage stuck conditions and retry logic more effectively.
- Refined BD_ReturnToHome to remove unnecessary animation calls.
- Updated BD_WalkRandom to ensure AI phase is set correctly on start.
- Improved EnemyAbilityBase to delegate target facing to the movement system.
- Enhanced EnemyBase with new movement methods for better control.
- Refactored EnemyMovement to introduce a new input system for handling movement and facing.
- Added EnemyMoveInput struct to encapsulate movement intentions.
- Updated Physics2DSettings to reflect new layer collision matrix.
- Introduced RTK CLI instructions for optimized command usage.
2026-05-29 17:01:59 +08:00

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RTK — Token-Optimized CLI

rtk is a CLI proxy that filters and compresses command outputs, saving 60-90% tokens.

Rule

Always prefix shell commands with rtk:

# Instead of:              Use:
git status                 rtk git status
git log -10                rtk git log -10
cargo test                 rtk cargo test
docker ps                  rtk docker ps
kubectl get pods           rtk kubectl pods

Meta commands (use directly)

rtk gain              # Token savings dashboard
rtk gain --history    # Per-command savings history
rtk discover          # Find missed rtk opportunities
rtk proxy <cmd>       # Run raw (no filtering) but track usage