Files
youle_cocos/projects/majiang_jx/js/flow/recon/rec_recon.js
T
joywayerandClaude Opus 4.8 7ab748919a chore: 纳入项目全部源码进根仓库统一管理
删除 YouleNexus 内嵌 .git,统一由根仓库唯一管理。提交:
- projects/ 旧 H5 模板 Game_Surface_3 与各子游戏源码
- cocoscreator_projects/YouleNexus 工程 + cocos-creator-mcp 扩展源码
- CLAUDE.md、.mcp.json 等配置
library/temp/node_modules/dist 等缓存由 .gitignore 排除。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:55:13 +08:00

237 lines
5.2 KiB
JavaScript

//重连后执行重画
d.a.re_connect=function ()
{
if(get_self(1413,37,0,0,0)==0)
{
if(d.status==1&&d.sieves[4]>=1)
{d.status=2;}
if (d.sieves[4] >= 1) {
d.show_card_wall();
d.show_my13card();
d.show_you13card();
d.show_shang13card();
d.show_zuo13card();
d.show_14card();
d.show_operate();
}
if(d.baoting[0] != 1 && d.baoting[1] != 1 && d.baoting[2] != 1 && d.baoting[3] != 1 && get_self(1965, 37) == 0 && d.sieves[3] == -1 && d.sieves[4] != 0){
}
d.show_sea();
//胡
set_self(2490,37,0,0,0);
set_self(2489,37,0,0,0);
set_self(2392,37,0,0,0); //火焰动画停止
for(var i=0;i<6;i++){
set_self(2394+i,37,0,0,0); //刮风下雨停止
}
if(d.sieves[3] == -1 && d.sieves[4] != 0){
set_self(1821, 43, d.jing[0]);
set_self(1822, 43, d.jing[1]);
set_self(1821, 18, 1155);
set_self(1822, 18, 1215);
set_self(1821, 19, 15);
set_self(1822, 19, 15);
set_self(1821, 20, 50);
set_self(1822, 20, 50);
set_self(1821, 21, 80);
set_self(1822, 21, 80);
set_self(1821, 33, 100);
set_self(1822, 33, 100);
set_self(1821, 37, 1);
set_self(1822, 37, 1);
set_self(1820, 37, 1);
}
if((d.sieves[4] != 0 && d.compare_jing == 0 && d.replay == 0 && d.sieves[3] !=-1) ||(d.status==1&&d.sieves[4]==0 && d.replay == 0))
{
if (d.sieves[3] == C_Player.seat && (Desk.roomtype[5]==4||Desk.roomtype[5]==5)) {
set_self(1363, 37, 1, 0, 0);
}else if(Desk.roomtype[5]!=4&&Desk.roomtype[5]!=5){
d.click(1363);
}
}
d.show_horse();
for (var i = 2324; i < 2369; i++){
set_self(i, 37, 0, 0, 0);
}
for (var i = 2373; i <= 2377; i++){
set_self(i, 37, 0, 0, 0);
}
set_self(1848, 37, 0);
set_self(1849, 37, 0);
set_self(1020, 37, 0);
if(d.final_hu[0]>-1)
{//set_self(1408,37,1,0,0);
set_self(1289,37,0,0,0);//倒计时
set_self(1289,7,-1);
set_self(1327,37,0,0,0);//风向
set_self(1327,35,255,0,0);
//头像
for(var i=376;i<=379;i++)
{set_self(i,35,255,0,0);
}
set_group(228, 37, 0, 0, 0);
d.show_xiao_settle(1);d.show_timeready(); //显示准备时间
}
}
var pointids=[436,437,438,439];
for(var i=0;i<4;i++)
{set_self(pointids[d.pos[i]],7,d.user_point[i]);}//显示分数
if(d.turn[1]<d.turn[2] && d.final_hu[0] == -1)
{set_self(291,7,"房号:"+Desk.roomcode+"\n("+String(d.turn[1]+1)+"/"+Desk.count+"局)");
}
RoomFunc.re_connect()
}
//重连后停止所有可以停的动画
d.a.backstage_ani_end=function()
{
//胡
set_self(2490,37,0,0,0);
//精
set_self(2489,37,0,0,0);
set_self(2392,37,0,0,0); //火焰动画停止
for(var i=0;i<6;i++){
set_self(2394+i,37,0,0,0);
}
d.jing_time=0;
//play_ani123(0,1848,18);
//play_ani123(0,1848,19);
//set_self(1848,37,0,0,0);
//筛子&发牌
//set_self(1331,37,0,0,0);
//set_self(1332,37,0,0,0);
for (var i = 2324; i < 2369; i++){
set_self(i, 37, 0, 0, 0);
}
for (var i = 2373; i <= 2377; i++){
set_self(i, 37, 0, 0, 0);
}
set_self(1848, 37, 0);
set_self(1849, 37, 0);
set_self(1020, 37, 0);
set_self(1289,35,255,0,0);
d.tail_ctrl=[0];
d.ord(d.hand[C_Player.seat][0]);
if (d.sieves[4] >= 1) {
d.show_my13card();
d.show_you13card();
d.show_shang13card();
d.show_zuo13card();
}
//if(d.baoting[0] != 1 && d.baoting[1] != 1 && d.baoting[2] != 1 && d.baoting[3] != 1 && d.sieves[3] == -1 && d.sieves[4] != 0){
//d.show_14card();
//}
if(d.sieves[3] == -1 && d.sieves[4] != 0){
set_self(1821, 43, d.jing[0]);
set_self(1822, 43, d.jing[1]);
set_self(1821, 18, 1155);
set_self(1822, 18, 1215);
set_self(1821, 19, 15);
set_self(1822, 19, 15);
set_self(1821, 20, 50);
set_self(1822, 20, 50);
set_self(1821, 21, 80);
set_self(1822, 21, 80);
set_self(1821, 33, 100);
set_self(1822, 33, 100);
set_self(1821, 37, 1);
set_self(1822, 37, 1);
set_self(1820, 37, 1);
}
if((d.sieves[4] != 0 && d.compare_jing == 0 && d.replay == 0 && d.sieves[3] !=-1) ||(d.status==1&&d.sieves[4]==0 && d.replay == 0))
{
if (d.sieves[3] == C_Player.seat && (Desk.roomtype[5]==4||Desk.roomtype[5]==5)) {
set_self(1363, 37, 1, 0, 0);
}else if(Desk.roomtype[5]!=4&&Desk.roomtype[5]!=5){
d.click(1363);
}
}
if(cd_con[1]>0)
{cd_con[0]=0;
cd_con[1]=0;
d.status=2;
}
if(d.status==1)
{d.status=2;}
for(var i=936;i<=954;i++)
{play_ani123(0,i,18);
play_ani123(0,i,19);
set_self(i,19,585,0,0);
}
set_group(239,37,0,0,0);//飘
d.piao_time=[0,0,0,0];
//出牌
play_ani123(0,1353,18);
play_ani123(0,1353,19);
if(d.card_14>0)
{play_ani123(0,d.card_14,18);
d.card_14=0;
d.act[2]=0;
d.act_put[2]=-1;
if(d.act_put[5]>0)
{play_ani123(0,d.act_put[5],18);play_ani123(0,d.act_put[5],19);
set_self(d.act_put[5],37,0,0,0);
d.act_put[5]=-1;
}
d.put_time=0;
}
set_self(1353,37,0,0,0);
d.show_sea();
d.click_ban=1;
//收牌
set_self(1586,37,0,0,0);
play_ani123(0,1586,18);
play_ani123(0,1586,19);
//吃碰文字
for(var i=2160;i<=2163;i++)
{set_self(i,37,0,0,0);
}
set_group(206,41,1,0,0);
set_group(206,35,255,0,0);
//抄烂庄
d.act_chao_host=[0,0];
set_self(1676,37,0,0,0);
//操作
for(var i=1013;i<=1018;i++)
{play_ani123(0,i,35);
set_self(i,35,255,0,0);
}
//头像
for(var i=376;i<=379;i++)
{play_ani123(0,i,35);
set_self(i,35,255,0,0);
}
d.a.help_txt();
}