diff --git a/docs/technical/architecture_design.md b/docs/technical/architecture_design.md index c05194b..2943775 100644 --- a/docs/technical/architecture_design.md +++ b/docs/technical/architecture_design.md @@ -230,7 +230,7 @@ var proc_rate: float = 1.0 # Proc 系数(0.0~1.0)。高频攻击 func reset() -> void: base_damage = 5.0; damage_mult = 1.0; damage_type = DamageType.PHYSICAL speed = 600.0; direction = Vector2.RIGHT; spread_angle_rad = 0.0 - homing_force = 0.0; acceleration = 0.0; lifetime = 3.0 + acceleration = 0.0; lifetime = 3.0 pierce_remaining = 0; bounce_remaining = 0 radius = 6.0; size_mult = 1.0 on_hit_payload_id = -1; on_expire_payload_id = -1; on_kill_payload_id = -1