M0:项目基础配置就绪(横屏锁定、Swift 6、代码启动)
- 锁定 iPhone/iPad 仅横屏(LandscapeLeft/Right),契合 H5 端 1280×720 设计分辨率;UIRequiresFullScreen=true 防 iPad 多任务下方向不锁 - Swift Language Version 升到 6.0(配合已启用的 Approachable Concurrency + MainActor 默认隔离) - 删除默认 Main.storyboard / ViewController.swift 模板, 改用 SceneDelegate 代码创建 RootViewController 启动, Build Settings 同步清空 INFOPLIST_KEY_UIMainStoryboardFile - Info.plist 补齐契约项 UIStatusBarHidden=NO、 UIViewControllerBasedStatusBarAppearance=YES,配合 AppDelegate 启动时设置 applicationSupportsShakeToEdit=true 覆盖契约 §4.2.1 摇一摇前置 - BuildProject 通过验证
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@@ -2,35 +2,22 @@
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// AppDelegate.swift
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// ylgamehall
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//
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// Created by Joywayer on 2026/6/21.
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//
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import UIKit
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@main
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class AppDelegate: UIResponder, UIApplicationDelegate {
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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application.applicationSupportsShakeToEdit = true
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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func application(_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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UISceneConfiguration(name: "Default Configuration",
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sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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