Files
youlegames/games/minipro/wxserver/services/remoteConfig.js

318 lines
12 KiB
JavaScript

const axios = require('axios');
const fs = require('fs');
const path = require('path');
const config = require('../config/index');
class RemoteConfig {
constructor() {
this.data = null;
// 使用 Gitee/GitHub Raw URL
if (config.remoteConfig.configUrl && config.remoteConfig.configUrl.startsWith('http')) {
this.url = config.remoteConfig.configUrl;
//console.log('RemoteConfig: Using direct configUrl:', this.url);
} else {
this.url = "";
console.warn('RemoteConfig: Missing configUrl.');
}
this.timer = null;
this.localPath = path.join(__dirname, '../config/update_jsonv2.txt');
this.updateCallbacks = [];
}
onUpdate(callback) {
if (typeof callback === 'function') {
this.updateCallbacks.push(callback);
}
}
triggerUpdate() {
this.updateCallbacks.forEach(cb => {
try {
cb();
} catch (e) {
console.error('Error in remote config update callback:', e);
}
});
}
start() {
this.fetchConfig();
// 定时更新
const interval = config.remoteConfig.interval || 30000;
this.timer = setInterval(() => {
this.fetchConfig();
}, interval);
}
async fetchConfig() {
try {
// 1. 尝试从远程 URL 获取配置
// console.log('Fetching remote config from:', this.url);
const response = await axios.get(this.url + "?" + Date.now(), { timeout: 5000 }); // 添加超时控制
if (response.data) {
this.parseData(response.data);
// console.log('Remote config updated from URL.');
// 可选:更新成功后,可以把最新的配置写入本地文件作为缓存
// fs.writeFileSync(this.localPath, typeof response.data === 'string' ? response.data : JSON.stringify(response.data, null, 4));
}
} catch (error) {
console.error('Error fetching remote config:', error.message);
// 2. 远程获取失败,降级读取本地文件
if (fs.existsSync(this.localPath)) {
try {
const fileContent = fs.readFileSync(this.localPath, 'utf-8');
this.parseData(fileContent);
//console.log('Fallback: Loaded config from local file:', this.localPath);
} catch(e) {
console.error('Fallback failed:', e);
}
} else {
console.warn('No local config file found for fallback.');
}
}
}
parseData(data) {
let parsedData = null;
if (typeof data === 'string') {
try {
parsedData = JSON.parse(data.trim());
} catch (e) {
console.error('Failed to parse config JSON:', e);
}
} else {
parsedData = data;
}
if (parsedData) {
this.data = parsedData;
this.triggerUpdate();
}
}
getParaValue(paraname, agentid, gameid, channelid, marketid) {
let paravalue = null;
if (!this.data) {
return paravalue;
}
// 1. Root level
if (this.data[paraname]) {
paravalue = this.data[paraname];
}
// Helper to find item in list and update paravalue
const findAndCheck = (list, key, value) => {
if (!list || !Array.isArray(list)) return null;
for (const item of list) {
if (item[key] == value) {
if (item[paraname]) {
paravalue = item[paraname];
}
return item;
}
}
return null;
};
// 2. Agent level
const agent = findAndCheck(this.data.agentlist, 'agentid', agentid);
if (!agent) return paravalue;
// 3. Game level
const game = findAndCheck(agent.gamelist, 'gameid', gameid);
if (!game) return paravalue;
// 4. Channel level
const channel = findAndCheck(game.channellist, 'channelid', channelid);
if (!channel) return paravalue;
// 5. Market level
const market = findAndCheck(channel.marketlist, 'marketid', marketid);
return paravalue;
}
// 获取游戏列表_下载页面
getGameListDownHtml(agentid, channelid) {
const gamelist = [];
if (!this.data || !this.data.agentlist) {
return gamelist;
}
for (const agent of this.data.agentlist) {
if (agent.agentid == agentid) {
if (agent.gamelist) {
for (const game of agent.gamelist) {
const o_game = {
name: game.gamename,
image: game.game_down_image,
state: game.game_down_state,
memo: game.game_down_memo
};
if (game.channellist) {
for (const channel of game.channellist) {
if (channel.channelid == channelid) {
const _ios_marketid = channel.ios_defdownload_marketid;
const _and_marketid = channel.and_defdownload_marketid;
if (channel.marketlist) {
for (const market of channel.marketlist) {
if (market.marketid == _ios_marketid) {
o_game.ios_down = market.app_download;
o_game.ios_size = market.app_size;
o_game.ios_marketid = _ios_marketid;
}
if (market.marketid == _and_marketid) {
o_game.android_down = market.app_download;
o_game.android_size = market.app_size;
}
}
}
if (o_game.ios_down && o_game.android_down) {
gamelist.push(o_game);
}
break;
}
}
}
}
}
break;
}
}
return gamelist;
}
// 获取游戏列表_游戏大厅
getGameListGameHall(agentid, channelid, marketid) {
const gamelist = [];
if (!this.data || !this.data.agentlist) {
return gamelist;
}
for (const agent of this.data.agentlist) {
if (agent.agentid == agentid) {
if (agent.gamelist) {
for (const game of agent.gamelist) {
if (game.gameid != "G2hw0ubng0zcoI0r4mx3H2yr4GejidwO") {
const o_game = {
gameid: game.gameid,
gamename: game.gamename,
gamedir: game.game_hall_dir,
gameimage: game.game_hall_image,
gameversion: game.game_version,
gamezip: game.game_zip,
zipsize: game.game_size
};
if (game.channellist) {
for (const channel of game.channellist) {
if (channel.channelid == channelid) {
if (channel.game_version > 0) {
o_game.gameversion = channel.game_version;
}
if (channel.game_zip) {
o_game.gamezip = channel.game_zip;
}
if (channel.game_size) {
o_game.zipsize = channel.game_size;
}
if (channel.marketlist) {
for (const market of channel.marketlist) {
if (market.marketid == marketid) {
if (market.game_version > 0) {
o_game.gameversion = market.game_version;
}
if (market.game_zip) {
o_game.gamezip = market.game_zip;
}
if (market.game_size) {
o_game.zipsize = market.game_size;
}
break;
}
}
}
gamelist.push(o_game);
break;
}
}
}
}
}
}
break;
}
}
return gamelist;
}
// 获取代理城市列表
getAgentList(agentid, channelid) {
const agentlist = [];
if (!this.data || !this.data.agentlist) {
return agentlist;
}
for (const agent of this.data.agentlist) {
if (agent.agentid == agentid || agent.relagentid == agentid) {
const o_agent = {
agentid: agent.agentid,
name: agent.agentname,
// 注意:这里假设 gamelist 和 channellist 存在且非空,参考原逻辑
channelid: (agent.gamelist && agent.gamelist[0] && agent.gamelist[0].channellist && agent.gamelist[0].channellist[0]) ? agent.gamelist[0].channellist[0].channelid : ''
};
agentlist.push(o_agent);
}
}
return agentlist;
}
// 获取子游戏服务器列表
getGameServerList(agentid) {
const iplist = [];
const paraname = "game_server_http";
const doPushToIpList = (ip) => {
if (ip && !iplist.includes(ip)) {
iplist.push(ip);
}
};
if (!this.data || !this.data.agentlist) {
return iplist;
}
const agent = this.data.agentlist.find(a => a.agentid === agentid);
if (!agent) {
return iplist;
}
if (this.data[paraname]) {
doPushToIpList(this.data[paraname]);
}
if (agent[paraname]) {
doPushToIpList(agent[paraname]);
}
if (agent.gamelist) {
for (const game of agent.gamelist) {
if (game[paraname]) {
doPushToIpList(game[paraname]);
}
}
}
return iplist;
}
}
module.exports = new RemoteConfig();