Files
zeling_v2/Assets/Scripts/Player/FormConfigSO.cs
2026-05-08 11:04:00 +08:00

15 lines
406 B
C#

using UnityEngine;
namespace BaseGames.Player
{
/// <summary>
/// 形态切换配置 ScriptableObject。
/// Phase 1 骨架 — Phase 2 FormController 实现三形态切换时补充字段。
/// </summary>
[CreateAssetMenu(menuName = "Player/FormConfig")]
public class FormConfigSO : ScriptableObject
{
// Phase 2: 填入 Normal / Soul / Spirit 三形态参数
}
}