52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
# ============================================================
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# YouleGames Cocos Creator Monorepo · .gitignore
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# ============================================================
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# ---------- 操作系统 / 编辑器 ----------
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.DS_Store
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Thumbs.db
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desktop.ini
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*~
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*.swp
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# ---------- 日志 ----------
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*.log
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npm-debug.log*
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yarn-error.log*
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# ---------- Node 依赖 ----------
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**/node_modules/
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# pnpm 本地内容寻址缓存(机器生成,可由依赖清单重建)
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/.pnpm-store/
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# Codex / Git 隔离开发工作树(机器本地)
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/.worktrees/
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# ---------- Cocos Creator 工程生成物 ----------
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# 由各工程自己的 .gitignore 用锚定路径负责(YouleNexus/.gitignore、templates/game-seed/.gitignore)。
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# 此处**不得**再写 **/library/ 这类无锚点模式——它会连 assets/framework 下的
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# native/ local/ profiles/ 等业务目录一起吞掉(已踩过,见 plan 2026-08-27 Task 1)。
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# 构建流水线的临时工程(build-game 产生,可随时重建)
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cocoscreator_projects/build-workspace/
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# ---------- 子游戏共享框架的 junction(指向 YouleNexus 真源,按机器重建) ----------
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# 由 scripts/setup-links 在每台机器上重建,不入库
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cocoscreator_projects/games/*/assets/framework
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cocoscreator_projects/games/*/assets/framework.meta
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# ---------- Claude Code 个人本地配置 ----------
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# .claude/skills/ 入库(团队共享),本地权限覆盖不入库
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.claude/settings.local.json
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# 运行时状态(编辑器每次启动重写)
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cocoscreator_projects/YouleNexus/settings/.mcp-port.json
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# ============================================================
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# 说明:以下内容【应当】入库,勿忽略——
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# - 各工程 assets/ settings/ package.json .creator/
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# - docs/ projects/(旧 HTML5 模板与子游戏源码)
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# - scripts/ templates/game-seed/
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# ============================================================
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