跨任务视角发现的问题:Critical1 materialize.mjs 的 junction 排除比较在 Windows 上因长路径前缀恒假、从未生效,且测试夹具的 junction 指向真源自身, 掩盖了此问题;Critical2 composeSkin 例外通道在 uuid 缺失/框架侧无 meta 时 静默失败,违反第二准则;Important3 可覆盖范围误把 theme/ 下的框架 TS 代码 也纳入;Important5 cli-entry 测试漏注册 check-skin/build-game;Important6 composeSkin 与 check-skin 各自拼路径,未共用 paths.mjs 权威推导;Important7 --platform 缺值时静默落到默认平台。逐条修复并补测试,Critical1 用诱饵框架 目录验证过能真正杀掉该 bug(变异推演见 fix report)。 spec §5 step5 的 dist/<name>/ 拷贝按要求标注为本期未实现,不实现。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
52 lines
1.8 KiB
JavaScript
52 lines
1.8 KiB
JavaScript
import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { join, sep } from 'node:path';
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import { writeFileSync, mkdirSync } from 'node:fs';
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import { makeTempMonorepo, makeGameProject, cleanup } from './helpers.mjs';
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import { readCreatorVersion, listGameProjects, BUILD_WORKSPACE, GAMES_DIR } from '../lib/paths.mjs';
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test('readCreatorVersion 读取 package.json 的 creator.version', () => {
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const mono = makeTempMonorepo();
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try {
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assert.equal(readCreatorVersion(mono.host), '3.8.8');
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} finally {
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cleanup(mono.root);
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}
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});
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test('readCreatorVersion 缺字段返回 null', () => {
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const mono = makeTempMonorepo();
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try {
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const dir = makeGameProject(mono.games, 'nover');
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// 覆写成无 creator 字段
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writeFileSync(join(dir, 'package.json'), JSON.stringify({ name: 'nover' }));
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assert.equal(readCreatorVersion(dir), null);
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} finally {
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cleanup(mono.root);
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}
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});
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test('listGameProjects 只列出含 package.json 的子目录', () => {
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const mono = makeTempMonorepo();
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try {
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makeGameProject(mono.games, 'doudizhu');
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makeGameProject(mono.games, 'niuniu');
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mkdirSync(join(mono.games, 'not-a-project')); // 无 package.json,应被忽略
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const found = listGameProjects(mono.games).map((p) => p.split(/[\\/]/).pop()).sort();
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assert.deepEqual(found, ['doudizhu', 'niuniu']);
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} finally {
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cleanup(mono.root);
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}
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});
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test('listGameProjects 对不存在的目录返回空数组', () => {
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assert.deepEqual(listGameProjects('/no/such/dir'), []);
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});
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test('BUILD_WORKSPACE 不在 GAMES_DIR 之下(红线③:临时工程不得置于 games/ 下)', () => {
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assert.ok(
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BUILD_WORKSPACE !== GAMES_DIR && !BUILD_WORKSPACE.startsWith(GAMES_DIR + sep),
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`BUILD_WORKSPACE(${BUILD_WORKSPACE}) 不应落在 GAMES_DIR(${GAMES_DIR}) 之下`,
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);
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});
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