增加小程序,修改游戏前端
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@@ -0,0 +1,4 @@
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{
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"usingComponents": {},
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"navigationBarTitleText": "谁去拿外卖"
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}
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@@ -0,0 +1,84 @@
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Page({
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data: {
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names: [] as string[],
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newName: '',
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result: '',
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isRolling: false
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},
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onLoad() {
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// Initialize with some default placeholder data optionally, or keep empty
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// this.setData({ names: ['张三', '李四', '王五'] });
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},
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onInput(e: any) {
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this.setData({ newName: e.detail.value });
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},
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addName() {
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const name = this.data.newName.trim();
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if (!name) {
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wx.showToast({ title: '请输入名字', icon: 'none' });
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return;
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}
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// Check duplication
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if (this.data.names.includes(name)) {
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wx.showToast({ title: '名字已存在', icon: 'none' });
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return;
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}
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const names = [...this.data.names, name];
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this.setData({ names, newName: '' });
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},
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removeName(e: any) {
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if (this.data.isRolling) return;
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const index = e.currentTarget.dataset.index;
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const names = [...this.data.names];
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names.splice(index, 1);
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this.setData({ names });
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// If deleted the current result, clear result
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if (this.data.names.indexOf(this.data.result) === -1) {
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// actually result is a string copy, but if logic requires reset:
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// this.setData({ result: '' });
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}
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},
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startDraw() {
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if (this.data.isRolling) return;
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const names = this.data.names;
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if (names.length < 2) {
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wx.showToast({ title: '至少需要两个人才能抽取哦', icon: 'none' });
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return;
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}
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this.setData({ isRolling: true, result: '' });
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let count = 0;
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// Speed up first then slow down? Or simple uniform interval.
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// Let's do a simple one first.
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let baseInterval = 50;
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let totalRolls = 30;
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const roll = () => {
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const randomIndex = Math.floor(Math.random() * names.length);
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this.setData({ result: names[randomIndex] });
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count++;
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if (count < totalRolls) {
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// dynamic interval could be fun, but keeping it simple for now
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setTimeout(roll, baseInterval + (count * 5)); // slowing down
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} else {
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this.setData({ isRolling: false });
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wx.vibrateShort({ type: 'heavy' });
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}
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};
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roll();
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}
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});
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@@ -0,0 +1,33 @@
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<view class="container">
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<view class="header-tip">
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<text>输入名字,看看今天谁是天选打工人</text>
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</view>
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<view class="input-area">
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<input class="input" placeholder="输入名字 (如: 小明)" value="{{newName}}" bindinput="onInput" bindconfirm="addName" />
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<view class="btn-add" bindtap="addName">添加</view>
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</view>
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<scroll-view scroll-y class="list-area">
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<view class="name-list">
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<block wx:for="{{names}}" wx:key="*this">
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<view class="name-item">
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<text class="name-text">{{item}}</text>
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<view class="btn-delete" bindtap="removeName" data-index="{{index}}">×</view>
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</view>
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</block>
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<view wx:if="{{names.length === 0}}" class="empty-tip">
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<text>还没有候选人,快去添加吧</text>
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</view>
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</view>
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</scroll-view>
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<view class="result-area">
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<view class="result-box {{isRolling ? 'rolling' : ''}}">
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<text class="result-text">{{result || '?'}}</text>
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</view>
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<button class="btn-start" bindtap="startDraw" disabled="{{isRolling || names.length < 2}}">
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{{isRolling ? '随机抽取中...' : '开始抽取'}}
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</button>
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</view>
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</view>
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@@ -0,0 +1,155 @@
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page {
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background-color: #f6f7f9;
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height: 100%;
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}
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.container {
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display: flex;
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flex-direction: column;
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height: 100vh;
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padding: 20px;
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box-sizing: border-box;
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}
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.header-tip {
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text-align: center;
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margin-bottom: 20px;
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color: #666;
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font-size: 14px;
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}
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.input-area {
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display: flex;
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margin-bottom: 20px;
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background: #fff;
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border-radius: 50px;
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padding: 5px;
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box-shadow: 0 2px 10px rgba(0,0,0,0.05);
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}
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.input {
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flex: 1;
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height: 40px;
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padding: 0 20px;
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font-size: 16px;
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}
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.btn-add {
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width: 80px;
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height: 40px;
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line-height: 40px;
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text-align: center;
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background: #9c27b0;
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color: #fff;
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border-radius: 40px;
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font-size: 14px;
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font-weight: bold;
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}
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.list-area {
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flex: 1;
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background: #fff;
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border-radius: 12px;
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padding: 10px;
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margin-bottom: 20px;
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box-shadow: 0 2px 10px rgba(0,0,0,0.05);
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overflow: hidden;
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}
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.name-list {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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padding: 10px;
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}
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.name-item {
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background: #f3e5f5;
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color: #4a148c;
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padding: 8px 16px;
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border-radius: 20px;
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font-size: 14px;
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display: flex;
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align-items: center;
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position: relative;
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}
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.name-text {
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margin-right: 15px;
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}
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.btn-delete {
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width: 20px;
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height: 20px;
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line-height: 18px;
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text-align: center;
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border-radius: 50%;
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background: rgba(0,0,0,0.1);
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color: #4a148c;
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font-size: 16px;
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position: absolute;
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right: 5px;
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top: 50%;
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transform: translateY(-50%);
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}
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.empty-tip {
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width: 100%;
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text-align: center;
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color: #999;
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padding-top: 50px;
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}
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.result-area {
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height: 200px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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.result-box {
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width: 120px;
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height: 120px;
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border-radius: 50%;
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background: #fff;
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display: flex;
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justify-content: center;
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align-items: center;
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margin-bottom: 20px;
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border: 5px solid #e1bee7;
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box-shadow: 0 4px 15px rgba(156, 39, 176, 0.2);
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transition: all 0.1s;
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}
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.result-box.rolling {
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transform: scale(1.1);
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border-color: #9c27b0;
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}
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.result-text {
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font-size: 24px;
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font-weight: bold;
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color: #333;
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/* Prevent long names from overflowing */
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max-width: 90%;
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overflow: hidden;
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white-space: nowrap;
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text-overflow: ellipsis;
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}
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.btn-start {
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width: 80% !important;
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background: linear-gradient(135deg, #ab47bc 0%, #8e24aa 100%);
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color: #fff;
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border-radius: 30px;
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padding: 12px 0;
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font-size: 18px;
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box-shadow: 0 4px 15px rgba(142, 36, 170, 0.4);
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}
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.btn-start[disabled] {
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opacity: 0.7;
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background: #ccc;
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box-shadow: none;
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}
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