UI系统
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14
Assets/_Game/Scripts/UI/Navigation/PushMode.cs
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14
Assets/_Game/Scripts/UI/Navigation/PushMode.cs
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namespace BaseGames.UI
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{
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/// <summary>
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/// 面板压栈方式:决定一个面板压栈时,其正下方的面板如何处理。
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/// </summary>
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public enum PushMode
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{
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/// <summary>替换:压栈时停用下方面板(整屏切换,下层不可见、不参与导航)。</summary>
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Replace,
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/// <summary>模态:压栈时下方面板保持可见,但屏蔽其交互与射线(对话框叠在其上)。</summary>
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Modal,
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}
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}
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