fix(combat): HitBox 命中节奏统一 + 投射物穿透可配

HitBox 新增 HitMode Single/Interval:Interval 用 Enter/Exit 跟踪占用 + Update 轮询,对停留目标按间隔重判,不再依赖 OnTriggerEnter 单次语义。BodyContactDamage 改用 Interval 模式,修复停留在接触判定内、无敌结束后不再受伤的 bug;FlyingEnemy 接触伤害加按目标间隔节流。ProjectileConfigSO 新增 MaxHits 默认 1 即命中即消失,Projectile 按命中预算回收,修掉默认无限穿透;弹反守卫避免反射后立即回收。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-11 16:31:27 +08:00
parent 0491e3f919
commit cc046c53b3
5 changed files with 124 additions and 14 deletions

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@@ -10,6 +10,8 @@ namespace BaseGames.Combat
{
[Header("伤害")]
public DamageSourceSO DamageSource;
[Tooltip("命中目标多少次后回收。1 = 命中即消失(默认);>1 = 穿透 N 个目标;<=0 = 无限穿透直至寿命结束。")]
public int MaxHits = 1;
[Header("运动")]
public float Speed = 12f;