joywayer
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2d7655a5d7
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docs: design and plan platform UI wiring core
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2026-09-05 11:17:39 +08:00 |
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joywayer
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8eae3258ca
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fix(platform): preserve recoverable outcomes and terminal sessions
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2026-09-05 10:50:55 +08:00 |
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joywayer
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1e3a21b476
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refactor(platform): complete decoupled vertical runtime
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2026-09-05 10:21:28 +08:00 |
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joywayer
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d177c52c3f
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fix(platform): close startup subscription handoff gaps
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2026-09-05 10:02:45 +08:00 |
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joywayer
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3963b3b791
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fix(platform): harden runtime lifecycle cleanup
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2026-09-05 09:40:00 +08:00 |
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joywayer
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3a9c5d6fdb
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feat(platform): add single-entry platform runtime
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2026-09-05 09:13:00 +08:00 |
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joywayer
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4cc83ea713
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fix(sdk): scan CommonJS imports
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2026-09-05 08:38:04 +08:00 |
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joywayer
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2570dd7b97
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fix(sdk): scan template literal imports
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2026-09-05 08:24:11 +08:00 |
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joywayer
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88784ad52a
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fix(sdk): close boundary alias bypasses
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2026-09-05 08:12:01 +08:00 |
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joywayer
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dfaa4f0ef4
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fix(sdk): enforce runtime dependency boundary
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2026-09-05 08:01:07 +08:00 |
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joywayer
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471e2e9479
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fix(platform): isolate game host leases
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2026-09-05 07:48:23 +08:00 |
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joywayer
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30547f6a54
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feat(platform): expose restricted game host and commands
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2026-09-05 07:25:21 +08:00 |
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joywayer
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a383c0330e
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fix(platform): snapshot session fault errors safely
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2026-09-05 07:05:06 +08:00 |
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joywayer
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77b2bff40a
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fix(platform): recognize session faults across realms
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2026-09-05 06:49:59 +08:00 |
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joywayer
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224df1c21c
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fix(platform): preserve session failures and URL syntax
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2026-09-05 06:38:00 +08:00 |
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joywayer
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7e5a950cc7
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fix(platform): serialize runtime session transitions
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2026-09-05 06:17:04 +08:00 |
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joywayer
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1c124cf216
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refactor(platform): unify routing and session dispatch
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2026-09-05 05:23:58 +08:00 |
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joywayer
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e47d9d3007
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fix(net): stabilize shared wire graph audits
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2026-09-05 04:52:02 +08:00 |
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joywayer
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33904e0e58
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fix(net): serialize validated wire snapshots
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2026-09-05 04:40:11 +08:00 |
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joywayer
|
85db7765ac
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fix(net): validate wire frames and coalesce reconnects
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2026-09-05 04:25:51 +08:00 |
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joywayer
|
58a7a2dc68
|
fix(net): harden wire lifecycle races
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2026-09-05 04:13:58 +08:00 |
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joywayer
|
a8873b9a84
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refactor(net): isolate transport and wire lifecycle
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2026-09-05 03:57:32 +08:00 |
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joywayer
|
72227efd05
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fix(platform): apply room action battle flags
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2026-09-05 03:44:32 +08:00 |
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joywayer
|
9840ed70b2
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fix(platform): stabilize store snapshots and notifications
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2026-09-05 03:29:49 +08:00 |
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joywayer
|
462e2e9267
|
fix(platform): separate room stage contracts
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2026-09-05 03:12:19 +08:00 |
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joywayer
|
4ffa59bf8e
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fix(platform): enforce atomic store input validation
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2026-09-05 02:57:07 +08:00 |
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joywayer
|
7acd3ed96e
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feat(platform): add atomic canonical platform store
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2026-09-05 02:44:51 +08:00 |
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joywayer
|
fdc6fc2264
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fix(protocol): reject invalid request contract values
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2026-09-05 02:16:47 +08:00 |
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joywayer
|
0a7951ba32
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feat(protocol): define strict first-slice wire contracts
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2026-09-05 02:06:46 +08:00 |
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joywayer
|
a173d410e0
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refactor(native): isolate exact WVJB compatibility adapter
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2026-09-05 01:47:57 +08:00 |
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joywayer
|
73cdf7d95c
|
fix(config): harden remote and identity validation
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2026-09-05 01:36:10 +08:00 |
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joywayer
|
d1ad63983b
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fix(config): restore legacy gameserver and urlserver contract
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2026-09-05 01:25:50 +08:00 |
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joywayer
|
f25211c64e
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fix(sdk): release lifecycle validation modules
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2026-09-05 01:07:20 +08:00 |
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joywayer
|
f2823c398a
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feat(sdk): add isolated single-game sessions
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2026-09-05 01:00:51 +08:00 |
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joywayer
|
c0c6a7c800
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fix(sdk): harden import boundary scanner
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2026-09-05 00:49:26 +08:00 |
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joywayer
|
e1556d50f4
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feat(sdk): define single-game public contracts
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2026-09-05 00:41:39 +08:00 |
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joywayer
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bdd8ddb2f6
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chore(repo): stop tracking pnpm local store
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2026-09-05 00:16:42 +08:00 |
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joywayer
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0aa66e1ec7
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界面迁移更新
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2026-09-05 00:12:11 +08:00 |
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joywayer
|
e2762d631d
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docs(plan): add decoupled platform runtime implementation
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2026-09-04 23:55:40 +08:00 |
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joywayer
|
56fce85040
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docs(spec): detail theme and single-game packaging
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2026-09-04 23:35:20 +08:00 |
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joywayer
|
c5863936c6
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docs(spec): adopt decoupled framework migration architecture
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2026-09-04 23:24:08 +08:00 |
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joywayer
|
621eb8722e
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docs(plan): add platform vertical-slice implementation plan
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2026-09-04 22:34:03 +08:00 |
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joywayer
|
c9f6df6e10
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docs(spec): decouple platform and subgames
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2026-09-04 22:12:52 +08:00 |
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joywayer
|
b651aaae9b
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docs(spec): define platform vertical-slice migration
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2026-09-04 21:56:41 +08:00 |
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joywayer
|
522d747542
|
图片调整
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2026-09-03 23:06:00 +08:00 |
|
 joywayerandClaude Code
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8406268b50
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docs(spec): 新增 UI 迁移参照手册(3 个试点 prefab 结构 + 脚本驱动参照)
记录已迁移 Layer 614/616/619 的节点层级、组件属性、坐标、spriteFrame UUID、
文本/字体映射,供后续脚本绑定与驱动 UI 参照。
关键规则确立:
- 画布 1600×720 有意设计,1280 UI 水平居中(Widget 16 + hc=lpos.x)
- Text 的 fontSize/文本权威源是 Layer XML(gameabc_Object.json 无此字段)
- 字体大小保持源值不统一
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:52:13 +08:00 |
|
 joywayerandClaude Code
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b945c6fc91
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refactor(ui): 重命名 Layer619_BackOtherGame → Layer619_BackHall
Layer00619 真实名为 BackHall_Layer(返回大厅),映射表此前误标为 BackOtherGame。
通过 duplicate_prefab 复制并自动同步根节点名,删旧文件。spriteFrame 引用完整(0 missing)。
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:41:22 +08:00 |
|
 joywayerandClaude Code
|
ac376c27e3
|
feat(ui): 试点迁移 Layer 619/614/616 → widgets prefab (funplay MCP 手工)
- Layer619_BackOtherGame.prefab: BackHall_Layer (1 sprite, Spirit465 91×91)
- Layer614_Loading.prefab: Loading_Layer (2 sprites, 载入遮罩/载入动画)
- Layer616_Kick.prefab: Kick_Layer (2 sprites + 1 label, 强制退出提示文字)
关键规则(实测,供后续迁移复用):
- 全屏背景(源 1280×720) contentSize 拉伸为 1600×720
- create_sprite 默认 _sizeMode=1(TRIMMED) 会覆盖 contentSize,需显式 _sizeMode=0 + contentSize=源 W/H
- Label 用源 Text/FontSize/FontColor/lineHeight=fontSize(参考 Login_Layer 的 label 是占位符,未迁移文本)
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:33:45 +08:00 |
|
 joywayerandClaude Code
|
44c7d42fd0
|
docs: CLAUDE.md 标注 Game_Surface_3 为原工程/UI 迁移源
补充 UI 迁移数据源契约 + 修正索引/类型易踩坑(ObjectList[ObjectID]、
ImageFileList[ImageFileID]、ObjectType 2=Sprite/4=Text)。
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:16:50 +08:00 |
|
 joywayerandClaude Code
|
20bb4aaad7
|
chore(ui): 移除旧脚本生成 prefab/scene(改用 funplay MCP 手工复刻)
- 删除 prefabs/widgets/* 17 个脚本生成 prefab(自引用/递归 bug,废弃)
- 删除 prefabs/views/PlayerInfoView、templates/ListItem_Room
- 删除 prefabs/_playbook_demo/* 实验性 MCP 复刻 demo
- 删除 scenes/{Loading,Main,MainMenu,Room}.scene 旧框架场景
- 更新 out/legacy-migration 候选 diff
保留 Login_Layer.prefab(Layer 2)作为 MCP 手工迁移参照。
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:15:39 +08:00 |
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