diff --git a/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs b/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs index 461a892d..dd51d1ab 100644 --- a/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs +++ b/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs @@ -20,8 +20,7 @@ namespace BaseGames.Enemies Alert = "Alert", Chase = "Chase", Death = "Death", - // [临时调试] 初始态改为巡逻,方便一进场就走 Waypoints(正式应为 "Idle_Disguise" 伪装静止)。 - Entry = "Move_Patrol", + Entry = "Idle_Disguise", Rest = "Move_Patrol", IdleMode = LocomotionMode.Idle,