feat(framework): protocol routes 常量 + login 请求构造/响应解析

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-28 14:25:29 +08:00
co-authored by Claude Opus 4.8
parent 540cf286a5
commit 0ada512464
3 changed files with 70 additions and 0 deletions
@@ -0,0 +1,29 @@
import type { LoginRequestData, LoginResponseData } from '../core/types/login.ts';
/** 构造 player_login 请求 data。字段以 docs/protocol/01 §6、02 为准。 */
export function buildLoginRequest(identity: LoginRequestData): LoginRequestData {
return { ...identity };
}
export interface ParsedLogin {
ok: boolean; // state===0
playerid: number;
inRoom: boolean; // 含 roomcode → 需恢复房间
hasBattle: boolean; // isbattle===1 或含 deskinfo → 需重连对局
deskinfo: unknown; // 子游戏对局快照(原样透传,见 docs/protocol/05)
raw: LoginResponseData;
}
/** 解析 player_login 响应(最小集)。完整字段见 docs/protocol/04。 */
export function parseLoginResponse(data: LoginResponseData): ParsedLogin {
const roomcode = (data as any).roomcode;
const deskinfo = (data as any).deskinfo;
return {
ok: data.state === 0,
playerid: data.playerid,
inRoom: roomcode != null && roomcode !== '',
hasBattle: (data as any).isbattle === 1 || deskinfo != null,
deskinfo,
raw: data,
};
}
@@ -0,0 +1,9 @@
import { Route } from '../core/constants.ts';
export { Route };
/** 平台层会用到的 rpc 名(最小集)。完整清单见 docs/protocol/02、03。 */
export const Rpc = {
player_login: 'player_login',
kick_server: 'kick_server',
connect_roomserver: 'connect_roomserver',
connect_agentserver: 'connect_agentserver',
} as const;
@@ -0,0 +1,32 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { buildLoginRequest, parseLoginResponse } from '../../YouleNexus/assets/framework/protocol/login.ts';
const IDENTITY = { agentid: 1, gameid: 2, openid: 'o', nickname: 'n', avatar: 'a', sex: 1, province: 'p', city: 'c', unionid: 'u', version: '1.0', channelid: 7, marketid: 9 };
test('buildLoginRequest 透传必备身份字段', () => {
const d = buildLoginRequest(IDENTITY);
assert.equal(d.agentid, 1);
assert.equal(d.openid, 'o');
assert.equal(d.marketid, 9);
});
test('parseLoginResponse 提取核心字段 + 房间恢复标志', () => {
const r = parseLoginResponse({ state: 0, playerid: 9, bean: 100, roomcode: 'ABCD', isbattle: 1, deskinfo: { x: 1 } });
assert.equal(r.ok, true);
assert.equal(r.playerid, 9);
assert.equal(r.inRoom, true);
assert.equal(r.hasBattle, true);
assert.deepEqual(r.deskinfo, { x: 1 });
});
test('parseLoginResponse:无 roomcode 时不在房间', () => {
const r = parseLoginResponse({ state: 0, playerid: 9 });
assert.equal(r.inRoom, false);
assert.equal(r.hasBattle, false);
});
test('parseLoginResponse:state!=0 视为失败', () => {
const r = parseLoginResponse({ state: 1, playerid: -1 });
assert.equal(r.ok, false);
});