c326be58acf4c69d2a5763bc3c888bb8c9689b0f
SceneStart.ts(assets/scripts/):真机验证脚本 - 构造 mock playerState(signal 形式) - bindTo(PlayerInfoView 实例) - 3 秒后改变 playerState.value 触发响应式更新 - console.log 双次:bindTo 触发 + 状态变化 PlayerInfoView.prefab + Main.scene: - PlayerInfoView_Runtime 容器 + 实例化 PlayerInfoView - SceneStart_Node 挂脚本 + playerInfoView 引用 - save 到 Main.scene(已落盘) 真机 Game View 截图证据: - Nickname Label 文本受控(从 (nickname) 占位等待 bindTo) - Bean Label 文本受控 - AvatarSprite 引用 ✓ - 控制台输出 [SceneStart] bindTo 已触发 + [SceneStart] 改变 playerState 端到端响应式链路完整跑通:playerState.value 改变 → View 自动刷新 Label.string Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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