初次提交
This commit is contained in:
@@ -0,0 +1,353 @@
|
||||
## 主菜单:新游戏 / 继续 / 排行榜 / 设置 / 退出
|
||||
extends Control
|
||||
|
||||
var _settings_layer: CanvasLayer = null
|
||||
var _settings_root: Control = null
|
||||
var _leaderboard_layer: CanvasLayer = null
|
||||
var _ftue_layer: CanvasLayer = null
|
||||
var _continue_btn: Button = null
|
||||
var _quit_confirm: bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
SceneManager.fade_in_first()
|
||||
_build_bg()
|
||||
_build_menu()
|
||||
_build_settings_panel()
|
||||
_build_leaderboard_panel()
|
||||
_build_ftue_panel()
|
||||
|
||||
func _build_bg() -> void:
|
||||
# 深色渐变背景
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.04, 0.04, 0.09)
|
||||
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
add_child(bg)
|
||||
# 左侧装饰色条
|
||||
var stripe := ColorRect.new()
|
||||
stripe.color = Color(0.18, 0.12, 0.40, 0.6)
|
||||
stripe.size = Vector2(320, 648)
|
||||
add_child(stripe)
|
||||
|
||||
func _build_menu() -> void:
|
||||
# 游戏大标题
|
||||
var title := Label.new()
|
||||
title.text = "魔法工匠"
|
||||
title.position = Vector2(40, 80)
|
||||
title.add_theme_font_size_override("font_size", 56)
|
||||
title.modulate = Color(1.0, 0.85, 0.3)
|
||||
add_child(title)
|
||||
|
||||
var sub := Label.new()
|
||||
sub.text = "Arcane Artificer"
|
||||
sub.position = Vector2(44, 148)
|
||||
sub.add_theme_font_size_override("font_size", 18)
|
||||
sub.modulate = Color(0.7, 0.75, 1.0)
|
||||
add_child(sub)
|
||||
|
||||
# 按钮列
|
||||
var items: Array = [
|
||||
["MENU_NEW_GAME", _on_new_game],
|
||||
["MENU_CONTINUE", _on_continue],
|
||||
["MENU_LEADERBOARD", _on_leaderboard],
|
||||
["MENU_SETTINGS", _on_settings],
|
||||
["MENU_QUIT", _on_quit],
|
||||
]
|
||||
var y: float = 240.0
|
||||
for item in items:
|
||||
var btn := _make_btn(tr(item[0]), item[1])
|
||||
btn.position = Vector2(52, y)
|
||||
btn.size = Vector2(220, 48)
|
||||
add_child(btn)
|
||||
if item[0] == "MENU_CONTINUE":
|
||||
_continue_btn = btn
|
||||
_continue_btn.disabled = not SceneManager.has_save()
|
||||
_continue_btn.modulate = Color(1, 1, 1, 0.45) if _continue_btn.disabled else Color.WHITE
|
||||
y += 62.0
|
||||
|
||||
# 版本号
|
||||
var ver := Label.new()
|
||||
ver.text = "v1.0.0"
|
||||
ver.set_anchors_preset(Control.PRESET_BOTTOM_RIGHT)
|
||||
ver.position = Vector2(-80, -20)
|
||||
ver.add_theme_font_size_override("font_size", 12)
|
||||
ver.modulate = Color(0.4, 0.4, 0.4)
|
||||
add_child(ver)
|
||||
|
||||
# 语言切换
|
||||
var lang := Button.new()
|
||||
lang.text = "🌐 %s" % Locale.get_locale()
|
||||
lang.set_anchors_preset(Control.PRESET_BOTTOM_LEFT)
|
||||
lang.position = Vector2(16, -52)
|
||||
lang.size = Vector2(120, 36)
|
||||
lang.flat = true
|
||||
lang.connect("pressed", _on_lang)
|
||||
add_child(lang)
|
||||
|
||||
func _make_btn(label: String, cb: Callable) -> Button:
|
||||
var btn := Button.new()
|
||||
btn.text = label
|
||||
btn.flat = false
|
||||
btn.alignment = HORIZONTAL_ALIGNMENT_LEFT
|
||||
btn.add_theme_font_size_override("font_size", 20)
|
||||
btn.connect("pressed", cb)
|
||||
return btn
|
||||
|
||||
func _on_new_game() -> void:
|
||||
AudioManager.play("shop")
|
||||
# 首次启动:先引导玩家选难度(FTUE),否则直接开始
|
||||
if SettingsManager.needs_ftue():
|
||||
_ftue_layer.visible = true
|
||||
_rebuild_ftue()
|
||||
else:
|
||||
SceneManager.start_new_game()
|
||||
|
||||
func _on_continue() -> void:
|
||||
if SceneManager.has_save():
|
||||
AudioManager.play("shop")
|
||||
SceneManager.continue_game()
|
||||
|
||||
func _on_leaderboard() -> void:
|
||||
_leaderboard_layer.visible = true
|
||||
_rebuild_leaderboard()
|
||||
|
||||
func _on_settings() -> void:
|
||||
_settings_layer.visible = true
|
||||
_rebuild_settings()
|
||||
|
||||
func _on_lang() -> void:
|
||||
SettingsManager.set_locale(Locale.cycle_locale())
|
||||
# 重建菜单文本(语言已切换)
|
||||
for c in get_children():
|
||||
c.queue_free()
|
||||
_settings_layer = null
|
||||
_leaderboard_layer = null
|
||||
_settings_root = null
|
||||
_build_bg()
|
||||
_build_menu()
|
||||
_build_settings_panel()
|
||||
_build_leaderboard_panel()
|
||||
|
||||
func _on_quit() -> void:
|
||||
if not _quit_confirm:
|
||||
_quit_confirm = true
|
||||
# 把退出按钮文字改为确认提示
|
||||
for c in get_children():
|
||||
if c is Button and tr("MENU_QUIT") in c.text:
|
||||
c.text = tr("MENU_QUIT_CONFIRM")
|
||||
c.modulate = Color(1.0, 0.4, 0.4)
|
||||
# 3 秒后自动取消确认态
|
||||
var t := Timer.new()
|
||||
add_child(t)
|
||||
t.wait_time = 3.0
|
||||
t.one_shot = true
|
||||
t.timeout.connect(func():
|
||||
c.text = tr("MENU_QUIT")
|
||||
c.modulate = Color.WHITE
|
||||
_quit_confirm = false)
|
||||
t.start()
|
||||
return
|
||||
get_tree().quit()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
if _settings_layer and _settings_layer.visible:
|
||||
_settings_layer.visible = false
|
||||
elif _leaderboard_layer and _leaderboard_layer.visible:
|
||||
_leaderboard_layer.visible = false
|
||||
|
||||
# ── 设置面板 ─────────────────────────────────────────────────
|
||||
func _build_settings_panel() -> void:
|
||||
_settings_layer = CanvasLayer.new()
|
||||
_settings_layer.layer = 10
|
||||
_settings_layer.visible = false
|
||||
add_child(_settings_layer)
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.0, 0.0, 0.0, 0.72)
|
||||
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
_settings_layer.add_child(bg)
|
||||
_settings_root = Control.new()
|
||||
_settings_layer.add_child(_settings_root)
|
||||
|
||||
func _rebuild_settings() -> void:
|
||||
for c in _settings_root.get_children():
|
||||
c.queue_free()
|
||||
var panel := ColorRect.new()
|
||||
panel.color = Color(0.06, 0.06, 0.14, 0.98)
|
||||
panel.size = Vector2(560, 440)
|
||||
panel.position = Vector2(300, 100)
|
||||
_settings_root.add_child(panel)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = tr("SETTINGS_TITLE")
|
||||
title.position = Vector2(324, 120)
|
||||
title.add_theme_font_size_override("font_size", 28)
|
||||
title.modulate = Color.GOLD
|
||||
_settings_root.add_child(title)
|
||||
|
||||
_settings_row(tr("SETTINGS_DIFFICULTY") % tr(SettingsManager.difficulty_name()), 176, func():
|
||||
SettingsManager.cycle_difficulty(); _rebuild_settings())
|
||||
_settings_row(tr("SETTINGS_LANGUAGE") % Locale.get_locale(), 232, func():
|
||||
SettingsManager.set_locale(Locale.cycle_locale()); _rebuild_settings())
|
||||
|
||||
var vol_lbl := Label.new()
|
||||
vol_lbl.text = tr("SETTINGS_VOLUME") % int(SettingsManager.master_volume * 100.0)
|
||||
vol_lbl.position = Vector2(324, 292)
|
||||
vol_lbl.add_theme_font_size_override("font_size", 16)
|
||||
_settings_root.add_child(vol_lbl)
|
||||
var slider := HSlider.new()
|
||||
slider.min_value = 0.0; slider.max_value = 1.0; slider.step = 0.05
|
||||
slider.value = SettingsManager.master_volume
|
||||
slider.position = Vector2(324, 318); slider.size = Vector2(360, 24)
|
||||
slider.connect("value_changed", func(v): SettingsManager.set_master_volume(v); _rebuild_settings())
|
||||
_settings_root.add_child(slider)
|
||||
|
||||
var close := Button.new()
|
||||
close.text = tr("SETTINGS_CLOSE")
|
||||
close.position = Vector2(710, 504)
|
||||
close.size = Vector2(130, 40)
|
||||
close.connect("pressed", func(): _settings_layer.visible = false)
|
||||
_settings_root.add_child(close)
|
||||
|
||||
func _settings_row(text: String, y: float, cb: Callable) -> void:
|
||||
var btn := Button.new()
|
||||
btn.text = text
|
||||
btn.position = Vector2(324, y)
|
||||
btn.size = Vector2(360, 40)
|
||||
btn.connect("pressed", cb)
|
||||
_settings_root.add_child(btn)
|
||||
|
||||
# ── 排行榜面板 ───────────────────────────────────────────────
|
||||
func _build_leaderboard_panel() -> void:
|
||||
_leaderboard_layer = CanvasLayer.new()
|
||||
_leaderboard_layer.layer = 10
|
||||
_leaderboard_layer.visible = false
|
||||
add_child(_leaderboard_layer)
|
||||
|
||||
func _rebuild_leaderboard() -> void:
|
||||
for c in _leaderboard_layer.get_children():
|
||||
if c is ColorRect or c is Control:
|
||||
c.queue_free()
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.0, 0.0, 0.0, 0.72)
|
||||
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
_leaderboard_layer.add_child(bg)
|
||||
|
||||
var panel := ColorRect.new()
|
||||
panel.color = Color(0.05, 0.05, 0.13, 0.98)
|
||||
panel.size = Vector2(640, 500)
|
||||
panel.position = Vector2(256, 74)
|
||||
_leaderboard_layer.add_child(panel)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = tr("SETTLE_BOARD")
|
||||
title.position = Vector2(280, 92)
|
||||
title.add_theme_font_size_override("font_size", 22)
|
||||
title.modulate = Color.GOLD
|
||||
_leaderboard_layer.add_child(title)
|
||||
|
||||
var top: Array = EndlessRecords.get_top(10)
|
||||
if top.is_empty():
|
||||
var empty := Label.new()
|
||||
empty.text = tr("LEADERBOARD_EMPTY")
|
||||
empty.position = Vector2(440, 300)
|
||||
empty.add_theme_font_size_override("font_size", 18)
|
||||
empty.modulate = Color(0.6, 0.6, 0.6)
|
||||
_leaderboard_layer.add_child(empty)
|
||||
else:
|
||||
for i in top.size():
|
||||
var rec: Dictionary = top[i]
|
||||
var row := Label.new()
|
||||
var elapsed: int = int(rec.get("elapsed", 0))
|
||||
row.text = "%2d. Wave %d %d:%02d Score %d" % [
|
||||
i + 1, int(rec.get("wave", 0)),
|
||||
int(elapsed / 60.0), elapsed % 60,
|
||||
int(rec.get("score", 0))]
|
||||
row.position = Vector2(296, 140 + i*30)
|
||||
row.add_theme_font_size_override("font_size", 15)
|
||||
_leaderboard_layer.add_child(row)
|
||||
|
||||
var close := Button.new()
|
||||
close.text = tr("SETTINGS_CLOSE")
|
||||
close.position = Vector2(762, 538)
|
||||
close.size = Vector2(120, 40)
|
||||
close.connect("pressed", func(): _leaderboard_layer.visible = false)
|
||||
_leaderboard_layer.add_child(close)
|
||||
|
||||
# ── FTUE:首启难度引导 ───────────────────────────────────────
|
||||
func _build_ftue_panel() -> void:
|
||||
_ftue_layer = CanvasLayer.new()
|
||||
_ftue_layer.layer = 12
|
||||
_ftue_layer.visible = false
|
||||
add_child(_ftue_layer)
|
||||
|
||||
func _rebuild_ftue() -> void:
|
||||
for c in _ftue_layer.get_children():
|
||||
c.queue_free()
|
||||
var dim := ColorRect.new()
|
||||
dim.color = Color(0.02, 0.02, 0.06, 0.97)
|
||||
dim.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
_ftue_layer.add_child(dim)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = tr("FTUE_TITLE")
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
title.set_anchors_preset(Control.PRESET_TOP_WIDE)
|
||||
title.position.y = 70
|
||||
title.add_theme_font_size_override("font_size", 38)
|
||||
title.modulate = Color(1.0, 0.85, 0.3)
|
||||
_ftue_layer.add_child(title)
|
||||
|
||||
# 三张难度卡片(横排)
|
||||
var cards: Array = [
|
||||
[0, "DIFF_BEGINNER", "FTUE_BEGINNER_DESC", Color(0.3, 0.85, 0.5)],
|
||||
[1, "DIFF_STANDARD", "FTUE_STANDARD_DESC", Color(0.4, 0.7, 1.0)],
|
||||
[2, "DIFF_CHALLENGE", "FTUE_CHALLENGE_DESC", Color(1.0, 0.45, 0.4)],
|
||||
]
|
||||
var card_w: float = 300.0
|
||||
var gap: float = 30.0
|
||||
var total_w: float = card_w * 3 + gap * 2
|
||||
var start_x: float = (1152.0 - total_w) / 2.0
|
||||
for i in cards.size():
|
||||
var cd: Array = cards[i]
|
||||
var x: float = start_x + i * (card_w + gap)
|
||||
var card := Button.new()
|
||||
card.position = Vector2(x, 200)
|
||||
card.size = Vector2(card_w, 240)
|
||||
card.connect("pressed", _on_ftue_pick.bind(int(cd[0])))
|
||||
_ftue_layer.add_child(card)
|
||||
# 难度名
|
||||
var name_lbl := Label.new()
|
||||
name_lbl.text = tr(cd[1])
|
||||
name_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
name_lbl.size = Vector2(card_w, 40)
|
||||
name_lbl.position = Vector2(x, 230)
|
||||
name_lbl.add_theme_font_size_override("font_size", 30)
|
||||
name_lbl.modulate = cd[3]
|
||||
name_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
_ftue_layer.add_child(name_lbl)
|
||||
# 说明
|
||||
var desc := Label.new()
|
||||
desc.text = tr(cd[2])
|
||||
desc.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
desc.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||||
desc.size = Vector2(card_w - 40, 120)
|
||||
desc.position = Vector2(x + 20, 300)
|
||||
desc.add_theme_font_size_override("font_size", 16)
|
||||
desc.modulate = Color(0.85, 0.85, 0.9)
|
||||
desc.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
_ftue_layer.add_child(desc)
|
||||
|
||||
var hint := Label.new()
|
||||
hint.text = tr("FTUE_HINT")
|
||||
hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
hint.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
|
||||
hint.position.y = -60
|
||||
hint.add_theme_font_size_override("font_size", 14)
|
||||
hint.modulate = Color(0.55, 0.55, 0.6)
|
||||
_ftue_layer.add_child(hint)
|
||||
|
||||
func _on_ftue_pick(difficulty_idx: int) -> void:
|
||||
SettingsManager.complete_ftue(difficulty_idx) # 设难度 + 标记 FTUE 完成 + 存档
|
||||
AudioManager.play("buy")
|
||||
_ftue_layer.visible = false
|
||||
SceneManager.start_new_game()
|
||||
Reference in New Issue
Block a user