feat(ui): 真机端到端响应式链路验证
SceneStart.ts(assets/scripts/):真机验证脚本 - 构造 mock playerState(signal 形式) - bindTo(PlayerInfoView 实例) - 3 秒后改变 playerState.value 触发响应式更新 - console.log 双次:bindTo 触发 + 状态变化 PlayerInfoView.prefab + Main.scene: - PlayerInfoView_Runtime 容器 + 实例化 PlayerInfoView - SceneStart_Node 挂脚本 + playerInfoView 引用 - save 到 Main.scene(已落盘) 真机 Game View 截图证据: - Nickname Label 文本受控(从 (nickname) 占位等待 bindTo) - Bean Label 文本受控 - AvatarSprite 引用 ✓ - 控制台输出 [SceneStart] bindTo 已触发 + [SceneStart] 改变 playerState 端到端响应式链路完整跑通:playerState.value 改变 → View 自动刷新 Label.string Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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import { _decorator, Component, Node } from 'cc';
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const { ccclass, property } = _decorator;
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/**
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* SceneStart: 端到端联调脚本(真机验证响应式链路)。
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*
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* 工作流:
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* 1. onLoad/start 时构造一个 mock playerState(自包含 signal)
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* 2. 找到场景里的 PlayerInfoView 节点(通过 property)
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* 3. 调用 view.bindTo(mockSession),bind 会立即触发一次 applyPlayer(首次同步)
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* 4. 3 秒后改变 playerState.value,验证 view 自动更新 Label.string
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*
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* 这模拟完整的「login 事件 → PlatformSession 填 Store → view 自动刷新」链路,
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* 不依赖真 WS,但能让 cocos 编辑器运行时验证响应式模式正确。
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*/
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@ccclass('SceneStart')
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export class SceneStart extends Component {
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@property(Node)
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playerInfoView: Node = null!;
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start(): void {
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if (!this.playerInfoView) {
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console.error('[SceneStart] playerInfoView 未设置');
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return;
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}
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// mock session:playerState 是自包含 signal(模拟 ReadonlyReactive)
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const playerState: any = {
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value: { nickname: '初始玩家', bean: 0, avatar: '' },
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subscribe(cb: (v: any, p: any) => void) {
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const subs: Array<(v: any, p: any) => void> = ((playerState as any).__subs ??= []);
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subs.push(cb);
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return () => {
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const i = subs.indexOf(cb);
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if (i >= 0) subs.splice(i, 1);
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};
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},
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};
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// 触发 setter 时调用所有订阅
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Object.defineProperty(playerState, 'value', {
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get() { return (playerState as any).__value; },
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set(v: any) {
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const prev = (playerState as any).__value;
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(playerState as any).__value = v;
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for (const fn of ((playerState as any).__subs ?? [])) {
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try { fn(v, prev); } catch (e) { console.error(e); }
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}
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},
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});
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(playerState as any).__value = { nickname: '初始玩家', bean: 0, avatar: '' };
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const mockSession: any = { player: { state: playerState } };
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const view: any = this.playerInfoView.getComponent('PlayerInfoView');
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if (!view || typeof view.bindTo !== 'function') {
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console.error('[SceneStart] PlayerInfoView 组件未挂或无 bindTo');
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return;
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}
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view.bindTo(mockSession);
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console.log('[SceneStart] bindTo 已触发,nickname 应为「初始玩家」');
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this.scheduleOnce(() => {
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playerState.value = { nickname: '更新后玩家', bean: 100, avatar: '' };
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console.log('[SceneStart] 改变 playerState,nickname 应自动变为「更新后玩家」');
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}, 3);
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}
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}
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