feat(enemy): FlyingDirectNavigator 实现受阻/最近可达点成员(飞行单位恒 false)
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@@ -66,6 +66,10 @@ namespace BaseGames.Enemies.Navigation
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public Vector2 CurrentLinkStart => Vector2.zero;
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public Vector2 CurrentLinkEnd => Vector2.zero;
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// 飞行单位直飞、始终可达,无"受阻/最近可达点"概念。
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public bool LastMoveObstructed => false;
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public bool TryGetClosestReachable(out Vector2 worldPos) { worldPos = Vector2.zero; return false; }
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// ── Unity 生命周期 ─────────────────────────────────────────────
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private void Awake()
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{
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