226 lines
8.1 KiB
JavaScript
226 lines
8.1 KiB
JavaScript
///////////////////////////////////////////////////
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/////////////// cls_desk: 牌桌基础类 //////////////
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///////////////////////////////////////////////////
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var cls_desk = cls_desk || {
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//创建单个牌桌实例
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new: function(o_room){
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/*
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参数说明:
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o_room 牌桌对应的房间对象
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补充说明:
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1,房间对象由框架负责创建和释放。
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2,房间对象管理的是人,解决诸如谁在房间里,谁在哪个位置上,谁进了房间,谁离开了房间等问题。
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3,牌桌对象由游戏负责创建,牌桌对象会随着房间的释放而释放,子游戏不用管牌桌的释放。
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4,牌桌对象管理的是牌,解决诸如哪个位置上发了什么牌,出了什么牌等问题。
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5,此牌桌类是基础牌桌类,各子游戏需要在继承此基础类的情况下编写自己的牌桌类。
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*/
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var desk = {};
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//牌桌与房间互挂
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o_room.o_desk = desk; //可通过房间对象的o_desk属性访问牌桌对象
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desk.o_room = o_room; //可通过牌桌对象的o_desk属性访问房间对象
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//数据
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desk.data = {}; //要求data必须是纯数据,不能在data下面写方法、函数、定时器
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//定时器
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desk.timer = {}; //可根据实际需要在desk.timer下定义多个定时器
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//收发包
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desk.pack = []; //调试状态下记录牌桌的收包发包情况
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//流程方法
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desk.flow = {};
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//算法方法
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desk.arith = {};
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//////////在下面定义实例的属性
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//数据-小局列表
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desk.data.asetlist = []; //每开一小局则往该数组中添加一个aset小局对象,[aset, aset, aset, ...], [{}, {}, {}, ...], [[], [], [], ...],数组长度即可表示当前是第几小局,数组最后一个小局对象即是当前小局
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/////////在下面定义实例的方法,要求实例的方法必须调用类的方法,以节省内存资源,要求实例的方法名要与类的方法名保持一致
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//记录游戏的收包情况(不包括框架的收包),要求前端向服务器发包时根据配置参数的设置情况将前端内存数据一起发上来,数据放在pack.data.d里面,服务器收到包后必须调用该方法
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desk.flow.save_receivepack = function(pack, seat, playerid){
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return cls_desk.save_receivepack(desk, pack, seat, playerid);
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}
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//记录游戏的发包情况(不包括框架的发包),要求服务器向前端发包后一定要调用该方法
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desk.flow.save_sendpack = function(pack, seat, playerid){
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return cls_desk.save_sendpack(desk, pack, seat, playerid);
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}
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//将当前小局的收发包情况保存成TXT
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desk.flow.save_pack_curraset = function(callback_succ, callback_fail){
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return cls_desk.save_pack_curraset(desk, callback_succ, callback_fail);
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}
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//输出日志
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desk.flow.save_log = function(dir, file, log){
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return cls_desk.save_log(desk, dir, file, log);
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}
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//清日志
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desk.flow.clear_log = function(dir, file){
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return cls_desk.clear_log(desk, dir, file);
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}
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//获取当前小局对象
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desk.flow.get_curraset = function(){
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return cls_desk.get_curraset(desk); //必须调用类的方法,且需要将实例对象作为参数传入类方法,这里只能写一句代码
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}
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//获取当前小局局数
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desk.flow.get_currasetnum = function(){
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return cls_desk.get_currasetnum(desk); //必须调用类的方法,且需要将实例对象作为参数传入类方法,这里只能写一句代码
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}
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return desk;
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},
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////////////以下都是类的方法,要求所有的逻辑算法全部都要用类方法来实现
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//记录收包情况
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save_receivepack: function(o_desk, pack, seat, playerid){
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try{
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if (o_desk.o_room.o_game.method.isdebugger()){ //如果是调试状态下,则记录收包情况
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var o_save = {};
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o_save.time = min_now(); //时间
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o_save.type = 0; //收包
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o_save.seat = seat; //位置
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o_save.playerid = playerid; //玩家id
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o_save.data = {};
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//前端内存数据
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o_save.data.client = pack.data.d;
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//服务器房间内存数据
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o_save.data.room = o_desk.o_room.method.get_roominfo();
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//服务器牌桌内存数据
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o_save.data.desk = min_copyjson(o_desk.data);
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for (var i = 0; i < o_save.data.desk.asetlist.length; i++) {
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if (i < o_save.data.desk.asetlist.length - 1){
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o_save.data.desk.asetlist[i] = null;
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};
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};
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delete pack.data.d;
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//接收到的数据包
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o_save.pack = pack;
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o_desk.pack.push(o_save);
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}
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}catch(e){};
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},
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//记录发包情况
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save_sendpack: function(o_desk, pack, seat, playerid){
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try{
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if (o_desk.o_room.o_game.method.isdebugger()){ //如果是调试状态下,则记录发包情况
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var o_save = {};
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o_save.time = min_now(); //时间
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o_save.type = 1; //发包
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o_save.seat = seat; //位置
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o_save.playerid = playerid; //玩家id
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o_save.data = {};
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//服务器房间内存数据
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o_save.data.room = o_desk.o_room.method.get_roominfo();
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//服务器牌桌内存数据
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o_save.data.desk = min_copyjson(o_desk.data);
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for (var i = 0; i < o_save.data.desk.asetlist.length; i++) {
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if (i < o_save.data.desk.asetlist.length - 1){
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o_save.data.desk.asetlist[i] = null;
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};
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};
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//发送的数据包
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o_save.pack = pack;
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o_desk.pack.push(o_save);
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}
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}catch(e){};
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},
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//将当前小局的收发包情况保存成TXT
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save_pack_curraset: function(o_desk, callback_succ, callback_fail){
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try{
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if (o_desk.o_room.o_game.method.isdebugger()){
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for (var i = 0; i < o_desk.pack.length; i++) {
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o_desk.pack[i].saveflag = 1;
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};
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var o_makewartime = new Date(o_desk.o_room.makewartime);
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var yyyy = o_makewartime.getFullYear();
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var mm = o_makewartime.getMonth() + 1;
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var dd = o_makewartime.getDate();
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var dir = yyyy + "-" + mm + "-" + dd;
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var file = o_desk.o_room.o_game.o_agent.agentid + "-" + o_desk.o_room.o_game.gameid + "-" + o_desk.o_room.roomcode + "-" + o_desk.flow.get_currasetnum() + ".txt";
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var data = JSON.stringify(o_desk.pack);
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var cfg = {};
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// cfg.url = "http://120.26.52.206:8080/debug.php";
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cfg.url = "http://10.117.216.66:8080/debug.php";
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cfg.data = "dir=" + dir + "&file=" + file + "&data=" + data;
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cfg.type = "POST";
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cfg.success = function(str){
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for (var i = 0; i < o_desk.pack.length; i++) {
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if (o_desk.pack[i].saveflag){
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o_desk.pack.splice(i, 1);
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i--;
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};
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};
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if(callback_succ){
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callback_succ();
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};
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};
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cfg.error = function(str){
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for (var i = 0; i < o_desk.pack.length; i++) {
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if (o_desk.pack[i].saveflag){
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delete o_desk.pack[i].saveflag;
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};
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};
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console.log(min_now() + " 保存牌局调试数据失败1");
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console.log("dir=" + dir);
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console.log("file=" + file);
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console.log(str);
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if(callback_fail){
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callback_fail();
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};
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};
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min_http(cfg);
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}
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}catch(e){
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console.log(min_now() + " 保存牌局调试数据失败2");
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console.log("dir=" + dir);
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console.log("file=" + file);
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console.log(e);
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};
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},
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//输出日志
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save_log: function(o_desk, dir, file, log){
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try{
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var cfg = {};
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// cfg.url = "http://120.26.52.206:8080/savelog.php";
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cfg.url = "http://10.117.216.66:8080/savelog.php";
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cfg.data = "dir=" + dir + "&file=" + file + "&data=" + log;
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cfg.type = "POST";
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cfg.success = function(str){};
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cfg.error = function(str){
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console.log(min_now() + " 输出日志失败:" + dir + "/" + file);
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console.log(str);
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};
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min_http(cfg);
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}catch(e){}
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},
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//清日志
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clear_log: function(o_desk, dir, file){
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try{
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var cfg = {};
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// cfg.url = "http://120.26.52.206:8080/clearlog.php";
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cfg.url = "http://10.117.216.66:8080/clearlog.php";
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cfg.data = "dir=" + dir + "&file=" + file;
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cfg.type = "POST";
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cfg.success = function(str){};
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cfg.error = function(str){
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console.log(min_now() + " 清空日志失败:" + dir + "/" + file);
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console.log(str);
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};
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min_http(cfg);
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}catch(e){}
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},
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//获取当前小局对象
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get_curraset: function(o_desk){
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return o_desk.data.asetlist[desk.data.asetlist.length - 1];
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},
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//获取当前小局局数
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get_currasetnum: function(o_desk){
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return o_desk.data.asetlist.length;
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}
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}
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