feat(designer): 平衡碎片阈值改行编辑器(去 JSON)
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@@ -12,7 +12,7 @@ var _data: Dictionary = {}
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var _mult_spins: Dictionary = {} # key → [SpinBox ×3]
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var _miniboss: SpinBox
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var _boss: SpinBox
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var _aether: TextEdit
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var _aether
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var _status: Label
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func _ready() -> void:
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@@ -46,10 +46,13 @@ func _ready() -> void:
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_boss = UI.spin(1, 999999, 10, float(bhp.get("5", 1800)))
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h2.add_child(_boss)
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add_child(HSeparator.new())
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var al := Label.new(); al.text = "碎片奖励阈值 aether_thresholds(JSON [[波次,碎片],...])"; add_child(al)
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_aether = TextEdit.new(); _aether.custom_minimum_size = Vector2(0, 50)
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_aether.text = JSON.stringify(_data.get("aether_thresholds", [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]]))
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var al := Label.new(); al.text = "碎片奖励阈值 aether_thresholds(波次 → 碎片)"; add_child(al)
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_aether = preload("res://addons/game_designer/tuple_list_editor.gd").new()
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_aether.setup([
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{"label": "波次", "min": 1, "max": 9999, "step": 1, "int": true},
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{"label": "碎片", "min": 0, "max": 9999, "step": 1, "int": true}], "➕ 加行")
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add_child(_aether)
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_aether.set_values(_data.get("aether_thresholds", [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]]))
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add_child(UI.btn("💾 保存 balance.json", _save))
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_status = UI.status_label(); add_child(_status)
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@@ -62,9 +65,7 @@ func _save() -> void:
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for key in MULT_KEYS:
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var spins: Array = _mult_spins[key]
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mults[key] = [spins[0].value, spins[1].value, spins[2].value]
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var thresholds = JSON.parse_string(_aether.text) if _aether.text.strip_edges() != "" else []
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if not (thresholds is Array):
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thresholds = []
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var thresholds = _aether.get_values()
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var out := {
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"difficulty_mults": mults,
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"boss_hp": {"4": _miniboss.value, "5": _boss.value},
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