M0:项目基础配置就绪(横屏锁定、Swift 6、代码启动)

- 锁定 iPhone/iPad 仅横屏(LandscapeLeft/Right),契合 H5 端
  1280×720 设计分辨率;UIRequiresFullScreen=true 防 iPad
  多任务下方向不锁
- Swift Language Version 升到 6.0(配合已启用的
  Approachable Concurrency + MainActor 默认隔离)
- 删除默认 Main.storyboard / ViewController.swift 模板,
  改用 SceneDelegate 代码创建 RootViewController 启动,
  Build Settings 同步清空 INFOPLIST_KEY_UIMainStoryboardFile
- Info.plist 补齐契约项 UIStatusBarHidden=NO、
  UIViewControllerBasedStatusBarAppearance=YES,配合
  AppDelegate 启动时设置 applicationSupportsShakeToEdit=true
  覆盖契约 §4.2.1 摇一摇前置
- BuildProject 通过验证
This commit is contained in:
joywayer
2026-06-21 20:03:33 +08:00
parent 1da2884358
commit 7a84223841
7 changed files with 62 additions and 117 deletions
+12 -10
View File
@@ -150,9 +150,10 @@
INFOPLIST_FILE = ylgamehall/Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UIMainStoryboardFile = Main;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UIMainStoryboardFile = "";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 15.6;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@@ -165,7 +166,7 @@
SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
SWIFT_VERSION = 6.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
@@ -182,9 +183,10 @@
INFOPLIST_FILE = ylgamehall/Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UIMainStoryboardFile = Main;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UIMainStoryboardFile = "";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 15.6;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@@ -197,7 +199,7 @@
SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
SWIFT_VERSION = 6.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Release;
@@ -255,7 +257,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 26.5;
IPHONEOS_DEPLOYMENT_TARGET = 15.6;
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
MTL_FAST_MATH = YES;
@@ -313,7 +315,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 26.5;
IPHONEOS_DEPLOYMENT_TARGET = 15.6;
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
MTL_ENABLE_DEBUG_INFO = NO;
MTL_FAST_MATH = YES;
+9 -22
View File
@@ -2,35 +2,22 @@
// AppDelegate.swift
// ylgamehall
//
// Created by Joywayer on 2026/6/21.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
final class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
application.applicationSupportsShakeToEdit = true
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
-24
View File
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+6 -2
View File
@@ -15,11 +15,15 @@
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<false/>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
+26
View File
@@ -0,0 +1,26 @@
//
// RootViewController.swift
// ylgamehall
//
// M0 Coordinator + LobbyViewController
//
import UIKit
final class RootViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
.landscape
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
.landscapeRight
}
override var prefersStatusBarHidden: Bool { false }
}
+9 -40
View File
@@ -2,51 +2,20 @@
// SceneDelegate.swift
// ylgamehall
//
// Created by Joywayer on 2026/6/21.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
let window = UIWindow(windowScene: windowScene)
window.rootViewController = RootViewController()
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
-19
View File
@@ -1,19 +0,0 @@
//
// ViewController.swift
// ylgamehall
//
// Created by Joywayer on 2026/6/21.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}