docs(arch): 补删 ProjectileDef.reset() 里遗留的 homing_force 赋值
上一提交删了声明与注释、漏了 31 行后 reset() 内的赋值, 导致同一代码块自相矛盾(注释声明该字段不存在,正文仍在赋值)。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -230,7 +230,7 @@ var proc_rate: float = 1.0 # Proc 系数(0.0~1.0)。高频攻击
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func reset() -> void:
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base_damage = 5.0; damage_mult = 1.0; damage_type = DamageType.PHYSICAL
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speed = 600.0; direction = Vector2.RIGHT; spread_angle_rad = 0.0
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homing_force = 0.0; acceleration = 0.0; lifetime = 3.0
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acceleration = 0.0; lifetime = 3.0
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pierce_remaining = 0; bounce_remaining = 0
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radius = 6.0; size_mult = 1.0
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on_hit_payload_id = -1; on_expire_payload_id = -1; on_kill_payload_id = -1
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