chore(framework): 真机联调脚本 login-live.ts(复用框架+ws transport)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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// 真机联调脚本(手动跑,非单测):复用框架代码,对真实配置服 + 本地游戏服跑 player_login 往返。
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// 运行:node --import tsx scripts/login-live.ts (cwd: cocoscreator_projects)
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import WebSocket from 'ws';
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import { resolveBootstrap } from '../YouleNexus/assets/framework/config/bootstrap.ts';
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import { HttpConfigFetcher } from '../YouleNexus/assets/framework/config/remote-config-fetcher.ts';
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import { resolveRuntimeMode } from '../YouleNexus/assets/framework/config/runtime-mode.ts';
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import { NetClient } from '../YouleNexus/assets/framework/net/net-client.ts';
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import { parseLoginResponse } from '../YouleNexus/assets/framework/protocol/login.ts';
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import type { Transport } from '../YouleNexus/assets/framework/net/transport.ts';
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/** Node 侧 Transport:用 ws 包实现框架的 Transport 接口(等价生产的 CocosWebSocketTransport)。 */
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class WsTransport implements Transport {
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private ws: WebSocket | null = null;
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private openCb?: () => void;
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private msgCb?: (f: string) => void;
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private closeCb?: () => void;
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connect(url: string): void {
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const ws = new WebSocket(url);
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this.ws = ws;
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ws.on('open', () => this.openCb?.());
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ws.on('message', (data: any) => this.msgCb?.(data.toString()));
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ws.on('close', () => this.closeCb?.());
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ws.on('error', (e: any) => console.log('[ws error]', e?.message ?? e));
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}
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send(frame: string): void { this.ws?.send(frame); }
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close(): void { try { this.ws?.close(); } catch { /* ignore */ } }
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onOpen(cb: () => void): void { this.openCb = cb; }
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onMessage(cb: (f: string) => void): void { this.msgCb = cb; }
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onClose(cb: () => void): void { this.closeCb = cb; }
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}
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async function main(): Promise<void> {
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const mode = resolveRuntimeMode(true, 'debug'); // 强制 debug
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console.log('== 联调开始 (mode=' + mode + ', profile=staging) ==');
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const result = await resolveBootstrap({
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mode,
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win: {},
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search: '?profile=staging',
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fetcher: new HttpConfigFetcher(),
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isNative: false,
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});
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console.log('profile :', result.profile.name);
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console.log('servers :', result.servers, '(serverOverride 生效)');
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console.log('identity :', result.identity);
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console.log('account :', result.account);
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const data = (result.rawConfig as any)?.data;
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console.log('rawConfig :', data ? '顶层键=' + Object.keys(data).join(',') : null);
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const net = new NetClient({
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servers: result.servers,
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transportFactory: () => new WsTransport(),
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debug: true,
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});
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net.setIdentity({ ...result.identity, ...(result.account ?? {}) } as any);
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net.on('open', () => console.log('[event] open(已连上本地服)'));
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net.on('login', (loginData: any) => {
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const parsed = parseLoginResponse(loginData);
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console.log('[event] login → parseLoginResponse:', parsed);
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console.log(parsed.ok ? `✅ 登录成功 playerid=${parsed.playerid} inRoom=${parsed.inRoom} hasBattle=${parsed.hasBattle}` : '❌ 登录失败 state≠0');
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setTimeout(() => { net.stop(); process.exit(0); }, 500);
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});
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net.on('message', (m: any) => console.log('[event] message route=' + m.route + ' rpc=' + m.rpc));
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net.on('slow', () => console.log('[event] slow(收包超时)'));
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net.on('reconnecting', (s: any) => console.log('[event] reconnecting →', s));
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net.on('serverSwitch', (s: any) => console.log('[event] serverSwitch →', s));
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net.on('kicked', (d: any) => console.log('[event] kicked', d));
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net.start();
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setTimeout(() => { console.log('⏱ 15s 内未完成登录,结束。'); net.stop(); process.exit(2); }, 15000);
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}
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main().catch((e) => { console.error('❌ 联调异常:', e?.message ?? e); process.exit(1); });
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