feat(framework): protocol routes 常量 + login 请求构造/响应解析
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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import type { LoginRequestData, LoginResponseData } from '../core/types/login.ts';
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/** 构造 player_login 请求 data。字段以 docs/protocol/01 §6、02 为准。 */
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export function buildLoginRequest(identity: LoginRequestData): LoginRequestData {
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return { ...identity };
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}
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export interface ParsedLogin {
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ok: boolean; // state===0
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playerid: number;
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inRoom: boolean; // 含 roomcode → 需恢复房间
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hasBattle: boolean; // isbattle===1 或含 deskinfo → 需重连对局
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deskinfo: unknown; // 子游戏对局快照(原样透传,见 docs/protocol/05)
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raw: LoginResponseData;
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}
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/** 解析 player_login 响应(最小集)。完整字段见 docs/protocol/04。 */
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export function parseLoginResponse(data: LoginResponseData): ParsedLogin {
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const roomcode = (data as any).roomcode;
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const deskinfo = (data as any).deskinfo;
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return {
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ok: data.state === 0,
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playerid: data.playerid,
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inRoom: roomcode != null && roomcode !== '',
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hasBattle: (data as any).isbattle === 1 || deskinfo != null,
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deskinfo,
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raw: data,
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};
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}
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import { Route } from '../core/constants.ts';
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export { Route };
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/** 平台层会用到的 rpc 名(最小集)。完整清单见 docs/protocol/02、03。 */
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export const Rpc = {
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player_login: 'player_login',
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kick_server: 'kick_server',
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connect_roomserver: 'connect_roomserver',
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connect_agentserver: 'connect_agentserver',
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} as const;
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