4d6f1284d86d7361c29d9b19901ad7faa0184f55
按 multi-frame sprite 迁移规则 (playbook 2026-09-03 §关键迁移规则) 用 atlas 真实 SpriteFrame UUID: ## 节点 (按 spec 已核实映射表) - group-3: 公告内容 Label (id=145, X=81 Y=787 W=60 H=20) - group-95 popup: - Bgsprite ProgressBar (id=3122, X=0 Y=0 W=1280 H=720, spriteFrame dcc4530b atlas-common 00010.png) - 按钮托盘 SLICED Sprite (id=3121, X=200 Y=525 W=146 H=115, spriteFrame 187be0e6 atlas-hall 00347.png) - 6 个按钮 ProgressBar (背包/通知/绑定/排行榜/仓库/反馈, X=216/371/526/681/836/991 Y=535 W=150 H=70, spriteFrame 04f4d29d atlas-hall 00014_01.png multi-frame) ## 锚点公式 (validated) cocos_lpos.x = original_X + original_W/2 - 640 cocos_lpos.y = 360 - (original_Y + original_H/2) ## 验证 - validate_prefab_references: 18 个引用 0 missing UUID - imported:true + invalid:false (Cocos editor 加载成功) - 完整 9-spirit popup (group-3 + group-95) 与原 Layer00008.xml 字段 1:1 匹配 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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