feat(enemy): FlyingDirectNavigator 实现受阻/最近可达点成员(飞行单位恒 false)

This commit is contained in:
2026-07-23 17:06:21 +08:00
parent d84e66fcb9
commit 72ed14428c
@@ -66,6 +66,10 @@ namespace BaseGames.Enemies.Navigation
public Vector2 CurrentLinkStart => Vector2.zero;
public Vector2 CurrentLinkEnd => Vector2.zero;
// 飞行单位直飞、始终可达,无"受阻/最近可达点"概念。
public bool LastMoveObstructed => false;
public bool TryGetClosestReachable(out Vector2 worldPos) { worldPos = Vector2.zero; return false; }
// ── Unity 生命周期 ─────────────────────────────────────────────
private void Awake()
{