feat(spell-editor): 元素标签改复选框 + 选项双语显示

This commit is contained in:
2026-07-22 11:11:27 +08:00
parent 1f00720f44
commit 95af2e1db6
+28 -11
View File
@@ -7,11 +7,12 @@ extends VBoxContainer
const UI = preload("res://addons/game_designer/designer_ui.gd")
const PATH := "res://data/spells.json"
const TYPE_NAMES := ["ACTION", "MODIFIER", "TRIGGER", "LOGIC"]
const ACTION_KINDS := ["弹道", "zone 毒池", "summon 召唤"] # 0=默认(不写 action_kind) 1=zone 2=summon
const LOGIC_OPS := ["every_n_shots", "if_hp_below", "if_enemy_nearby", "loop"]
const DMG_LABELS := ["物理", "", "", "", "", "奥术"] # index = damage_type 整数
const ST_LABELS := ["", "燃烧", "冻结", "中毒", "潮湿", "沾油", "眩晕", "连击", "易伤"] # index = status 整数
const TYPE_NAMES := ["动作 ACTION", "修饰 MODIFIER", "触发 TRIGGER", "逻辑 LOGIC"]
const ACTION_KINDS := ["弹道 Projectile", "毒池 Zone", "召唤 Summon"] # 0=默认(不写 action_kind) 1=zone 2=summon
const LOGIC_OPS := ["every_n_shots", "if_hp_below", "if_enemy_nearby", "loop"] # 存储 key,不变
const LOGIC_OP_LABELS := ["每 N 次 every_n_shots", "生命低于 if_hp_below", "附近有敌 if_enemy_nearby", "循环 loop"] # 下拉显示
const DMG_LABELS := ["物理 Physical", "火 Fire", "冰 Ice", "雷 Lightning", "毒 Poison", "奥术 Arcane"] # index = damage_type 整数
const ST_LABELS := ["无 None", "燃烧 Burn", "冻结 Freeze", "中毒 Poison", "潮湿 Wet", "沾油 Oily", "眩晕 Stun", "连击 Combo", "易伤 Vuln"] # index = status 整数
var _data: Dictionary = {}
var _cur: String = ""
@@ -21,7 +22,8 @@ var _id: LineEdit
var _type: OptionButton
var _name: LineEdit
var _desc: LineEdit
var _tags: LineEdit
var _elem_checks: Array = []
var _custom_tags: LineEdit
var _mana: SpinBox
var _shop: SpinBox
var _unlock: SpinBox
@@ -52,7 +54,14 @@ func _ready() -> void:
_type.item_selected.connect(_on_type_or_sub_changed)
_name = _row("显示名", UI.line("", "tr 键或文本"))
_desc = _row("描述", UI.line("", "tr 键或文本"))
_tags = _row("元素标签", UI.line("", "逗号分隔,如 tag:fire"))
var erow := HBoxContainer.new()
erow.add_child(UI.cell_label("元素标签"))
_elem_checks.clear()
for i in UI.ELEM_LABELS.size():
var cb := CheckBox.new(); cb.text = UI.ELEM_LABELS[i]
_elem_checks.append(cb); erow.add_child(cb)
add_child(erow)
_custom_tags = _row("自定义标签", UI.line("", "非元素 tag,逗号分隔"))
add_child(HSeparator.new())
_mana = _row("蓝耗 mana_cost", UI.spin(0, 100000, 1, 0))
@@ -62,7 +71,7 @@ func _ready() -> void:
_akind = UI.opt(ACTION_KINDS, 0)
_akind.item_selected.connect(_on_type_or_sub_changed)
_akind_row = _labeled_row("动作种类", _akind)
_lop = UI.opt(LOGIC_OPS, 0)
_lop = UI.opt(LOGIC_OP_LABELS, 0)
_lop.item_selected.connect(_on_type_or_sub_changed)
_lop_row = _labeled_row("逻辑 logic_op", _lop)
@@ -208,7 +217,13 @@ func _on_select(idx: int) -> void:
_type.selected = clampi(int(d.get("type", 0)), 0, 3)
_name.text = String(d.get("display_name", ""))
_desc.text = String(d.get("description", ""))
_tags.text = ",".join(d.get("element_tags", []))
var etags: Array = d.get("element_tags", [])
for i in _elem_checks.size():
_elem_checks[i].button_pressed = UI.ELEM_TAGS[i] in etags
var custom_list := []
for t in etags:
if not (String(t) in UI.ELEM_TAGS): custom_list.append(String(t))
_custom_tags.text = ",".join(custom_list)
var ak := String(meta.get("action_kind", ""))
_akind.selected = (1 if ak == "zone" else (2 if ak == "summon" else 0))
_lop.selected = maxi(0, LOGIC_OPS.find(String(meta.get("logic_op", "every_n_shots"))))
@@ -287,9 +302,11 @@ func _on_apply() -> void:
if not (meta is Dictionary):
UI.set_status(_status, "✗ 其它(JSON) 不是合法对象", true); return
var tags: Array = []
for t in _tags.text.split(",", false):
for i in _elem_checks.size():
if _elem_checks[i].button_pressed: tags.append(UI.ELEM_TAGS[i])
for t in _custom_tags.text.split(",", false):
var s := t.strip_edges()
if s != "": tags.append(s)
if s != "" and not (s in tags): tags.append(s)
if _cur != "" and _cur != sid and _data.has(_cur):
_data.erase(_cur)
_data[sid] = {"type": _type.selected, "display_name": _name.text,