M0:项目基础配置就绪(横屏锁定、Swift 6、代码启动)
- 锁定 iPhone/iPad 仅横屏(LandscapeLeft/Right),契合 H5 端 1280×720 设计分辨率;UIRequiresFullScreen=true 防 iPad 多任务下方向不锁 - Swift Language Version 升到 6.0(配合已启用的 Approachable Concurrency + MainActor 默认隔离) - 删除默认 Main.storyboard / ViewController.swift 模板, 改用 SceneDelegate 代码创建 RootViewController 启动, Build Settings 同步清空 INFOPLIST_KEY_UIMainStoryboardFile - Info.plist 补齐契约项 UIStatusBarHidden=NO、 UIViewControllerBasedStatusBarAppearance=YES,配合 AppDelegate 启动时设置 applicationSupportsShakeToEdit=true 覆盖契约 §4.2.1 摇一摇前置 - BuildProject 通过验证
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@@ -150,9 +150,10 @@
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INFOPLIST_FILE = ylgamehall/Info.plist;
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INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
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INFOPLIST_KEY_UIMainStoryboardFile = Main;
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UIMainStoryboardFile = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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IPHONEOS_DEPLOYMENT_TARGET = 15.6;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@@ -165,7 +166,7 @@
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SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor;
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SWIFT_EMIT_LOC_STRINGS = YES;
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SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
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SWIFT_VERSION = 5.0;
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SWIFT_VERSION = 6.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Debug;
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@@ -182,9 +183,10 @@
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INFOPLIST_FILE = ylgamehall/Info.plist;
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INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
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INFOPLIST_KEY_UIMainStoryboardFile = Main;
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UIMainStoryboardFile = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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IPHONEOS_DEPLOYMENT_TARGET = 15.6;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@@ -197,7 +199,7 @@
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SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor;
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SWIFT_EMIT_LOC_STRINGS = YES;
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SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
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SWIFT_VERSION = 5.0;
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SWIFT_VERSION = 6.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Release;
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@@ -255,7 +257,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 26.5;
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IPHONEOS_DEPLOYMENT_TARGET = 15.6;
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LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
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MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
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MTL_FAST_MATH = YES;
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@@ -313,7 +315,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 26.5;
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IPHONEOS_DEPLOYMENT_TARGET = 15.6;
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LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
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MTL_ENABLE_DEBUG_INFO = NO;
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MTL_FAST_MATH = YES;
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@@ -2,35 +2,22 @@
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// AppDelegate.swift
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// ylgamehall
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//
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// Created by Joywayer on 2026/6/21.
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//
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import UIKit
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@main
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class AppDelegate: UIResponder, UIApplicationDelegate {
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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application.applicationSupportsShakeToEdit = true
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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func application(_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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UISceneConfiguration(name: "Default Configuration",
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sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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@@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="tne-QT-ifu">
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<objects>
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<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
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<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
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<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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@@ -15,11 +15,15 @@
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIRequiresFullScreen</key>
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<true/>
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<key>UIStatusBarHidden</key>
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<false/>
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<key>UIViewControllerBasedStatusBarAppearance</key>
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<true/>
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</dict>
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</plist>
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@@ -0,0 +1,26 @@
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//
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// RootViewController.swift
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// ylgamehall
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//
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// M0 阶段临时根控制器,后续将被 Coordinator + LobbyViewController 替换。
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//
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import UIKit
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final class RootViewController: UIViewController {
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override func viewDidLoad() {
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super.viewDidLoad()
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view.backgroundColor = .black
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}
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override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
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.landscape
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}
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override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
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.landscapeRight
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}
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override var prefersStatusBarHidden: Bool { false }
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}
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@@ -2,51 +2,20 @@
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// SceneDelegate.swift
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// ylgamehall
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//
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// Created by Joywayer on 2026/6/21.
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//
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import UIKit
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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func scene(_ scene: UIScene,
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willConnectTo session: UISceneSession,
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options connectionOptions: UIScene.ConnectionOptions) {
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guard let windowScene = scene as? UIWindowScene else { return }
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = RootViewController()
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self.window = window
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window.makeKeyAndVisible()
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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@@ -1,19 +0,0 @@
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//
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// ViewController.swift
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// ylgamehall
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//
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// Created by Joywayer on 2026/6/21.
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//
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import UIKit
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class ViewController: UIViewController {
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override func viewDidLoad() {
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super.viewDidLoad()
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// Do any additional setup after loading the view.
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}
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}
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Reference in New Issue
Block a user