65c627e2de6c9396bd7fbc34583dbbf182a8d78d
PoC 2 实证: Login_Layer.prefab Spirit465 (type=5 _type=1 SLICED) 引用的 SpriteFrame 8e3905be-...@f9941 实际 capInsets=[0,0,0,0] (非 9-slice). Fix path: 扩展 resolveSpriteFrameUuid 返回 capInsets, emitPrefabJson 根据 capInsets 决定 _type (all zero → 0/SIMPLE, otherwise → 1/SLICED). 当前按 type 硬编码 _type=1 与 YouleNexus 手工 prefab 1:1 一致 (手工 prefab 也有同样 bug), 运行时 SpriteFrame 实际非 SLICED. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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