1.11 修订:VersionResolver 改单链 4 层 fallback,删除双子树合并算法(契约影响)

【契约影响】
- RemoteConfig 模型:Agent 节点移除 channellist 字段(线上 JSON 实际只挂 gamelist;此前误读 chulishengji 引入的 channellist 是空 schema)
- VersionResolver 解析算法:从"双子树 + 字段级合并"改为"agentlist → gamelist → channellist → marketlist 单链 4 层 fallback",行为按 daoqi NewRootVC.m:689-810 主路径
- 对外 API ResolvedVersion / resolve(config:agentId:channelId:marketId:gameId:) 签名零变化,WebContainerViewController / SubGameViewController 调用点未动

【设计要点】
- 4 节点类型 conform 同一 private protocol RemoteConfigNode
- 5 字段共用 pickString / pickInt 两个倒序 fallback 工具,不允许为某字段单独写 if 链
- buildChain 集中处理"任一层 id 不匹配立刻截断"语义

【文档同步】
- Design §6.3.2 整段重写
- Plan ADR-008 顶部追加"第三轮修订(2026-06-27)"小节 + 第二轮误读复盘
- Plan ADR-008-D 替换为单链 4 层算法说明 + 保留修订史
- Plan §1.11 / ADR-008-I / 最后更新日期 / Verification-Checklist L73 同步

参考契约章节:docs/H5-Native-Implementation-Design.md §6.3.2、docs/Development-Plan.md ADR-008-D
BuildProject 通过。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-27 20:04:19 +08:00
co-authored by Claude Opus 4.7
parent 90a523736e
commit 8125dd4d11
6 changed files with 249 additions and 325 deletions
+104 -70
View File
@@ -1464,80 +1464,116 @@ public struct Game: Codable, Sendable { ... }
public struct Market: Codable, Sendable { ... }
```
#### 6.3.2 VersionResolverchulishengji 双子树合并,纯函数)
#### 6.3.2 VersionResolver单链 4 层 fallback,纯函数)
**核心修正(ADR-008 二次精确化)**:线上热路径是 chulishengji 双子树合并,**不是**简单的"顶 → agent → channel → market"线性覆盖
> **修订史**2026-06-22 初版误指为 chulishengji 双子树合并;2026-06-27 按项目维护者澄清推翻,改为本节描述的单链 4 层 fallback。复盘见 Plan ADR-008 顶部"第二轮误读复盘"
**契约结构**(参 daoqi `NewRootVC.m:689-810` 主路径):
```
agentlist[agentid]
└─ gamelist[gameid]
└─ channellist[channelid]
└─ marketlist[marketid]
```
每层节点都可独立携带 `app_version / app_download / game_version / game_zip / showmessage`;越深层覆盖越浅层;越深层缺省时回退上一层。算法上等价于"从最深层向根回退取第一个非空"。
**统一接口(关键设计点)**:4 个节点类型 conform 同一 `RemoteConfigNode` 协议,5 个字段全部走 `pickString` / `pickInt` 两个倒序查找工具 —— **不允许为某个字段单独写 if 链**
```swift
// Source/Network/VersionResolver.swift
private protocol RemoteConfigNode {
var appVersion: String? { get }
var appDownload: String? { get }
var gameVersion: String? { get }
var gameZip: String? { get }
var showmessage: String? { get }
}
extension Agent: RemoteConfigNode {}
extension Game: RemoteConfigNode {}
extension Channel: RemoteConfigNode {}
extension Market: RemoteConfigNode {}
public struct ResolvedVersion: Sendable, Equatable {
public let appVersion: Int // 0
public let appDownload: String?
public let gameVersion: Int // 0
public let gameZip: String?
public let showmessage: String? //
}
public enum VersionResolver {
public struct Resolved: Sendable {
public let appVersion: Int // 0
public let appDownload: String?
public let gameVersion: Int // 0
public let gameZip: String?
public let showmessage: String? //
}
/// chulishengji NewRootVC.m:1372-1538
/// 1. agent agent channel market gamegame market
/// 2. game game game-self channel market
/// 3.
/// - IPAappVersion / appDownload agent game game line 1416
/// - zipgameVersion / gameZip game agent agent line 1456
/// 4. showmessage
public static func resolve(
config: RemoteConfig,
agentId: String,
channelId: String,
marketId: String,
gameId: String
) -> Resolved {
// 1. agent / channel / market / game
guard let agent = config.agentlist?.first(where: { $0.agentid == agentId }),
let game = agent.gamelist?.first(where: { $0.gameid == gameId }) else {
// 0 / nil WebContainer ""
return Resolved(appVersion: 0, appDownload: nil,
gameVersion: 0, gameZip: nil,
showmessage: config.showmessage)
}
) -> ResolvedVersion {
let chain = buildChain(
config: config,
agentId: agentId, gameId: gameId,
channelId: channelId, marketId: marketId
)
let agentExtract = extractAgentSubtree(
agent: agent, channelId: channelId, marketId: marketId, gameId: gameId)
let gameExtract = extractGameSubtree(
game: game, channelId: channelId, marketId: marketId)
// IPA NewRootVC.m:1408-1447
let (appVer, appDL) = mergeIPA(agent: agentExtract, game: gameExtract)
// zip NewRootVC.m:1450-1492
let (gameVer, gameZip) = mergeZip(agent: agentExtract, game: gameExtract)
// showmessage
let msg = gameExtract.showmessage ?? agentExtract.showmessage ?? config.showmessage
return Resolved(
appVersion: appVer,
appDownload: appDL,
gameVersion: gameVer,
gameZip: gameZip,
showmessage: msg
return ResolvedVersion(
appVersion: pickInt(chain, \.appVersion),
appDownload: pickString(chain, \.appDownload),
gameVersion: pickInt(chain, \.gameVersion),
gameZip: pickString(chain, \.gameZip),
showmessage: pickString(chain, \.showmessage) ?? config.showmessage
)
}
/// agent 4 getagentversionNewRootVC.m:885-1013
/// agent channel market gamegame market
/// agent game_download game game_zip
private static func extractAgentSubtree(...) -> SubtreeResult { ... }
/// agent game channel market
/// 0..4
private static func buildChain(
config: RemoteConfig,
agentId: String, gameId: String,
channelId: String, marketId: String
) -> [RemoteConfigNode] {
var chain: [RemoteConfigNode] = []
guard let agent = config.agentlist?.first(where: { $0.agentid == agentId })
else { return chain }
chain.append(agent)
guard let game = agent.gamelist?.first(where: { $0.gameid == gameId })
else { return chain }
chain.append(game)
guard let channel = game.channellist?.first(where: { $0.channelid == channelId })
else { return chain }
chain.append(channel)
guard let market = channel.marketlist?.first(where: { $0.marketid == marketId })
else { return chain }
chain.append(market)
return chain
}
/// game 4 getgameversionNewRootVC.m:1015-1180
/// game game-selfgamedata channellist channel market
private static func extractGameSubtree(...) -> SubtreeResult { ... }
///
private static func pickString(
_ chain: [RemoteConfigNode],
_ keyPath: KeyPath<RemoteConfigNode, String?>
) -> String? {
for node in chain.reversed() {
if let s = node[keyPath: keyPath], !s.isEmpty { return s }
}
return nil
}
/// IPA agent game.appVersion > agent.appVersion game
private static func mergeIPA(...) -> (Int, String?) { ... }
/// zip game agent.gameVersion > game.gameVersion agent
private static func mergeZip(...) -> (Int, String?) { ... }
///
/// JSON string / int / doubleCodable decodeFlexibleStringIfPresent
/// String?0
private static func pickInt(
_ chain: [RemoteConfigNode],
_ keyPath: KeyPath<RemoteConfigNode, String?>
) -> Int {
for node in chain.reversed() {
if let s = node[keyPath: keyPath], let v = Int(s), v != 0 { return v }
}
return 0
}
}
```
@@ -1545,19 +1581,17 @@ public enum VersionResolver {
| 用例 | 验证 |
|------|------|
| 顶层 / agent / channel / market / game 都有 app_version | agent 子树最深层赢;与 game 子树合并时按版本号大者 |
| agent 子树有,game 子树无 app_version | 取 agent |
| 仅 game 子树有,agent 子树无 app_version | 取 game |
| game.appVersion = 10 vs agent.appVersion = 5 | game |
| game.appVersion = 5 vs agent.appVersion = 10 | agent |
| game.gameVersion = 10 vs agent.gameVersion = 5 | game 赢(默认) |
| game.gameVersion = 5 vs agent.gameVersion = 10 | agent 赢 |
| showmessage 仅顶层有 | 取顶层 |
| showmessage agent 层有 + 顶层有 | 取 agent(深层覆盖浅层) |
| showmessage market 层有 + 全部层都有 | 取 market(最深) |
| agentid 找不到匹配 | 返回 default0/nil),不抛 |
| gameid 找不到匹配 | 返回 default,不抛 |
| 字段名 game_download vs game_zip 混用 | 两个 key 都查,择一非空 |
| agent 有 app_version,其余空 | agent |
| agent / game / channel / market 都有 app_version | 取 market(最深层赢) |
| agent / game / market 有,channel 缺 | 取 market(最深层赢) |
| channelid 不匹配 | chain 截断 = [agent, game];取 game |
| gameid 不匹配 | chain = [agent];取 agent |
| agentid 不匹配 | chain = [];返回全 0/nil + 顶层 showmessage |
| showmessage 仅顶层有 | fallback 到 `config.showmessage` |
| showmessage 仅 market 有 | 取 market(最深层赢) |
| showmessage market 与 agent 都有 | 取 market |
| 字段值 = 0 / "" / nil | 视同未提供,继续向上找 |
| JSON 把 app_version 发成 number 而非 string | `decodeFlexibleStringIfPresent` 兜底为 String`Int(s)` 解析正常 |
#### 6.3.3 LocalVersionReader
@@ -1737,7 +1771,7 @@ func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
|------|--------------------|----------|
| 网络模型 | `[NSData dataWithContentsOfURL:]` 主线程同步阻塞 + ASIHTTPRequest 后台下载 | URLSession `async data(from:)` / `download(from:)`actor 隔离 |
| 失败重试 | `viewDidLoad` 起 4s 等间隔 `timer`,至无穷直到成功 | 指数退避 1/2/4 秒最多 3 次,超出 throw 由 UI 决定回退路径 |
| 4 级覆盖 | `getagentversion` / `getgameversion` / `chulishengji` 三段散落 if/else | 纯函数 `VersionResolver.resolve`,单测覆盖所有边界 12+ 用例 |
| 4 级覆盖 | `onnet` 单链 4 层 if/嵌 for`NewRootVC.m:689-810` | 纯函数 `VersionResolver.resolve`,协议化 + 5 字段共用 `pickString` / `pickInt` 倒序 fallback,单测覆盖所有边界 |
| 解压策略 | `removeItemAtPath` 删旧 + `ZipArchive overWrite:YES`,半途崩溃留半残 | 解压到 `staging-{uuid}/` 临时目录 + 原子 `moveItem` rename,半途崩溃只留 tmp(下次启动可清) |
| 子游戏目录冲突 | 命名 `+1` 累积(`XXX → XXX1 → XXX11` | 同款原子 rename,旧目录直接覆盖 |
| 配置解析 | SBJSON 三方库 | Codable + JSONDecoder |