feat(designer): 波次/Core/状态 枚举标签归一为中英双语
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@@ -4,8 +4,8 @@ extends VBoxContainer
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const UI = preload("res://addons/game_designer/designer_ui.gd")
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const PATH = "res://data/cores.json"
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const TOPO = ["LINEAR 线性", "MATRIX 矩阵", "CIRCUIT 电路"]
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const FEAT = ["无", "PERSISTENT_MEMORY 记忆", "DUAL_STREAM 双流", "ALWAYS_CAST_LAST", "SHUFFLE_DECK", "INFINITE_SPELLS"]
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const TOPO = ["线性 LINEAR", "矩阵 MATRIX", "电路 CIRCUIT"]
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const FEAT = ["无 None", "记忆 PERSISTENT_MEMORY", "双流 DUAL_STREAM", "末位施法 ALWAYS_CAST_LAST", "洗牌 SHUFFLE_DECK", "无限法术 INFINITE_SPELLS"]
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var _data: Dictionary = {}
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var _cur: String = ""
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@@ -4,7 +4,7 @@ extends VBoxContainer
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const UI = preload("res://addons/game_designer/designer_ui.gd")
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const PATH = "res://data/status_effects.json"
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const STACK = ["REFRESH 刷新", "INTENSITY 叠层", "INDEPENDENT 独立"]
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const STACK = ["刷新 REFRESH", "叠层 INTENSITY", "独立 INDEPENDENT"]
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var _data: Dictionary = {}
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var _cur: String = ""
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@@ -4,8 +4,8 @@ extends VBoxContainer
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const UI = preload("res://addons/game_designer/designer_ui.gd")
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const PATH = "res://data/waves.json"
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const TYPE_NAMES = ["Basic", "Fast", "Armored", "Elite", "MiniBoss", "Boss"]
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const BOSS_NAMES = ["无", "MiniBoss(4)", "Boss(5)"] # 映射到 boss 值 -1/4/5
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const TYPE_NAMES = ["杂兵 Basic", "快速 Fast", "护甲 Armored", "精英 Elite", "首领 MiniBoss", "终焉 Boss"]
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const BOSS_NAMES = ["无 None", "首领 MiniBoss", "终焉 Boss"] # 映射到 boss 值 -1/4/5
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const BOSS_VALS = [-1, 4, 5]
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var _waves: Array = []
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