feat(designer): 平衡碎片阈值改行编辑器(去 JSON)

This commit is contained in:
2026-07-22 12:17:33 +08:00
parent 3b4a5f674c
commit 04b6781678
+8 -7
View File
@@ -12,7 +12,7 @@ var _data: Dictionary = {}
var _mult_spins: Dictionary = {} # key → [SpinBox ×3]
var _miniboss: SpinBox
var _boss: SpinBox
var _aether: TextEdit
var _aether
var _status: Label
func _ready() -> void:
@@ -46,10 +46,13 @@ func _ready() -> void:
_boss = UI.spin(1, 999999, 10, float(bhp.get("5", 1800)))
h2.add_child(_boss)
add_child(HSeparator.new())
var al := Label.new(); al.text = "碎片奖励阈值 aether_thresholdsJSON [[波次,碎片],...]"; add_child(al)
_aether = TextEdit.new(); _aether.custom_minimum_size = Vector2(0, 50)
_aether.text = JSON.stringify(_data.get("aether_thresholds", [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]]))
var al := Label.new(); al.text = "碎片奖励阈值 aether_thresholds波次 → 碎片"; add_child(al)
_aether = preload("res://addons/game_designer/tuple_list_editor.gd").new()
_aether.setup([
{"label": "波次", "min": 1, "max": 9999, "step": 1, "int": true},
{"label": "碎片", "min": 0, "max": 9999, "step": 1, "int": true}], " 加行")
add_child(_aether)
_aether.set_values(_data.get("aether_thresholds", [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]]))
add_child(UI.btn("💾 保存 balance.json", _save))
_status = UI.status_label(); add_child(_status)
@@ -62,9 +65,7 @@ func _save() -> void:
for key in MULT_KEYS:
var spins: Array = _mult_spins[key]
mults[key] = [spins[0].value, spins[1].value, spins[2].value]
var thresholds = JSON.parse_string(_aether.text) if _aether.text.strip_edges() != "" else []
if not (thresholds is Array):
thresholds = []
var thresholds = _aether.get_values()
var out := {
"difficulty_mults": mults,
"boss_hp": {"4": _miniboss.value, "5": _boss.value},