feat(designer): 输入框撑满面板 + 共享元素词表常量
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@@ -1,12 +1,17 @@
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## 游戏设计器通用 UI 辅助(静态方法,各标签页复用)
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## 游戏设计器通用 UI 辅助(静态方法 + 共享常量,各标签页复用)
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@tool
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extends RefCounted
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## 元素词表(spell_tab 复选框 / resonance_tab 元素下拉共用);label 双语显示,tag 存储,index 对齐
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const ELEM_LABELS := ["火 Fire", "冰 Ice", "雷 Lightning", "水 Water", "毒 Poison"]
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const ELEM_TAGS := ["tag:fire", "tag:ice", "tag:lightning", "tag:water", "tag:poison"]
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static func spin(min_v: float, max_v: float, step: float, val: float) -> SpinBox:
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var s := SpinBox.new()
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s.min_value = min_v; s.max_value = max_v; s.step = step
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s.value = val
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s.custom_minimum_size = Vector2(80, 0)
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s.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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return s
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static func line(text: String, placeholder: String = "") -> LineEdit:
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@@ -14,6 +19,7 @@ static func line(text: String, placeholder: String = "") -> LineEdit:
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le.text = text
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le.placeholder_text = placeholder
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le.custom_minimum_size = Vector2(120, 0)
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le.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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return le
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static func opt(items: Array, selected: int) -> OptionButton:
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@@ -21,6 +27,7 @@ static func opt(items: Array, selected: int) -> OptionButton:
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for it in items:
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o.add_item(str(it))
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o.selected = clampi(selected, 0, items.size() - 1)
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o.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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return o
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static func header(text: String) -> Label:
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