diff --git a/addons/game_designer/core_tab.gd b/addons/game_designer/core_tab.gd index 5947847..640fc32 100644 --- a/addons/game_designer/core_tab.gd +++ b/addons/game_designer/core_tab.gd @@ -4,8 +4,8 @@ extends VBoxContainer const UI = preload("res://addons/game_designer/designer_ui.gd") const PATH = "res://data/cores.json" -const TOPO = ["LINEAR 线性", "MATRIX 矩阵", "CIRCUIT 电路"] -const FEAT = ["无", "PERSISTENT_MEMORY 记忆", "DUAL_STREAM 双流", "ALWAYS_CAST_LAST", "SHUFFLE_DECK", "INFINITE_SPELLS"] +const TOPO = ["线性 LINEAR", "矩阵 MATRIX", "电路 CIRCUIT"] +const FEAT = ["无 None", "记忆 PERSISTENT_MEMORY", "双流 DUAL_STREAM", "末位施法 ALWAYS_CAST_LAST", "洗牌 SHUFFLE_DECK", "无限法术 INFINITE_SPELLS"] var _data: Dictionary = {} var _cur: String = "" diff --git a/addons/game_designer/status_tab.gd b/addons/game_designer/status_tab.gd index 71cb9ef..edc769c 100644 --- a/addons/game_designer/status_tab.gd +++ b/addons/game_designer/status_tab.gd @@ -4,7 +4,7 @@ extends VBoxContainer const UI = preload("res://addons/game_designer/designer_ui.gd") const PATH = "res://data/status_effects.json" -const STACK = ["REFRESH 刷新", "INTENSITY 叠层", "INDEPENDENT 独立"] +const STACK = ["刷新 REFRESH", "叠层 INTENSITY", "独立 INDEPENDENT"] var _data: Dictionary = {} var _cur: String = "" diff --git a/addons/game_designer/wave_tab.gd b/addons/game_designer/wave_tab.gd index 71c1a1a..1268131 100644 --- a/addons/game_designer/wave_tab.gd +++ b/addons/game_designer/wave_tab.gd @@ -4,8 +4,8 @@ extends VBoxContainer const UI = preload("res://addons/game_designer/designer_ui.gd") const PATH = "res://data/waves.json" -const TYPE_NAMES = ["Basic", "Fast", "Armored", "Elite", "MiniBoss", "Boss"] -const BOSS_NAMES = ["无", "MiniBoss(4)", "Boss(5)"] # 映射到 boss 值 -1/4/5 +const TYPE_NAMES = ["杂兵 Basic", "快速 Fast", "护甲 Armored", "精英 Elite", "首领 MiniBoss", "终焉 Boss"] +const BOSS_NAMES = ["无 None", "首领 MiniBoss", "终焉 Boss"] # 映射到 boss 值 -1/4/5 const BOSS_VALS = [-1, 4, 5] var _waves: Array = []