7be7a2abbcecab98c995cfca4b92afb7fcc3393d
之前新外壳的 SubGameDownloader 只看 index.html 是否存在,缺这两个关键行为:
- gamefilepath 持久化(msext NSUserDefaults["game_name"] → gamefilepath)
- 远端 game_version > 本地 version.xml 时升级 + 目录末尾追加 "1"
(msext gameController.m:1414 等价 [NSString stringWithFormat:@"%@1", gamefilepath])
本次完整补齐:
1. 新增 SubGameDirectoryStore:UserDefaults 持久化 directory → actualDir 映射
- current(forKey:) / advance(forKey:) / saveInitialIfNeeded(forKey:)
- nonisolated 让 actor / MainActor 都能直接调
2. SubGameDownloader 三分支决策(msext gameController.m:1239-1255 + uplevel: 等价):
- 目录不存在(首装)→ 下载到 currentDir,不 advance
- 目录存在 + 远端 > 本地 → advance + 下载到新目录
- 远端 ≤ 本地 → 复用 currentDir
API 改为按入参(directoryKey / gameStart / remoteVersion / remoteZipURL)调用,
返回 Outcome.actualDirectory 暴露实际生效目录名。
3. LocalAudioHandler.register 的 assetsRoot 改 @MainActor closure
srcIsloop 每次调用时取最新值,让子游戏升级(effectiveGameDir 末尾追加 "1")
后下一次 srcIsloop 自动用新目录路径。
4. SubGameViewController 引入 effectiveGameDir:
- init 时同步从 SubGameDirectoryStore 读初始值(首次=request.gameDir)
- boot pipeline 内调 ensureReady,从 outcome 同步升级后的新目录名
- loadFileURL / AppDataWriter / srcIsloop closure 全部走 effectiveGameDir
- resolveBoot 返回 (lobbyResolved, subGameResolved) 完整 ResolvedVersion,
给 ensureReady 用 gameVersion 做版本比对
5. WebContainerViewController 大厅侧 LocalAudioHandler 改 closure 形式(路径不变)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
No description provided
24 MiB
Languages
Swift
94.5%
Objective-C++
2.9%
JavaScript
1.8%
C
0.6%
Objective-C
0.2%