refactor(ui): 重命名 Layer619_BackOtherGame → Layer619_BackHall

Layer00619 真实名为 BackHall_Layer(返回大厅),映射表此前误标为 BackOtherGame。
通过 duplicate_prefab 复制并自动同步根节点名,删旧文件。spriteFrame 引用完整(0 missing)。

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-09-03 20:41:22 +08:00
co-authored by Claude Code
parent ac376c27e3
commit b945c6fc91
2 changed files with 4 additions and 4 deletions
@@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
"_name": "Layer619_BackOtherGame",
"_name": "Layer619_BackHall",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
@@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "Layer619_BackOtherGame",
"_name": "Layer619_BackHall",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
@@ -2,12 +2,12 @@
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "02c969a6-9d3b-433e-a649-6e32422049b8",
"uuid": "c30f219e-9d31-4737-b86e-844d325c24f8",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "Layer619_BackOtherGame"
"syncNodeName": "Layer619_BackHall"
}
}