Commit Graph
171 Commits
Author SHA1 Message Date
joywayer 2e9b4be702 merge(designer): UI 优化(输入框撑满 + 元素复选框 + 双语标签 + 共鸣元素下拉) 2026-07-22 11:59:40 +08:00
joywayer f8e810a2c0 docs(spell-editor): 元素标签改复选框说明 2026-07-22 11:14:42 +08:00
joywayer c08d526a18 feat(designer): 波次/Core/状态 枚举标签归一为中英双语 2026-07-22 11:13:54 +08:00
joywayer d17a4579d5 feat(designer): 共鸣配方元素 A/B 改下拉 + 匹配方式双语 2026-07-22 11:12:51 +08:00
joywayer 95af2e1db6 feat(spell-editor): 元素标签改复选框 + 选项双语显示 2026-07-22 11:11:27 +08:00
joywayer 1f00720f44 feat(designer): 输入框撑满面板 + 共享元素词表常量 2026-07-22 11:01:22 +08:00
joywayer 7b0843d8a9 docs(designer): UI 优化实现计划 2026-07-22 10:57:43 +08:00
joywayer 48d417d049 docs(designer): 既有双语标签归一为「中文 English」序 2026-07-22 10:54:14 +08:00
joywayer d95ed67e63 docs(designer): UI 优化设计(布局撑满 + 元素复选框 + 双语标签) 2026-07-22 10:39:52 +08:00
joywayer fffacf35c5 4.7版本打开 2026-07-22 10:15:27 +08:00
joywayer b05e5c1f35 项目设置 2026-07-22 10:07:11 +08:00
joywayer ce54998cdb merge(spell-editor): 法术编辑器并入 game_designer + 字段化表单 2026-07-21 16:17:06 +08:00
joywayer ac8a4e4392 docs(spell-editor): 清理对已删除 spell_editor 目录的悬挂引用 2026-07-21 16:15:06 +08:00
joywayer ed89387f2e docs(spell-editor): 手册改为字段化表单 + game_designer 入口 2026-07-21 16:09:33 +08:00
joywayer 29efa986c5 chore(spell-editor): 追踪 spell_tab.gd.uid(与其它 tab 一致) 2026-07-21 16:08:13 +08:00
joywayerandClaude Opus 4.8 3e189206d5 refactor(spell-editor): 并入 game_designer tab,移除独立 spell_editor 插件
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 16:07:26 +08:00
joywayer d7e051ffde feat(spell-editor): 新增 game_designer 法术 tab(字段化表单) 2026-07-21 16:04:53 +08:00
joywayer 1a86757a77 docs(spell-editor): 字段化表单实现计划 2026-07-21 16:00:14 +08:00
joywayer c7b6c9c0fa docs(spell-editor): 法术编辑器并入 game_designer + 字段化表单设计 2026-07-21 15:54:09 +08:00
joywayerandClaude Opus 4.8 93dffd71e1 merge(mana): Mana 系统完整化(递增蓝耗+infinite卖血+多来源魔力虹吸+HUD+平衡)
11 任务全绿:balance/PlayerStats/PlayerManager/SpellEvaluator 统一扣蓝门控、
魔力虹吸多来源重算、wand_eternal/heavy_cost/mana_leech 数据、Core 编辑器可调、
HUD 蓝条数字+低蓝+过热、平衡调数值、docs 现状更新、复审 heat 覆盖 LOOP/CIRCUIT+死亡防重入。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 15:37:03 +08:00
joywayerandClaude Opus 4.8 4725c57c72 fix(mana): heat 依真实扣蓝(ctx标记)覆盖 LOOP/CIRCUIT 子路径+卖血不升热;死亡防重入
复审 nit:
- heat 之前仅在主循环 cast_fired 记录,LOOP 体/CIRCUIT 分支扣蓝漏记 → 递增蓝耗对这两类拓扑失效。
  改为 _charge_mana 真实 spend_mana 成功时置 ctx.mana_spent_this_cast,施法末据此升 heat。
- 顺带修正 infinite 卖血(未真实扣蓝)也升 heat 的问题:卖血不升热。
- combat_manager._on_player_died 加 GAME_OVER 防重入(子弹命中+卖血同帧双死不重复结算)。

MCP 实测:LOOP heat 0.010(修复前0)、卖血 heat 0、线性回归 0.010。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 15:35:11 +08:00
joywayerandClaude Opus 4.8 0fd01caebb chore(mana): 完整化验收通过(Godot 4.6 运行时实测各机制+回归全绿)
递增蓝耗 heat/95.5、infinite 扣血 hp99、heavy_cost hp90、
持久内存回归 [0,0,1,0]、击杀回蓝 +10、多来源 leech 重算 999→0、HUD 蓝条数字均实测通过。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 15:29:16 +08:00
joywayer a3ab2aa6cd docs(mana): §4.1/§5.A 现状更新为 Mana 完整化已实现 2026-07-21 15:27:08 +08:00
joywayer 81f53e9435 balance(mana): 提高基础回蓝(+3)+降 spark 蓝耗(→3),基础杖能持续突突 2026-07-21 15:23:04 +08:00
joywayer 9fb7131323 feat(mana): HUD 蓝条数字+低蓝暗红+过热泛红 + UI_MANA 键 2026-07-21 15:21:19 +08:00
joywayer 301f731e6c feat(mana): Core 编辑器加击杀回蓝(mana_leech)栏 2026-07-21 15:19:42 +08:00
joywayer 37f4d45e9f feat(mana): wand_eternal(infinite)+modifier_heavy_cost/mana_leech 数据 2026-07-21 15:18:07 +08:00
joywayer b55e6eaadf feat(mana): 魔力虹吸多来源(Core base + 卡组 meta.mana_leech 求和,换杖重算) 2026-07-21 15:16:37 +08:00
joywayer 6b60f6e073 feat(mana): _charge_mana 统一门控(热值乘算+infinite扣血)+heavy_cost+HP结算 2026-07-21 15:15:07 +08:00
joywayer c9f560c757 feat(mana): PlayerManager 每帧衰减 mana_heat + 换杖清零 2026-07-21 15:12:00 +08:00
joywayer a57348a9f7 feat(mana): PlayerStats mana_heat/leech+gain_mana/spend_hp_cost+击杀回蓝;SpellContext hp_cost_accum 2026-07-21 15:10:54 +08:00
joywayer 7025f283f8 feat(mana): balance.json mana_heat/infinite_spells 配置 + SettingsManager getters 2026-07-21 15:09:28 +08:00
joywayerandClaude Opus 4.8 ea01ff1939 docs: Mana 完整化实现计划(11 任务,MCP 运行时验证)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 15:03:35 +08:00
joywayerandClaude Opus 4.8 150ec7aa1c docs: Mana 完整化设计规范(递增蓝耗+infinite_spells+魔力虹吸+UI+平衡,待评审)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 14:21:35 +08:00
joywayer 3ebbcc2f34 修改配置 2026-07-21 12:06:10 +08:00
joywayerandClaude Opus 4.8 958d53636c refactor(meta): aether_for_wave 取 maxi 容忍无序阈值表(复审建议,编辑器手填更稳)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:58:11 +08:00
joywayerandClaude Opus 4.8 ca5ba75822 chore(meta): 元进展 MVP 验收通过(Godot 4.6 运行时实测闭环全绿)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:54:38 +08:00
joywayerandClaude Opus 4.8 eec9d52ece docs(meta): game_design §7 现状更新为碎片+解锁树已实现(MVP)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:54:01 +08:00
joywayer 1028f34803 feat(meta): 平衡页签可编辑 aether_thresholds(保存不丢字段) 2026-07-21 11:53:13 +08:00
joywayerandClaude Opus 4.8 63431e170e fix(meta): 解锁面板 sid/scost 显式类型(get_all_ids 返回无类型 Array)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:52:22 +08:00
joywayer 8d9aa617df feat(meta): 主菜单解锁面板(花碎片解锁法术) 2026-07-21 11:50:59 +08:00
joywayer a144d71557 feat(meta): META_*/MENU_UNLOCK 四语 i18n 键 2026-07-21 11:49:25 +08:00
joywayer 0682c23fc4 feat(meta): 死亡按到达波次结算以太碎片 2026-07-21 11:47:16 +08:00
joywayer 7682480a5f feat(meta): 商店池按 unlock_cost/已解锁门控(_available_pool) 2026-07-21 11:45:32 +08:00
joywayer 427147d09d feat(meta): spells.json 6 张进阶法术加 unlock_cost(解锁树) 2026-07-21 11:44:35 +08:00
joywayer d6f4f2b5a6 feat(meta): 碎片奖励阈值表(balance.json)+aether_for_wave+清除数据钩子 2026-07-21 11:43:28 +08:00
joywayer e8d0c06440 feat(meta): MetaProgress autoload(碎片+已解锁+持久化 user://meta.json) 2026-07-21 11:42:18 +08:00
joywayerandClaude Opus 4.8 14c0709d74 docs: 元进展 MVP 实现计划(10 任务,MCP 运行时验证)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:35:44 +08:00
joywayerandClaude Opus 4.8 72543be204 docs(meta): 碎片奖励曲线改数据驱动(balance.json 阈值表)+编辑器可调(评审反馈)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:29:48 +08:00
joywayerandClaude Opus 4.8 fec2f34ce3 docs: 元进展 MVP(碎片+解锁树·法术only)设计规范(待评审)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:17:10 +08:00