joywayer
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e1b290ea22
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feat: compose local platform login host
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2026-09-05 18:31:16 +08:00 |
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joywayer
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1a3308ecd0
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feat: bound local platform login diagnostics and wire scope
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2026-09-05 18:19:11 +08:00 |
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joywayer
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9ad477f474
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fix: preserve reconnect after local socket errors
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2026-09-05 18:09:56 +08:00 |
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joywayer
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a3cd74d316
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feat: add strict local login websocket transport
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2026-09-05 18:05:17 +08:00 |
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joywayer
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e00d051112
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feat(local): compose login account and device sources
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2026-09-05 14:51:24 +08:00 |
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joywayer
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eb5fb44d97
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feat(config): add scoped local visitor accounts
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2026-09-05 14:43:11 +08:00 |
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joywayer
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c6f1103b32
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fix(config): name malformed local identity errors
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2026-09-05 14:36:00 +08:00 |
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joywayer
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34be99d84a
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feat(config): add local startup boundary
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2026-09-05 14:30:55 +08:00 |
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joywayer
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d29a659541
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feat(presentation): wire platform scenes and UI commands
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2026-09-05 12:47:15 +08:00 |
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joywayer
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8b7efa7de0
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feat(presentation): add cancellable frame renderer
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2026-09-05 12:24:48 +08:00 |
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joywayer
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1e168ae81e
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feat(presentation): project immutable public page models
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2026-09-05 12:03:46 +08:00 |
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joywayer
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bd45503d47
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feat(platform): expose lifecycle-safe UI observation
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2026-09-05 11:50:12 +08:00 |
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joywayer
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8eae3258ca
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fix(platform): preserve recoverable outcomes and terminal sessions
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2026-09-05 10:50:55 +08:00 |
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joywayer
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1e3a21b476
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refactor(platform): complete decoupled vertical runtime
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2026-09-05 10:21:28 +08:00 |
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joywayer
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d177c52c3f
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fix(platform): close startup subscription handoff gaps
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2026-09-05 10:02:45 +08:00 |
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joywayer
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3963b3b791
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fix(platform): harden runtime lifecycle cleanup
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2026-09-05 09:40:00 +08:00 |
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joywayer
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3a9c5d6fdb
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feat(platform): add single-entry platform runtime
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2026-09-05 09:13:00 +08:00 |
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joywayer
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dfaa4f0ef4
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fix(sdk): enforce runtime dependency boundary
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2026-09-05 08:01:07 +08:00 |
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joywayer
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471e2e9479
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fix(platform): isolate game host leases
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2026-09-05 07:48:23 +08:00 |
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joywayer
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30547f6a54
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feat(platform): expose restricted game host and commands
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2026-09-05 07:25:21 +08:00 |
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joywayer
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a383c0330e
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fix(platform): snapshot session fault errors safely
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2026-09-05 07:05:06 +08:00 |
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joywayer
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77b2bff40a
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fix(platform): recognize session faults across realms
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2026-09-05 06:49:59 +08:00 |
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joywayer
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224df1c21c
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fix(platform): preserve session failures and URL syntax
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2026-09-05 06:38:00 +08:00 |
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joywayer
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7e5a950cc7
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fix(platform): serialize runtime session transitions
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2026-09-05 06:17:04 +08:00 |
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joywayer
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1c124cf216
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refactor(platform): unify routing and session dispatch
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2026-09-05 05:23:58 +08:00 |
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joywayer
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e47d9d3007
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fix(net): stabilize shared wire graph audits
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2026-09-05 04:52:02 +08:00 |
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joywayer
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33904e0e58
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fix(net): serialize validated wire snapshots
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2026-09-05 04:40:11 +08:00 |
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joywayer
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85db7765ac
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fix(net): validate wire frames and coalesce reconnects
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2026-09-05 04:25:51 +08:00 |
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joywayer
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58a7a2dc68
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fix(net): harden wire lifecycle races
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2026-09-05 04:13:58 +08:00 |
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joywayer
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a8873b9a84
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refactor(net): isolate transport and wire lifecycle
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2026-09-05 03:57:32 +08:00 |
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joywayer
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72227efd05
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fix(platform): apply room action battle flags
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2026-09-05 03:44:32 +08:00 |
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joywayer
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9840ed70b2
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fix(platform): stabilize store snapshots and notifications
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2026-09-05 03:29:49 +08:00 |
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joywayer
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462e2e9267
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fix(platform): separate room stage contracts
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2026-09-05 03:12:19 +08:00 |
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joywayer
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4ffa59bf8e
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fix(platform): enforce atomic store input validation
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2026-09-05 02:57:07 +08:00 |
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joywayer
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7acd3ed96e
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feat(platform): add atomic canonical platform store
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2026-09-05 02:44:51 +08:00 |
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joywayer
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fdc6fc2264
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fix(protocol): reject invalid request contract values
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2026-09-05 02:16:47 +08:00 |
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joywayer
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0a7951ba32
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feat(protocol): define strict first-slice wire contracts
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2026-09-05 02:06:46 +08:00 |
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joywayer
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a173d410e0
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refactor(native): isolate exact WVJB compatibility adapter
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2026-09-05 01:47:57 +08:00 |
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joywayer
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73cdf7d95c
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fix(config): harden remote and identity validation
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2026-09-05 01:36:10 +08:00 |
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joywayer
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d1ad63983b
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fix(config): restore legacy gameserver and urlserver contract
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2026-09-05 01:25:50 +08:00 |
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joywayer
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f25211c64e
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fix(sdk): release lifecycle validation modules
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2026-09-05 01:07:20 +08:00 |
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joywayer
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f2823c398a
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feat(sdk): add isolated single-game sessions
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2026-09-05 01:00:51 +08:00 |
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joywayer
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e1556d50f4
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feat(sdk): define single-game public contracts
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2026-09-05 00:41:39 +08:00 |
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joywayer
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0aa66e1ec7
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界面迁移更新
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2026-09-05 00:12:11 +08:00 |
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joywayer
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522d747542
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图片调整
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2026-09-03 23:06:00 +08:00 |
|
 joywayerandClaude Code
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b945c6fc91
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refactor(ui): 重命名 Layer619_BackOtherGame → Layer619_BackHall
Layer00619 真实名为 BackHall_Layer(返回大厅),映射表此前误标为 BackOtherGame。
通过 duplicate_prefab 复制并自动同步根节点名,删旧文件。spriteFrame 引用完整(0 missing)。
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:41:22 +08:00 |
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 joywayerandClaude Code
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ac376c27e3
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feat(ui): 试点迁移 Layer 619/614/616 → widgets prefab (funplay MCP 手工)
- Layer619_BackOtherGame.prefab: BackHall_Layer (1 sprite, Spirit465 91×91)
- Layer614_Loading.prefab: Loading_Layer (2 sprites, 载入遮罩/载入动画)
- Layer616_Kick.prefab: Kick_Layer (2 sprites + 1 label, 强制退出提示文字)
关键规则(实测,供后续迁移复用):
- 全屏背景(源 1280×720) contentSize 拉伸为 1600×720
- create_sprite 默认 _sizeMode=1(TRIMMED) 会覆盖 contentSize,需显式 _sizeMode=0 + contentSize=源 W/H
- Label 用源 Text/FontSize/FontColor/lineHeight=fontSize(参考 Login_Layer 的 label 是占位符,未迁移文本)
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:33:45 +08:00 |
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 joywayerandClaude Code
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20bb4aaad7
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chore(ui): 移除旧脚本生成 prefab/scene(改用 funplay MCP 手工复刻)
- 删除 prefabs/widgets/* 17 个脚本生成 prefab(自引用/递归 bug,废弃)
- 删除 prefabs/views/PlayerInfoView、templates/ListItem_Room
- 删除 prefabs/_playbook_demo/* 实验性 MCP 复刻 demo
- 删除 scenes/{Loading,Main,MainMenu,Room}.scene 旧框架场景
- 更新 out/legacy-migration 候选 diff
保留 Login_Layer.prefab(Layer 2)作为 MCP 手工迁移参照。
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-09-03 20:15:39 +08:00 |
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 joywayerandClaude Opus 5 (1M context> <noreply@anthrop.com>
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b15825325b
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fix(scripts): JoinRoom_Layer 修 group-5 _prefab=0 自引用 bug (Cocos Maximum call stack)
build-joinroom.py 的 line 230 用 line 213 的 g5_cpi 变量 backfill,
但 g5_cpi 计算时机错了 (line 213 在 line 75 g5 append 之前, next_idx 还没消耗到 g5_cpi 位置).
导致 g5_cpi=0 指向 c.Prefab 自己 (data[0] vs data[0] = self-ref → infinite recursion).
修复: 改 hardcode 直接 backfill group-5._prefab=4 (g5_cpi 在 combined index 4).
同时重写每个 spirit 节点 _prefab 指向正确 cpi index (node+3).
verify: c.Prefab data.__id__=1 (指向 group-5), 0 self-refs.
Cocos open_asset: imported:true, invalid:false (无 Maximum call stack 错误).
Co-Authored-By: Claude Opus 5 (1M context> <noreply@anthrop.com>
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2026-09-03 18:13:00 +08:00 |
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 joywayerandClaude Opus 5
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c4f954702a
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fix(scenes): JoinRoom_Layer 修 c.Prefab.data.__id__=0 自引用 bug (修复 working tree)
build-joinroom.py 两处 bug:
1. group5_idx=0 hardcoded (实际应为 1, c.Prefab 占 data[0])
2. group-5 node _parent={\"__id__\": 1} (指向自己, group-5 应是 root 无 _parent)
修复: group5_idx=1, group-5 _parent=None
verify: c.Prefab data.__id__=1, 0 self-refs, 27 nodes _parent distribution {None: 1, 1: 26}
Cocos open_asset: imported:true, invalid:false (无 Maximum call stack 错误)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2026-09-03 18:01:03 +08:00 |
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