From 72ed14428c9ebde450921318f6ef14b5d03e2dc2 Mon Sep 17 00:00:00 2001 From: Joywayer Date: Thu, 23 Jul 2026 17:06:21 +0800 Subject: [PATCH] =?UTF-8?q?feat(enemy):=20FlyingDirectNavigator=20?= =?UTF-8?q?=E5=AE=9E=E7=8E=B0=E5=8F=97=E9=98=BB/=E6=9C=80=E8=BF=91?= =?UTF-8?q?=E5=8F=AF=E8=BE=BE=E7=82=B9=E6=88=90=E5=91=98(=E9=A3=9E?= =?UTF-8?q?=E8=A1=8C=E5=8D=95=E4=BD=8D=E6=81=92=20false)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../_Game/Scripts/Enemies/Navigation/FlyingDirectNavigator.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/_Game/Scripts/Enemies/Navigation/FlyingDirectNavigator.cs b/Assets/_Game/Scripts/Enemies/Navigation/FlyingDirectNavigator.cs index 7d214b6a..ba2be3b6 100644 --- a/Assets/_Game/Scripts/Enemies/Navigation/FlyingDirectNavigator.cs +++ b/Assets/_Game/Scripts/Enemies/Navigation/FlyingDirectNavigator.cs @@ -66,6 +66,10 @@ namespace BaseGames.Enemies.Navigation public Vector2 CurrentLinkStart => Vector2.zero; public Vector2 CurrentLinkEnd => Vector2.zero; + // 飞行单位直飞、始终可达,无"受阻/最近可达点"概念。 + public bool LastMoveObstructed => false; + public bool TryGetClosestReachable(out Vector2 worldPos) { worldPos = Vector2.zero; return false; } + // ── Unity 生命周期 ───────────────────────────────────────────── private void Awake() {