revert(enemy): E001 初始态改回 Idle_Disguise(伪装静止),移除临时调试改动
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@@ -20,8 +20,7 @@ namespace BaseGames.Enemies
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Alert = "Alert",
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Chase = "Chase",
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Death = "Death",
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// [临时调试] 初始态改为巡逻,方便一进场就走 Waypoints(正式应为 "Idle_Disguise" 伪装静止)。
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Entry = "Move_Patrol",
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Entry = "Idle_Disguise",
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Rest = "Move_Patrol",
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IdleMode = LocomotionMode.Idle,
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