子游戏跳转链路修复 + H5 音频统一可用

修复后子游戏 SwitchOverGameData 跳转完全可用,行为对齐 daoqi msext:

【zip URL 解析】H5 字段 gamedownloadurl 实为 gameid(msext gameController.m:544
注释"游戏ID")。RemoteConfigClient 新增 lastParsed 缓存 + current() getter;
SubGameViewController.resolveBoot 做两次 VersionResolver.resolve:
  - lobby 视角(gameId=bc.gameId)→ ResolvedVersion 传 AppDataWriter 算
    app_appversion 审核标志(msext result_state 等价)
  - sub-game 视角(gameId=H5 传的 gameid)→ 真实 game_zip 下载 URL

之前 SubGameDownloader 直接把 token 当 URL 用,URLSession 报 -1002
unsupported URL;AppDataWriter resolvedVersion 始终 nil 导致子游戏 app_appversion
永远 0、丢失审核切换能力。

【push 前停大厅背景音】AppCoordinator.showSubGame 节流通过后、push 前调
AudioPlayer.stopAllBackground(msext NewRootVC.m:549-552 等价)。

【H5 音频】
- AVAudioSession.setCategory(.playback) 在 AppDelegate 启动期设置,让原生
  + WKWebView 内 <audio> 都不受静音键影响(msext RootVC.m:1302 等多处等价)
- WKWebViewConfiguration.mediaTypesRequiringUserActionForPlayback = [],子游戏
  push 后立即 loadFileURL 自播背景音不再被 WebKit 静默拦截
- LocalAudioHandler.register 增 assetsRoot 参数,srcIsloop 按容器各自的 H5
  根目录拼 assets/wav/{src}(msext gameController.m:364 等价,大厅 / 子游戏
  音频文件在各自 zip 内不重叠)。修前所有路径都指向大厅根,子游戏读不到自己的
  音频文件,AVAudioPlayer 报 OSStatus 2003334207 (wht?
  kAudioFileUnsupportedFileTypeError)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-23 21:33:46 +08:00
co-authored by Claude Opus 4.7
parent 053232ed26
commit e50dfb75af
7 changed files with 118 additions and 20 deletions
@@ -4,10 +4,14 @@
//
// H5 Native handlersrcIsloop /
// docs/H5-Native-Contract.md §3.1 3
// daoqi/msext NewRootVC.m initJSdata buttunPlayer / backgroundPlayer
//
// - daoqi/msext NewRootVC.m lobby gamedir/gamestart
// - daoqi/msext gameController.m:359-419 self.gamefilepath/self.game_name
// enum assetsRoot
//
// `{Caches}/{gamedir}/{gamestart}/assets/wav/{src}`
// SandboxPaths.lobbyIndex assets/wav
// `{assetsRoot}/assets/wav/{src}`
// - lobbyassetsRoot = SandboxPaths.lobbyIndex.deletingLastPathComponent()
// - subGameassetsRoot = SandboxPaths.subGameIndex(dir,name).deletingLastPathComponent()
//
import Foundation
@@ -15,9 +19,14 @@ import Foundation
@MainActor
public enum LocalAudioHandler {
public static func register(on bridge: any BridgeProtocol) {
/// srcIsloop handler
/// - Parameters:
/// - bridge:
/// - assetsRoot: lobby / subGame H5
/// `assets/wav/{src}`
public static func register(on bridge: any BridgeProtocol, assetsRoot: URL) {
// 3srcIsloop
// src : string lobbyAssets/assets/wav/{src}
// src : string {assetsRoot}/assets/wav/{src}
// isloop : int 0 / 1 / -1
// cb: "Response from srcIsloop"
bridge.register("srcIsloop") { data, callback in
@@ -30,7 +39,10 @@ public enum LocalAudioHandler {
return
}
let url = audioFileURL(src: src)
let url = assetsRoot
.appendingPathComponent("assets")
.appendingPathComponent("wav")
.appendingPathComponent(src)
switch isloop {
case 0:
@@ -44,14 +56,4 @@ public enum LocalAudioHandler {
}
}
}
/// `{lobbyAssets}/assets/wav/{src}` msext NewRootVC
/// H5 zip gamehall.zip assets/wav/*.wav
nonisolated private static func audioFileURL(src: String) -> URL {
SandboxPaths.lobbyIndex
.deletingLastPathComponent() // {Caches}/{gamedir}/{gamestart}/
.appendingPathComponent("assets")
.appendingPathComponent("wav")
.appendingPathComponent(src)
}
}