feat(config): unify startup mode and server selection
This commit is contained in:
@@ -1,5 +1,4 @@
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import type { DebugAccount, DebugProfile } from './profiles.ts';
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import { PROFILES, resolveActiveProfile } from './profiles.ts';
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import type { DebugAccount } from './profiles.ts';
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import {
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resolveRuntimeConfig,
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type HostKind,
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@@ -24,7 +23,7 @@ export type BootstrapResult = Omit<RuntimeConfig, 'servers' | 'source' | 'gamese
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readonly source?: RuntimeConfig['source'];
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readonly gameserver?: RuntimeConfig['gameserver'];
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readonly account?: DebugAccount;
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readonly profile: Pick<DebugProfile, 'name'>;
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readonly profile: Readonly<{ name: 'local' | 'prod' }>;
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};
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function bootstrapHostKind(options: BootstrapOptions): HostKind {
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@@ -34,9 +33,8 @@ function bootstrapHostKind(options: BootstrapOptions): HostKind {
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/** 兼容启动编排外观;所有运行契约均由唯一的 RuntimeConfig 边界产出。 */
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export async function resolveBootstrap(options: BootstrapOptions): Promise<BootstrapResult> {
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const profile = options.mode === 'release' ? PROFILES.prod! : resolveActiveProfile(options.search);
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const runtime = await resolveRuntimeConfig({
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mode: options.mode,
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startupConfig: options.startupConfig,
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hostKind: bootstrapHostKind(options),
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win: options.win,
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search: options.search,
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@@ -46,7 +44,6 @@ export async function resolveBootstrap(options: BootstrapOptions): Promise<Boots
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return Object.freeze({
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...runtime,
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servers: [...runtime.servers],
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account: profile.account,
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profile,
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profile: Object.freeze({ name: runtime.startupConfig.useLocalServer ? 'local' as const : 'prod' as const }),
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});
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}
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@@ -1,5 +1,5 @@
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import { resolveIdentity } from './identity.ts';
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import { PROFILES } from './profiles.ts';
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import { STARTUP_CONFIG, validateStartupConfig, validateLocalServer } from './profiles.ts';
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import {
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resolveRuntimeConfig,
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type ResolveRuntimeConfigOptions,
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@@ -13,8 +13,6 @@ export interface LocalStartupContext {
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}
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const QUERY_CONTROLS = Object.freeze([
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'profile',
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'mode',
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'gameconfig',
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'agentid',
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'channelid',
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@@ -27,41 +25,12 @@ function fail(field: string, reason: string): never {
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throw new Error(`Invalid local startup ${field}: ${reason}`);
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}
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function validateLocalUrl(url: string, field: string): void {
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let parsed: URL;
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try {
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parsed = new URL(url);
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} catch {
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fail(field, 'url must be absolute');
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}
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if (parsed.protocol !== 'ws:' && parsed.protocol !== 'wss:') {
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fail(field, 'url protocol must be ws: or wss:');
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}
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if (parsed.username !== '' || parsed.password !== '') {
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fail(field, 'url credentials are forbidden');
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}
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const hostname = parsed.hostname.toLowerCase();
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if (
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hostname !== 'localhost'
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&& hostname !== '[::1]'
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&& !/^127(?:\.[0-9]{1,3}){3}$/.test(hostname)
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) {
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fail(field, 'url hostname must be loopback');
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}
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}
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function assertLocalQuery(search: string): void {
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const query = new URLSearchParams(search);
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for (const field of QUERY_CONTROLS) {
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if (query.getAll(field).length > 1) fail(field, 'duplicate query control');
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}
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const profiles = query.getAll('profile');
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if (profiles.length !== 1 || profiles[0] !== 'local') {
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fail('profile', 'must occur exactly once with value local');
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}
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const modes = query.getAll('mode');
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if (modes.length === 1 && modes[0] !== 'debug') fail('mode', 'must be debug');
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const gameconfigs = query.getAll('gameconfig');
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if (gameconfigs.length === 1 && gameconfigs[0] !== '') {
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fail('gameconfig', 'must be empty');
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@@ -72,11 +41,13 @@ function assertLocalQuery(search: string): void {
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export async function resolveLocalStartup(
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options: ResolveRuntimeConfigOptions,
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): Promise<LocalStartupContext> {
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if (options.mode !== 'debug') fail('mode', 'must be debug');
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const startupConfig = validateStartupConfig(options.startupConfig === undefined ? STARTUP_CONFIG : options.startupConfig);
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if (startupConfig.mode !== 'debug') fail('mode', 'must be debug');
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if (!startupConfig.useLocalServer) fail('useLocalServer', 'must be true');
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if (options.hostKind !== 'h5') fail('hostKind', 'must be h5');
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assertLocalQuery(options.search);
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const config = await resolveRuntimeConfig(options);
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const config = await resolveRuntimeConfig({...options, startupConfig});
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const context = Object.freeze({ hostKind: 'h5' as const, profile: 'local' as const, config });
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assertLocalStartupContext(context);
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return context;
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@@ -87,10 +58,13 @@ export function assertLocalStartupContext(context: LocalStartupContext): void {
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if (context.profile !== 'local') fail('profile', 'must be local');
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const { config } = context;
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const startupConfig = validateStartupConfig(config.startupConfig);
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if (startupConfig.mode !== 'debug') fail('mode', 'source must be debug');
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if (!startupConfig.useLocalServer) fail('useLocalServer', 'source must be true');
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if (config.mode !== 'debug') fail('mode', 'must be debug');
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if (config.isDebugger !== true) fail('isDebugger', 'must be true');
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if (config.source !== 'remote') fail('source', 'must be remote');
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if (config.gameserver !== PROFILES.local!.gameserver) fail('gameserver', 'must equal local profile remote entry');
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if (config.gameserver !== startupConfig.gameserver) fail('gameserver', 'must equal startupConfig remote entry');
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if (!config.remoteConfig || typeof config.remoteConfig.getValue !== 'function') fail('remoteConfig', 'must provide memory view');
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if (!config.rawConfig || config.rawConfig !== config.remoteConfig.raw) fail('rawConfig', 'must share remoteConfig.raw');
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@@ -105,26 +79,23 @@ export function assertLocalStartupContext(context: LocalStartupContext): void {
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throw wrapped;
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}
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const authoritative = PROFILES.local?.servers;
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if (!authoritative || authoritative.length === 0) {
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fail('servers', 'PROFILES.local must define servers');
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}
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const authoritative = startupConfig.localServers;
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if (config.servers.length !== authoritative.length) {
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fail('servers', 'must equal PROFILES.local.servers');
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fail('servers', 'must equal startupConfig.localServers');
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}
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for (let index = 0; index < authoritative.length; index += 1) {
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const expected = authoritative[index];
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validateLocalUrl(expected, `servers[${index}]`);
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validateLocalServer(expected, `servers[${index}]`);
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if (config.servers[index] !== expected) {
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fail('servers', 'must equal PROFILES.local.servers');
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fail('servers', 'must equal startupConfig.localServers');
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}
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}
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}
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export function assertLocalConnectionTarget(context: LocalStartupContext, url: string): void {
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assertLocalStartupContext(context);
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validateLocalUrl(url, 'url');
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if (!PROFILES.local?.servers?.includes(url)) {
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fail('url', 'target must occur in PROFILES.local.servers');
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validateLocalServer(url, 'url');
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if (!context.config.startupConfig.localServers.includes(url)) {
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fail('url', 'target must occur in startupConfig.localServers');
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}
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}
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@@ -1,3 +1,5 @@
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import { resolveRuntimeMode, type RuntimeMode } from './runtime-mode.ts';
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/** 调试用登录玩家档案;值只能由测试或本地启动配置显式注入。 */
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export interface DebugAccount {
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openid: string;
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@@ -9,38 +11,49 @@ export interface DebugAccount {
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unionid?: string | number;
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}
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export type ProfileSource = 'remote';
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export interface DebugProfile {
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readonly name: string;
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readonly source: ProfileSource;
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export interface StartupConfig {
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readonly mode: RuntimeMode;
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readonly gameserver: string;
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readonly servers?: readonly string[];
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readonly account?: DebugAccount;
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readonly useLocalServer: boolean;
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readonly localServers: readonly string[];
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}
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/** 正式 gameserver:原 00_SubGame_Config.js:11。 */
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export const DEFAULT_GAMESERVER = 'https://tsgames.daoqi88.cn/config/update_jsonv2.txt';
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export const PROFILES: Readonly<Record<string, DebugProfile>> = Object.freeze({
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prod: Object.freeze({ name: 'prod', source: 'remote', gameserver: DEFAULT_GAMESERVER }),
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staging: Object.freeze({ name: 'staging', source: 'remote', gameserver: DEFAULT_GAMESERVER }),
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local: Object.freeze({
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name: 'local',
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source: 'remote',
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gameserver: DEFAULT_GAMESERVER,
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servers: Object.freeze(['ws://127.0.0.1:3088']),
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}),
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/** 唯一发布配置入口;mode 与服务器选择互相独立。 */
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export const STARTUP_CONFIG: Readonly<StartupConfig> = Object.freeze({
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mode: 'debug',
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gameserver: 'https://tsgames.daoqi88.cn/config/update_jsonv2.txt',
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useLocalServer: true,
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localServers: Object.freeze(['ws://127.0.0.1:3088']),
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});
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export const ACTIVE_PROFILE = 'prod';
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function invalid(field: string, reason: string): never {
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throw new Error('Invalid startup config ' + field + ': ' + reason);
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}
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export function resolveActiveProfile(search: string): DebugProfile {
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const requested = new URLSearchParams(search).get('profile');
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const name = requested || ACTIVE_PROFILE;
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const profile = PROFILES[name];
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if (!profile) throw new Error(`未知 profile: ${name}`);
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return profile;
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export function validateLocalServer(value: string, field = 'localServers'): void {
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if (typeof value !== 'string' || value.trim() !== value) invalid(field, 'must be an absolute URL');
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let url: URL;
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try { url = new URL(value); } catch { invalid(field, 'must be an absolute URL'); }
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if (url.protocol !== 'ws:' && url.protocol !== 'wss:') invalid(field, 'protocol must be ws: or wss:');
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if (url.username || url.password || value.includes('#')) invalid(field, 'credentials and fragments are forbidden');
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const host = url.hostname.toLowerCase();
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if (host !== 'localhost' && host !== '[::1]' && !/^127(?:\.[0-9]{1,3}){3}$/.test(host)) {
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invalid(field, 'hostname must be loopback');
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}
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}
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/** 验证后复制为不可变快照,异步抓取期间调用方不能改变配置。 */
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export function validateStartupConfig(source: Readonly<StartupConfig>): Readonly<StartupConfig> {
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if (!source || typeof source !== 'object') invalid('source', 'must be an object');
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const mode = resolveRuntimeMode(source.mode);
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if (typeof source.useLocalServer !== 'boolean') invalid('useLocalServer', 'must be boolean');
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if (typeof source.gameserver !== 'string' || source.gameserver.trim() !== source.gameserver) invalid('gameserver', 'must be http(s) URL');
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let url: URL;
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try { url = new URL(source.gameserver); } catch { invalid('gameserver', 'must be http(s) URL'); }
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if (url.protocol !== 'http:' && url.protocol !== 'https:') invalid('gameserver', 'must be http(s) URL');
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if (!Array.isArray(source.localServers) || source.localServers.length === 0) invalid('localServers', 'must be a nonempty array');
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for (let index = 0; index < source.localServers.length; index++) validateLocalServer(source.localServers[index], 'localServers[' + index + ']');
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return Object.freeze({mode, gameserver:source.gameserver, useLocalServer:source.useLocalServer, localServers:Object.freeze([...source.localServers])});
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}
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/** 忠实旧 min_replaceAll 链:- → /,# → :,再包成 http://...txt。 */
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@@ -55,11 +68,11 @@ export interface ResolveGameServerOptions {
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readonly injectedGameConfig: unknown;
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}
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/** 注入的 gameconfig 非空时是唯一覆盖源;否则只使用 profile 配置源。 */
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/** 注入的 gameconfig 非空时是唯一覆盖源;否则只使用 启动配置源。 */
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export function resolveGameServer(options: ResolveGameServerOptions): string {
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const injected = options.injectedGameConfig;
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if (injected === '' || injected === undefined || injected === null) {
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if (!options.configured) throw new Error('profile 未配置 gameserver');
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if (!options.configured) throw new Error('启动配置未配置 gameserver');
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return options.configured;
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}
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if (typeof injected !== 'string') throw new Error('gameconfig 必须是字符串');
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@@ -1,10 +1,10 @@
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import type { ChannelIdentity, IdentitySource } from './identity.ts';
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import { resolveIdentity } from './identity.ts';
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import {
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PROFILES,
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resolveActiveProfile,
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STARTUP_CONFIG,
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validateStartupConfig,
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resolveGameServer,
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type DebugProfile,
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type StartupConfig,
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} from './profiles.ts';
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import {
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ConfigFetchError,
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@@ -27,6 +27,7 @@ import { queryStringSource } from './sources/query-string.ts';
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export type HostKind = 'h5' | NativeHostKind;
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export interface RuntimeConfig {
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readonly startupConfig: Readonly<StartupConfig>;
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readonly mode: RuntimeMode;
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readonly isDebugger: boolean;
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readonly identity: Readonly<ChannelIdentity>;
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@@ -38,7 +39,7 @@ export interface RuntimeConfig {
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}
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export interface ResolveRuntimeConfigOptions {
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readonly mode: RuntimeMode;
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readonly startupConfig?: Readonly<StartupConfig>;
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readonly hostKind: HostKind;
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readonly win: NativeHost;
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readonly search: string;
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@@ -67,10 +68,6 @@ function resolveInjectedGameConfig(options: ResolveRuntimeConfigOptions): unknow
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return getothername(options.win, options.hostKind, 'gameconfig');
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}
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function selectedProfile(mode: RuntimeMode, search: string): DebugProfile {
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return mode === 'release' ? PROFILES.prod! : resolveActiveProfile(search);
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}
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function freezeResult(result: RuntimeConfig): RuntimeConfig {
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return Object.freeze(result);
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}
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@@ -78,14 +75,11 @@ function freezeResult(result: RuntimeConfig): RuntimeConfig {
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export async function resolveRuntimeConfig(
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options: ResolveRuntimeConfigOptions,
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): Promise<RuntimeConfig> {
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const profile = selectedProfile(options.mode, options.search);
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const startupConfig = validateStartupConfig(options.startupConfig === undefined ? STARTUP_CONFIG : options.startupConfig);
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const identity = resolveHostIdentity(options);
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if (!profile.gameserver) {
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throw new ConfigFetchError(`profile '${profile.name}' 未配置 gameserver`);
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}
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const gameserver = resolveGameServer({
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configured: profile.gameserver,
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configured: startupConfig.gameserver,
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injectedGameConfig: resolveInjectedGameConfig(options),
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});
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@@ -97,19 +91,12 @@ export async function resolveRuntimeConfig(
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throw new ConfigFetchError(`远程配置抓取失败: ${gameserver}`);
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}
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const remoteConfig = createRemoteConfig(raw, identity);
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let servers: readonly string[];
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if (profile.name === 'local') {
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if (!profile.servers || profile.servers.length === 0) {
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throw new ConfigFetchError('Local profile must define servers');
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}
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servers = Object.freeze([...profile.servers]);
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} else {
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servers = parseUrlServers(remoteConfig);
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}
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const servers = startupConfig.useLocalServer ? startupConfig.localServers : parseUrlServers(remoteConfig);
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return freezeResult({
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mode: options.mode,
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isDebugger: options.mode === 'debug',
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startupConfig,
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mode: startupConfig.mode,
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isDebugger: startupConfig.mode === 'debug',
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identity,
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servers,
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source: 'remote',
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@@ -1,32 +1,7 @@
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// 1. 先 export type
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export type RuntimeMode = 'debug' | 'release';
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declare const DEBUG: boolean | undefined;
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// 2. 函数引用 RuntimeMode(此时 type 已 export)
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function readModeFromUrl(): RuntimeMode | null {
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if (typeof window === 'undefined' || !window.location) return null;
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const m = new URLSearchParams(window.location.search).get('mode');
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if (m === 'debug' || m === 'release') return m;
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return null;
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}
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function detectDebugBuild(): boolean {
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if (typeof DEBUG !== 'undefined') return DEBUG;
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return true; // Cocos 编辑器内 dev workflow 默认;生产 build 改 false
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}
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// 3. 导出常量
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export const MODE_OVERRIDE: RuntimeMode | null =
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readModeFromUrl() ?? (detectDebugBuild() ? 'debug' : 'release');
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/**
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* 解析运行模式:override 优先,否则由是否 debug 构建决定。
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*/
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export function resolveRuntimeMode(
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isDebugBuild: boolean,
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override: RuntimeMode | null = MODE_OVERRIDE,
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): RuntimeMode {
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if (override) return override;
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return isDebugBuild ? 'debug' : 'release';
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/** 应用模式仅来自显式配置,不读取 URL 或 Creator 编译标志。 */
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export function resolveRuntimeMode(mode: RuntimeMode): RuntimeMode {
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if (mode !== 'debug' && mode !== 'release') throw new Error('Invalid startup config mode: must be debug or release');
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return mode;
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}
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@@ -9,20 +9,7 @@ import type { Transport } from '../framework/net/transport.ts';
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const { ccclass } = _decorator;
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/**
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* LoginFlow: 登录场景编排器(真机版,接入 PlatformSession 真实流)。
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*
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* 调试期间:
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* - mode='debug' + ?profile=local → 跳过远程配置,直连本地服务器
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* - 真实 WebSocket 传输(用浏览器原生 WebSocket API)
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*
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* 流程:
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* 1. 构造 EventBus + PlatformSession + NetClient(WebSocket transport)
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* 2. bootstrap() 跳过远程,直接拿 local server='ws://127.0.0.1:3088'
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* 3. NetClient.start() → 真 WS connect → server 回 player_login
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* 4. PlatformSession 落 3 Store → app.phase=loggedIn
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* 5. director.loadScene('MainMenu')
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*/
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||||
/** 旧登录编排兼容入口;启动配置由 profiles.ts 统一提供。 */
|
||||
|
||||
class WSTransport implements Transport {
|
||||
private onOpenCb?: () => void;
|
||||
@@ -73,11 +60,9 @@ export class LoginFlow extends Component {
|
||||
|
||||
(async () => {
|
||||
try {
|
||||
// 调试模式 + ?profile=local → 跳过远程,直连本地 ws://127.0.0.1:3088
|
||||
const result = await resolveBootstrap({
|
||||
mode: 'debug',
|
||||
win: window as any,
|
||||
search: '?profile=local',
|
||||
search: window.location.search,
|
||||
fetcher: new HttpConfigFetcher(),
|
||||
isNative: false,
|
||||
});
|
||||
@@ -86,11 +71,7 @@ export class LoginFlow extends Component {
|
||||
console.log('[LoginFlow] bootstrap OK, servers=' + result.servers[0] + ' profile=' + result.profile.name);
|
||||
} catch (e) {
|
||||
console.warn('[LoginFlow] bootstrap failed: ' + (e as Error).message);
|
||||
session.app.setIdentity({
|
||||
agentid: 'A', channelid: 'C', gameid: 'G', marketid: 4, version: 10000,
|
||||
});
|
||||
session.app.setServers(['ws://127.0.0.1:3088']);
|
||||
console.log('[LoginFlow] fallback to ws://127.0.0.1:3088');
|
||||
return;
|
||||
}
|
||||
|
||||
// 构造 NetClient + 真实 WS transport
|
||||
|
||||
+1
-1
@@ -66,7 +66,7 @@ export class LocalPlatformLogin extends Component {
|
||||
const view = this.view;
|
||||
const browser = window as unknown as NativeHost & { returnCitySN?: unknown };
|
||||
this.host = createLocalLoginHost({
|
||||
configOptions: { mode: 'debug', hostKind: 'h5', search: window.location.search,
|
||||
configOptions: { hostKind: 'h5', search: window.location.search,
|
||||
win: browser, fetcher: new HttpConfigFetcher() },
|
||||
storage: window.localStorage, random: Math.random, now: Date.now,
|
||||
sampleHost: () => ({ location: null,
|
||||
|
||||
@@ -2,14 +2,14 @@ import { remoteFixture } from '../../fixtures/remote-config.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { BUILD_IDENTITY } from '../../../YouleNexus/assets/framework/config/sources/defaults.ts';
|
||||
import { PROFILES } from '../../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { STARTUP_CONFIG } from '../../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import type { LocalStartupContext } from '../../../YouleNexus/assets/framework/config/local-startup.ts';
|
||||
import { LOCAL_MACHINE_KEY, localAccountKey, type LocalStoragePort } from '../../../YouleNexus/assets/framework/adapters/local/local-storage.ts';
|
||||
import { createLocalLoginSources, type LocalHostSnapshot } from '../../../YouleNexus/assets/framework/adapters/local/login-sources.ts';
|
||||
|
||||
const context: LocalStartupContext = { hostKind: 'h5', profile: 'local', config: {
|
||||
mode: 'debug', isDebugger: true, source: 'remote', gameserver: PROFILES.local!.gameserver, ...remoteFixture(),
|
||||
servers: PROFILES.local!.servers!, identity: BUILD_IDENTITY,
|
||||
startupConfig: STARTUP_CONFIG, mode: 'debug', isDebugger: true, source: 'remote', gameserver: STARTUP_CONFIG.gameserver, ...remoteFixture(),
|
||||
servers: STARTUP_CONFIG.localServers, identity: BUILD_IDENTITY,
|
||||
} };
|
||||
class MapStorage implements LocalStoragePort {
|
||||
readonly values = new Map<string, string>();
|
||||
|
||||
@@ -2,7 +2,7 @@ import { remoteFixture } from '../../fixtures/remote-config.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { BUILD_IDENTITY } from '../../../YouleNexus/assets/framework/config/sources/defaults.ts';
|
||||
import { PROFILES } from '../../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { STARTUP_CONFIG } from '../../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import type { LocalStartupContext } from '../../../YouleNexus/assets/framework/config/local-startup.ts';
|
||||
import { LOCAL_MACHINE_KEY, localAccountKey, type LocalStoragePort } from '../../../YouleNexus/assets/framework/adapters/local/local-storage.ts';
|
||||
import { createLocalVisitorProvider } from '../../../YouleNexus/assets/framework/adapters/local/visitor-account.ts';
|
||||
@@ -16,8 +16,8 @@ class MapStorage implements LocalStoragePort {
|
||||
|
||||
function context(overrides: Partial<typeof BUILD_IDENTITY> = {}): LocalStartupContext {
|
||||
return { hostKind: 'h5', profile: 'local', config: {
|
||||
mode: 'debug', isDebugger: true, source: 'remote', gameserver: PROFILES.local!.gameserver, ...remoteFixture(),
|
||||
servers: PROFILES.local!.servers!, identity: { ...BUILD_IDENTITY, ...overrides },
|
||||
startupConfig: STARTUP_CONFIG, mode: 'debug', isDebugger: true, source: 'remote', gameserver: STARTUP_CONFIG.gameserver, ...remoteFixture(),
|
||||
servers: STARTUP_CONFIG.localServers, identity: { ...BUILD_IDENTITY, ...overrides },
|
||||
} };
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { resolveBootstrap } from '../../YouleNexus/assets/framework/config/bootstrap.ts';
|
||||
@@ -8,9 +9,19 @@ test('resolveBootstrap:显式 hostKind 透传严格 RuntimeConfig,并保留
|
||||
async fetch() { return { player_server_tcp: '5.5.5.5:5000' }; },
|
||||
};
|
||||
const result = await resolveBootstrap({
|
||||
mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local', fetcher,
|
||||
hostKind: 'h5', win: {}, search: '', fetcher,
|
||||
});
|
||||
assert.equal(result.source, 'remote');
|
||||
assert.equal(result.profile.name, 'local');
|
||||
assert.deepEqual(result.servers, ['ws://127.0.0.1:3088']);
|
||||
});
|
||||
|
||||
test('facade forwards the entire injected source and derives its compatibility label', async () => {
|
||||
for (const useLocalServer of [true,false]) {
|
||||
const startupConfig={...STARTUP_CONFIG,mode:'release' as const,useLocalServer,gameserver:'https://fixture.example/config.txt'};
|
||||
const result=await resolveBootstrap({startupConfig,isNative:false,win:{},search:'?mode=debug&profile=unknown&profile=local',fetcher:{async fetch(url){assert.equal(url,startupConfig.gameserver);return {player_server_tcp:'remote.example:3088'};}}});
|
||||
assert.deepEqual(result.startupConfig,startupConfig); assert.equal(result.mode,'release');
|
||||
assert.equal(result.profile.name,useLocalServer?'local':'prod');
|
||||
assert.deepEqual(result.servers,useLocalServer?STARTUP_CONFIG.localServers:['ws://remote.example:3088']);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -7,12 +7,12 @@ import {
|
||||
resolveLocalStartup,
|
||||
type LocalStartupContext,
|
||||
} from '../../YouleNexus/assets/framework/config/local-startup.ts';
|
||||
import { PROFILES } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import type { ResolveRuntimeConfigOptions, RuntimeConfig } from '../../YouleNexus/assets/framework/config/runtime-config.ts';
|
||||
import type { ConfigFetcher } from '../../YouleNexus/assets/framework/config/remote-config.ts';
|
||||
import { BUILD_IDENTITY } from '../../YouleNexus/assets/framework/config/sources/defaults.ts';
|
||||
|
||||
function options(search = '?profile=local'): ResolveRuntimeConfigOptions & {
|
||||
function options(search = ''): ResolveRuntimeConfigOptions & {
|
||||
fetcher: ConfigFetcher & { calls: number };
|
||||
} {
|
||||
const fetcher = {
|
||||
@@ -22,7 +22,7 @@ function options(search = '?profile=local'): ResolveRuntimeConfigOptions & {
|
||||
return { player_server_tcp: 'remote.example:3088' };
|
||||
},
|
||||
};
|
||||
return { mode: 'debug', hostKind: 'h5', win: {}, search, fetcher };
|
||||
return { hostKind: 'h5', win: {}, search, fetcher };
|
||||
}
|
||||
|
||||
test('local debug fetches remote config before choosing authoritative local servers', async () => {
|
||||
@@ -32,7 +32,7 @@ test('local debug fetches remote config before choosing authoritative local serv
|
||||
assert.equal(context.hostKind, 'h5');
|
||||
assert.equal(context.profile, 'local');
|
||||
assert.equal(context.config.identity.gameid, BUILD_IDENTITY.gameid);
|
||||
assert.deepEqual(context.config.servers, PROFILES.local!.servers);
|
||||
assert.deepEqual(context.config.servers, STARTUP_CONFIG.localServers);
|
||||
assert.equal(input.fetcher.calls, 1);
|
||||
assert.equal(context.config.source, 'remote');
|
||||
assert.equal(Object.isFrozen(context), true);
|
||||
@@ -40,7 +40,8 @@ test('local debug fetches remote config before choosing authoritative local serv
|
||||
|
||||
test('rejects non-local startup modes and hosts before fetching', async () => {
|
||||
const cases: Array<[Partial<ResolveRuntimeConfigOptions>, RegExp]> = [
|
||||
[{ mode: 'release' }, /mode.*debug/i],
|
||||
[{ startupConfig: {...STARTUP_CONFIG, mode:'release'} }, /mode.*debug/i],
|
||||
[{ startupConfig: {...STARTUP_CONFIG, useLocalServer:false} }, /useLocalServer/i],
|
||||
[{ hostKind: 'native-settings' }, /hostKind.*h5/i],
|
||||
[{ hostKind: 'uAgent_3' }, /hostKind.*h5/i],
|
||||
];
|
||||
@@ -52,21 +53,11 @@ test('rejects non-local startup modes and hosts before fetching', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('requires exactly one local profile and only an optional single debug mode', async () => {
|
||||
const cases: Array<[string, RegExp]> = [
|
||||
['', /profile/i],
|
||||
['?profile=prod', /profile/i],
|
||||
['?profile=staging', /profile/i],
|
||||
['?profile=local&profile=local', /profile/i],
|
||||
['?profile=local&mode=release', /mode.*debug/i],
|
||||
['?profile=local&mode=debug&mode=debug', /mode/i],
|
||||
];
|
||||
for (const [search, expected] of cases) {
|
||||
const input = options(search);
|
||||
await assert.rejects(resolveLocalStartup(input), expected);
|
||||
assert.equal(input.fetcher.calls, 0);
|
||||
test('ignores conflicting and duplicate mode/profile queries', async () => {
|
||||
for (const search of ['', '?profile=prod', '?profile=local&profile=unknown&mode=release&mode=other']) {
|
||||
const input=options(search); const result=await resolveLocalStartup(input);
|
||||
assert.deepEqual(result.config.servers,STARTUP_CONFIG.localServers); assert.equal(input.fetcher.calls,1);
|
||||
}
|
||||
await resolveLocalStartup(options('?profile=local&mode=debug'));
|
||||
});
|
||||
|
||||
test('rejects gameconfig and ambiguous identity controls before fetching', async () => {
|
||||
@@ -105,12 +96,13 @@ function validContext(): LocalStartupContext {
|
||||
hostKind: 'h5',
|
||||
profile: 'local',
|
||||
config: {
|
||||
startupConfig: STARTUP_CONFIG,
|
||||
mode: 'debug',
|
||||
isDebugger: true,
|
||||
identity: BUILD_IDENTITY,
|
||||
servers: PROFILES.local!.servers!,
|
||||
servers: STARTUP_CONFIG.localServers,
|
||||
source: 'remote',
|
||||
gameserver: PROFILES.local!.gameserver,
|
||||
gameserver: STARTUP_CONFIG.gameserver,
|
||||
...remoteFixture(BUILD_IDENTITY),
|
||||
},
|
||||
};
|
||||
@@ -172,3 +164,13 @@ test('connection target must be a valid URL from the authoritative local profile
|
||||
assert.throws(() => assertLocalConnectionTarget(context, url), expected);
|
||||
}
|
||||
});
|
||||
|
||||
test('local consumers validate the injected source snapshot and its exact targets', async () => {
|
||||
const startupConfig={...STARTUP_CONFIG,gameserver:'https://fixture.example/config.txt',localServers:['ws://[::1]:4300']};
|
||||
const context=await resolveLocalStartup({...options(),startupConfig});
|
||||
assertLocalConnectionTarget(context,'ws://[::1]:4300');
|
||||
assert.throws(()=>assertLocalConnectionTarget(context,STARTUP_CONFIG.localServers[0]),/target/);
|
||||
for (const patch of [{mode:'release'}, {useLocalServer:false}, {localServers:['ws://elsewhere:3088']}, {gameserver:'https://other.example/config.txt'}]) {
|
||||
assert.throws(()=>assertLocalStartupContext({...context,config:{...context.config,startupConfig:{...context.config.startupConfig,...patch}}} as any),/mode|useLocalServer|localServers|gameserver/);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import {
|
||||
ACTIVE_PROFILE,
|
||||
PROFILES,
|
||||
STARTUP_CONFIG,
|
||||
validateStartupConfig,
|
||||
decodeGameConfig,
|
||||
resolveActiveProfile,
|
||||
resolveGameServer,
|
||||
} from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
|
||||
@@ -23,19 +22,13 @@ test('resolveGameServer:空 gameconfig 使用配置源,非空值使用解码
|
||||
);
|
||||
});
|
||||
|
||||
test('默认 profile 是 ACTIVE_PROFILE,local 保持 remote 源与独立连接目标', () => {
|
||||
assert.equal(resolveActiveProfile('').name, ACTIVE_PROFILE);
|
||||
const local = resolveActiveProfile('?profile=local');
|
||||
assert.equal(local.source, 'remote');
|
||||
assert.ok(local.gameserver);
|
||||
assert.deepEqual(local.servers, ['ws://127.0.0.1:3088']);
|
||||
test('one frozen source defines the complete default startup configuration', () => {
|
||||
assert.deepEqual(STARTUP_CONFIG, { mode: 'debug', gameserver: 'https://tsgames.daoqi88.cn/config/update_jsonv2.txt', useLocalServer: true, localServers: ['ws://127.0.0.1:3088'] });
|
||||
assert.ok(Object.isFrozen(STARTUP_CONFIG)); assert.ok(Object.isFrozen(STARTUP_CONFIG.localServers));
|
||||
});
|
||||
|
||||
test('未知 profile 显式报错,不回退到 ACTIVE_PROFILE', () => {
|
||||
assert.throws(() => resolveActiveProfile('?profile=nope'), /未知 profile/);
|
||||
});
|
||||
|
||||
test('正常 build 可达 profile 不含占位调试账号', () => {
|
||||
assert.equal(JSON.stringify(PROFILES).includes('REPLACE_ME'), false);
|
||||
assert.equal(PROFILES.staging.account, undefined);
|
||||
test('source validation rejects malformed configuration without defaults', () => {
|
||||
for (const patch of [{mode:'other'}, {useLocalServer:undefined}, {gameserver:'ws://host'}, {gameserver:''}, {localServers:[]}, {localServers:['ws://example.com:3088']}, {localServers:['ws://user:pass@localhost']}, {localServers:['ws://localhost/#fragment']}, {localServers:['ws://127.999.0.1']}, {localServers:['not-a-url']}]) {
|
||||
assert.throws(() => validateStartupConfig({...STARTUP_CONFIG,...patch} as any), /startup config/i);
|
||||
}
|
||||
for (const url of ['ws://127.4.3.2:3088','wss://localhost:3088','ws://[::1]:3088']) assert.deepEqual(validateStartupConfig({...STARTUP_CONFIG,localServers:[url]}).localServers,[url]);
|
||||
});
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { HttpConfigFetcher } from '../../YouleNexus/assets/framework/config/remote-config-fetcher.ts';
|
||||
@@ -26,7 +27,7 @@ test('resolveRuntimeConfig:把 cacheBust 注入唯一的 HTTP 请求构造点'
|
||||
});
|
||||
|
||||
await resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG,mode:'release',useLocalServer:false},
|
||||
hostKind: 'h5',
|
||||
win: {},
|
||||
search: '?agentid=A&channelid=C',
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { BUILD_IDENTITY } from '../../YouleNexus/assets/framework/config/sources/defaults.ts';
|
||||
@@ -18,7 +19,7 @@ test('h5:只读 query 身份,不访问原生宿主,并生成严格 remote
|
||||
const fetcher = returning(REMOTE);
|
||||
const throwingSettings = new Proxy({}, { get() { throw new Error('native access forbidden'); } });
|
||||
const result = await resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false},
|
||||
hostKind: 'h5',
|
||||
win: { settings: throwingSettings },
|
||||
search: '?agentid=HA&channelid=HC',
|
||||
@@ -41,7 +42,7 @@ test('native-settings:使用四个原生方法,gameconfig 是唯一 gameserv
|
||||
const calls: string[] = [];
|
||||
const fetcher = returning(REMOTE);
|
||||
const result = await resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false},
|
||||
hostKind: 'native-settings',
|
||||
win: {
|
||||
settings: {
|
||||
@@ -65,7 +66,7 @@ test('native-settings:使用四个原生方法,gameconfig 是唯一 gameserv
|
||||
test('uAgent_3:只读 app_<name>,settings 不参与身份或 gameserver', async () => {
|
||||
const fetcher = returning(REMOTE);
|
||||
const result = await resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false},
|
||||
hostKind: 'uAgent_3',
|
||||
win: {
|
||||
settings: new Proxy({}, { get() { throw new Error('settings forbidden'); } }),
|
||||
@@ -84,7 +85,7 @@ test('uAgent_3:只读 app_<name>,settings 不参与身份或 gameserver', as
|
||||
test('native-settings:不完整最终身份显式拒绝,不拿 build identity 兜底', async () => {
|
||||
await assert.rejects(
|
||||
resolveRuntimeConfig({
|
||||
mode: 'release', hostKind: 'native-settings', win: {}, search: '', fetcher: returning(REMOTE),
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false}, hostKind: 'native-settings', win: {}, search: '', fetcher: returning(REMOTE),
|
||||
}),
|
||||
/identity.*agentid.*channelid/i,
|
||||
);
|
||||
@@ -103,14 +104,14 @@ test('uAgent_3:所有允许 number 的身份字段都拒绝 NaN 和无穷值',
|
||||
};
|
||||
await assert.rejects(
|
||||
resolveRuntimeConfig({
|
||||
mode: 'release', hostKind: 'uAgent_3', win, search: '', fetcher: returning(REMOTE),
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false}, hostKind: 'uAgent_3', win, search: '', fetcher: returning(REMOTE),
|
||||
}),
|
||||
new RegExp(`identity.*${sample.field}.*finite`, 'i'),
|
||||
);
|
||||
}
|
||||
await assert.rejects(
|
||||
resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false},
|
||||
hostKind: 'h5',
|
||||
win: {},
|
||||
search: '?agentid=A&channelid=C&version=NaN',
|
||||
@@ -123,7 +124,7 @@ test('uAgent_3:所有允许 number 的身份字段都拒绝 NaN 和无穷值',
|
||||
test('uAgent_3:拒绝宿主提供的非法身份字段类型', async () => {
|
||||
await assert.rejects(
|
||||
resolveRuntimeConfig({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false},
|
||||
hostKind: 'uAgent_3',
|
||||
win: { app_agent: true, app_channel: 'C', app_market: 4, app_gameconfig: '' },
|
||||
search: '',
|
||||
@@ -136,7 +137,7 @@ test('uAgent_3:拒绝宿主提供的非法身份字段类型', async () => {
|
||||
test('显式 local debug:远程配置保留内存,连接服务器来自 profile', async () => {
|
||||
const fetcher = returning(REMOTE);
|
||||
const result = await resolveRuntimeConfig({
|
||||
mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local', fetcher,
|
||||
startupConfig: STARTUP_CONFIG, hostKind: 'h5', win: {}, search: '?profile=local', fetcher,
|
||||
});
|
||||
assert.equal(result.source, 'remote');
|
||||
assert.ok(result.gameserver);
|
||||
@@ -149,7 +150,7 @@ test('显式 local debug:远程配置保留内存,连接服务器来自 prof
|
||||
test('远程抓取失败显式报错,不降级 direct', async () => {
|
||||
const fetcher: ConfigFetcher = { async fetch() { throw new Error('net down'); } };
|
||||
await assert.rejects(
|
||||
resolveRuntimeConfig({ mode: 'release', hostKind: 'h5', win: {}, search: '', fetcher }),
|
||||
resolveRuntimeConfig({ startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false}, hostKind: 'h5', win: {}, search: '', fetcher }),
|
||||
/远程配置抓取失败/,
|
||||
);
|
||||
});
|
||||
@@ -157,7 +158,7 @@ test('远程抓取失败显式报错,不降级 direct', async () => {
|
||||
|
||||
test('release ignores local profile but still fetches and selects remote servers', async () => {
|
||||
const fetcher = returning(REMOTE);
|
||||
const result = await resolveRuntimeConfig({ mode: 'release', hostKind: 'h5', win: {}, search: '?profile=local', fetcher });
|
||||
const result = await resolveRuntimeConfig({ startupConfig: {...STARTUP_CONFIG, mode: 'release', useLocalServer: false}, hostKind: 'h5', win: {}, search: '?profile=local', fetcher });
|
||||
assert.equal(fetcher.calls.length, 1);
|
||||
assert.deepEqual(result.servers, ['ws://5.5.5.5:5000', 'ws://5.5.5.5:5000']);
|
||||
assert.equal(result.isDebugger, false);
|
||||
@@ -168,14 +169,14 @@ test('JSON parse errors retain their classification through the runtime boundary
|
||||
const { ConfigParseError } = await import('../../YouleNexus/assets/framework/config/remote-config.ts');
|
||||
const error = new ConfigParseError('invalid JSON');
|
||||
const fetcher = { async fetch() { throw error; } };
|
||||
await assert.rejects(resolveRuntimeConfig({ mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local', fetcher }),
|
||||
await assert.rejects(resolveRuntimeConfig({ startupConfig: STARTUP_CONFIG, hostKind: 'h5', win: {}, search: '?profile=local', fetcher }),
|
||||
actual => actual === error);
|
||||
});
|
||||
|
||||
test('local consumes explicit loopback targets after valid remote JSON even when remote candidates are absent', async () => {
|
||||
const raw = { visitor_server_tcp: 'unused.example:1234', notice: 'kept' };
|
||||
const fetcher = returning(raw);
|
||||
const result = await resolveRuntimeConfig({ mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local', fetcher });
|
||||
const result = await resolveRuntimeConfig({ startupConfig: STARTUP_CONFIG, hostKind: 'h5', win: {}, search: '?profile=local', fetcher });
|
||||
assert.equal(fetcher.calls.length, 1);
|
||||
assert.deepEqual(result.servers, ['ws://127.0.0.1:3088']);
|
||||
assert.strictEqual(result.rawConfig, raw);
|
||||
@@ -185,7 +186,33 @@ test('local consumes explicit loopback targets after valid remote JSON even when
|
||||
test('remote profiles reject missing game/player addresses without selecting visitor', async () => {
|
||||
for (const mode of ['debug', 'release'] as const) {
|
||||
const fetcher = returning({ visitor_server_tcp: 'unused.example:1234' });
|
||||
await assert.rejects(resolveRuntimeConfig({ mode, hostKind: 'h5', win: {}, search: '', fetcher }), /game_server_tcp\/player_server_tcp/);
|
||||
await assert.rejects(resolveRuntimeConfig({ startupConfig: {...STARTUP_CONFIG, mode, useLocalServer: false}, hostKind: 'h5', win: {}, search: '', fetcher }), /game_server_tcp\/player_server_tcp/);
|
||||
assert.equal(fetcher.calls.length, 1);
|
||||
}
|
||||
});
|
||||
|
||||
for (const mode of ['debug','release'] as const) for (const useLocalServer of [true,false]) test('independent source '+mode+'/'+useLocalServer+' ignores URL selectors', async () => {
|
||||
const fetcher = returning(useLocalServer ? {visitor_server_tcp:'visitor:1'} : REMOTE);
|
||||
const source = {...STARTUP_CONFIG,mode,useLocalServer};
|
||||
const result = await resolveRuntimeConfig({startupConfig:source,hostKind:'h5',win:{},search:'?mode=debug&mode=release&profile=prod&profile=unknown',fetcher});
|
||||
assert.equal(fetcher.calls.length,1); assert.equal(result.mode,mode); assert.equal(result.isDebugger,mode==='debug');
|
||||
assert.deepEqual(result.servers,useLocalServer ? STARTUP_CONFIG.localServers : ['ws://5.5.5.5:5000','ws://5.5.5.5:5000']);
|
||||
assert.deepEqual(result.startupConfig,source); assert.ok(Object.isFrozen(result.startupConfig));
|
||||
source.localServers=['ws://localhost:9999']; assert.deepEqual(result.startupConfig.localServers,STARTUP_CONFIG.localServers);
|
||||
});
|
||||
test('default runtime starts without query configuration', async () => {
|
||||
const result=await resolveRuntimeConfig({hostKind:'h5',win:{},search:'',fetcher:returning({notice:'kept'})});
|
||||
assert.deepEqual(result.startupConfig,STARTUP_CONFIG); assert.deepEqual(result.servers,STARTUP_CONFIG.localServers);
|
||||
});
|
||||
|
||||
test('invalid source fails before remote fetch, including null and missing fields', async () => {
|
||||
for (const patch of [null, {useLocalServer: undefined}, {gameserver: ''}, {localServers: ['ws://elsewhere:3088']}]) {
|
||||
const fetcher=returning(REMOTE);
|
||||
await assert.rejects(resolveRuntimeConfig({startupConfig: patch === null ? null as any : {...STARTUP_CONFIG,...patch} as any,hostKind:'h5',win:{},search:'',fetcher}),/startup config/i);
|
||||
assert.equal(fetcher.calls.length,0);
|
||||
}
|
||||
});
|
||||
for (const mode of ['debug','release'] as const) for (const useLocalServer of [true,false]) test('remote failure never falls back '+mode+'/'+useLocalServer, async () => {
|
||||
const fetcher={async fetch(){throw new Error('remote unavailable');}};
|
||||
await assert.rejects(resolveRuntimeConfig({startupConfig:{...STARTUP_CONFIG,mode,useLocalServer},hostKind:'h5',win:{},search:'',fetcher}),/远程配置抓取失败/);
|
||||
});
|
||||
|
||||
@@ -1,16 +1,7 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { resolveRuntimeMode } from '../../YouleNexus/assets/framework/config/runtime-mode.ts';
|
||||
|
||||
test('override 优先于构建类型', () => {
|
||||
assert.equal(resolveRuntimeMode(true, 'release'), 'release');
|
||||
assert.equal(resolveRuntimeMode(false, 'debug'), 'debug');
|
||||
});
|
||||
|
||||
test('无 override:debug 构建 → debug', () => {
|
||||
assert.equal(resolveRuntimeMode(true, null), 'debug');
|
||||
});
|
||||
|
||||
test('无 override:release 构建 → release', () => {
|
||||
assert.equal(resolveRuntimeMode(false, null), 'release');
|
||||
test('runtime mode is an explicit pure reader without environment defaults', () => {
|
||||
assert.equal(resolveRuntimeMode('debug'),'debug'); assert.equal(resolveRuntimeMode('release'),'release');
|
||||
for (const value of [undefined,null,true,'other']) assert.throws(() => resolveRuntimeMode(value as any), /mode/i);
|
||||
});
|
||||
|
||||
@@ -13,7 +13,7 @@ class MapStorage implements LocalStoragePort {
|
||||
}
|
||||
|
||||
function resolve(search = '?profile=local') {
|
||||
return resolveLocalStartup({ mode: 'debug', hostKind: 'h5', win: {}, search,
|
||||
return resolveLocalStartup({ hostKind: 'h5', win: {}, search,
|
||||
fetcher: { async fetch() { return { player_server_tcp: 'remote.example:3088' }; } } });
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
@@ -12,7 +13,7 @@ import type { GameHost } from '../../YouleNexus/assets/framework/sdk/index.ts';
|
||||
import { FakeTransport } from '../helpers/fake-transport.ts';
|
||||
|
||||
const CONFIG: RuntimeConfig = {
|
||||
mode: 'debug', isDebugger: true,
|
||||
startupConfig: STARTUP_CONFIG, mode: 'debug', isDebugger: true,
|
||||
identity: { agentid: 'A', channelid: 'C', gameid: '41', version: 1, marketid: 4 },
|
||||
source: 'remote', servers: ['ws://agent'], gameserver: 'https://fixture/config', ...remoteFixture(),
|
||||
};
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { test } from 'node:test';
|
||||
@@ -121,7 +122,7 @@ test('real modern vertical replay preserves wire contracts, room ordering and te
|
||||
const runtime = new PlatformRuntime({
|
||||
gameEntry: entry,
|
||||
resolveRuntimeConfig: () => resolveRuntimeConfig({
|
||||
mode: 'release', hostKind: 'native-settings', search: '',
|
||||
startupConfig: {...STARTUP_CONFIG,mode:'release',useLocalServer:false}, hostKind: 'native-settings', search: '',
|
||||
win: { settings: {
|
||||
getothername(name: string) {
|
||||
nativeCalls.push(`getothername:${name}`);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { test } from 'node:test';
|
||||
@@ -39,7 +40,7 @@ async function setup(overrides: { config?: Partial<ResolveRuntimeConfigOptions>;
|
||||
const values = new Map<string, string>(), frames = new Set<() => void>();
|
||||
let fetches = 0;
|
||||
const host = api.createLocalLoginHost({
|
||||
configOptions: { mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local&version=731',
|
||||
configOptions: { hostKind: 'h5', win: {}, search: '?profile=local&version=731',
|
||||
fetcher: { async fetch() { fetches++; return { player_server_tcp: 'remote.example:3088' }; } }, ...overrides.config },
|
||||
storage: { getItem: key => values.get(key) ?? null, setItem: (key, value) => { values.set(key, value); } },
|
||||
random: () => .5, now: () => 123456, sampleHost: () => ({ location: null }),
|
||||
@@ -138,7 +139,7 @@ for (const phase of ['config', 'resources', 'prepare'] as const) test(`stop duri
|
||||
assert.deepEqual(h.failures, []);
|
||||
});
|
||||
|
||||
for (const config of [{ search: '?profile=prod' }, { hostKind: 'native-settings' as const }]) test('invalid local input cannot create an account or connection', async () => {
|
||||
for (const config of [{ startupConfig: {...STARTUP_CONFIG,mode:'release' as const} }, { startupConfig: {...STARTUP_CONFIG,useLocalServer:false} }, { hostKind: 'native-settings' as const }]) test('invalid local input cannot create an account or connection', async () => {
|
||||
const h = await setup({ config });
|
||||
await assert.rejects(h.host.start(), /local startup/);
|
||||
assert.equal(h.values.size, 0); assert.equal(h.sockets.length, 0); assert.equal(h.failures.length, 1);
|
||||
@@ -242,3 +243,10 @@ test('startup diagnostics exclude raw remote fields', async t => {
|
||||
t.after(() => h.host.stop()); await h.ready();
|
||||
assert.equal(JSON.stringify(h.evidence).includes('DO_NOT_RECORD_REMOTE_SECRET'), false);
|
||||
});
|
||||
|
||||
test('default no-query host reaches login ready and ignores conflicting selectors', async t => {
|
||||
for (const search of ['', '?mode=release&mode=other&profile=prod&profile=unknown']) {
|
||||
const h=await setup({config:{search}}); t.after(()=>h.host.stop()); await h.ready();
|
||||
assert.equal(h.fetches(),1); assert.equal(h.host.getSnapshot().ready,true); assert.ok(h.activations.includes('login')); assert.equal(h.failures.length,0);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -36,7 +36,7 @@ async function setup(overrides: {
|
||||
const module = await import('../../YouleNexus/assets/scripts/local-platform-login/local-login-transport.ts')
|
||||
.catch((error: unknown) => assert.fail(`LocalLoginTransport implementation must exist: ${String(error)}`));
|
||||
const context = await resolveLocalStartup({
|
||||
mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local',
|
||||
hostKind: 'h5', win: {}, search: '?profile=local',
|
||||
fetcher: { async fetch() { return { player_server_tcp: 'remote.example:3088' }; } },
|
||||
});
|
||||
const sockets: FakeSocket[] = [];
|
||||
|
||||
@@ -14,7 +14,7 @@ function fixture(name: string) {
|
||||
async function setup(recordHook?: (event: { kind: string; data: unknown }) => void) {
|
||||
const api = await import('../../YouleNexus/assets/scripts/local-platform-login/local-login-wire.ts')
|
||||
.catch(error => assert.fail(`Local login Wire implementation must exist: ${String(error)}`));
|
||||
const context = await resolveLocalStartup({ mode: 'debug', hostKind: 'h5', win: {}, search: '?profile=local',
|
||||
const context = await resolveLocalStartup({ hostKind: 'h5', win: {}, search: '?profile=local',
|
||||
fetcher: { async fetch() { return { player_server_tcp: 'remote.example:3088' }; } } });
|
||||
const transports: FakeTransport[] = [];
|
||||
const events: WireEvent[] = [];
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
@@ -11,7 +12,7 @@ import {
|
||||
} from '../../YouleNexus/assets/framework/protocol/contracts/index.ts';
|
||||
|
||||
const RUNTIME_CONFIG: RuntimeConfig = Object.freeze({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG,mode:'release' as const,useLocalServer:false}, mode: 'release',
|
||||
isDebugger: false,
|
||||
identity: Object.freeze({
|
||||
agentid: 'agent-from-config',
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
@@ -30,7 +31,7 @@ import {
|
||||
} from '../../YouleNexus/assets/framework/sdk/runtime/game-session-host.ts';
|
||||
|
||||
const RUNTIME_CONFIG: RuntimeConfig = Object.freeze({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG,mode:'release' as const,useLocalServer:false}, mode: 'release',
|
||||
isDebugger: false,
|
||||
identity: Object.freeze({
|
||||
agentid: 17,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import assert from 'node:assert/strict';
|
||||
@@ -48,7 +49,7 @@ const DEVICE = Object.freeze({
|
||||
|
||||
function runtimeConfig(gameid: string | number = '41'): RuntimeConfig {
|
||||
return Object.freeze({
|
||||
mode: 'debug',
|
||||
startupConfig: STARTUP_CONFIG, mode: 'debug',
|
||||
isDebugger: true,
|
||||
identity: Object.freeze({
|
||||
agentid: 'veRa0qrBf',
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
@@ -11,11 +12,11 @@ const IDENTITY = { agentid: 'A', channelid: 'C', gameid: 'G', marketid: 4, versi
|
||||
|
||||
function bootstrapOf(): BootstrapResult {
|
||||
return {
|
||||
mode: 'debug', isDebugger: true,
|
||||
startupConfig: STARTUP_CONFIG, mode: 'debug', isDebugger: true,
|
||||
identity: IDENTITY,
|
||||
servers: ['ws://test'],
|
||||
...remoteFixture(),
|
||||
profile: { name: 'debug' },
|
||||
profile: { name: 'local' },
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { STARTUP_CONFIG } from '../../YouleNexus/assets/framework/config/profiles.ts';
|
||||
import { remoteFixture } from '../fixtures/remote-config.ts';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
@@ -75,7 +76,7 @@ test('assertGameContract accepts a fixed-four game with its real nested roomtype
|
||||
});
|
||||
|
||||
const RUNTIME_CONFIG: RuntimeConfig = Object.freeze({
|
||||
mode: 'release',
|
||||
startupConfig: {...STARTUP_CONFIG,mode:'release' as const,useLocalServer:false}, mode: 'release',
|
||||
isDebugger: false,
|
||||
identity: Object.freeze({
|
||||
agentid: 'fixture-agent', channelid: 'fixture-channel', gameid: '41',
|
||||
|
||||
Reference in New Issue
Block a user