From 80c0e5c27774e98895f1866b8a591f9c624acf99 Mon Sep 17 00:00:00 2001 From: Joywayer Date: Mon, 27 Jul 2026 15:27:15 +0800 Subject: [PATCH] =?UTF-8?q?revert(enemy):=20E001=20=E5=88=9D=E5=A7=8B?= =?UTF-8?q?=E6=80=81=E6=94=B9=E5=9B=9E=20Idle=5FDisguise(=E4=BC=AA?= =?UTF-8?q?=E8=A3=85=E9=9D=99=E6=AD=A2),=E7=A7=BB=E9=99=A4=E4=B8=B4?= =?UTF-8?q?=E6=97=B6=E8=B0=83=E8=AF=95=E6=94=B9=E5=8A=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs b/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs index 461a892d..dd51d1ab 100644 --- a/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs +++ b/Assets/_Game/Scripts/Enemies/AIBrain/Ai/E001CaoZhiAi.cs @@ -20,8 +20,7 @@ namespace BaseGames.Enemies Alert = "Alert", Chase = "Chase", Death = "Death", - // [临时调试] 初始态改为巡逻,方便一进场就走 Waypoints(正式应为 "Idle_Disguise" 伪装静止)。 - Entry = "Move_Patrol", + Entry = "Idle_Disguise", Rest = "Move_Patrol", IdleMode = LocomotionMode.Idle,