M0:项目基础配置就绪(横屏锁定、Swift 6、代码启动)

- 锁定 iPhone/iPad 仅横屏(LandscapeLeft/Right),契合 H5 端
  1280×720 设计分辨率;UIRequiresFullScreen=true 防 iPad
  多任务下方向不锁
- Swift Language Version 升到 6.0(配合已启用的
  Approachable Concurrency + MainActor 默认隔离)
- 删除默认 Main.storyboard / ViewController.swift 模板,
  改用 SceneDelegate 代码创建 RootViewController 启动,
  Build Settings 同步清空 INFOPLIST_KEY_UIMainStoryboardFile
- Info.plist 补齐契约项 UIStatusBarHidden=NO、
  UIViewControllerBasedStatusBarAppearance=YES,配合
  AppDelegate 启动时设置 applicationSupportsShakeToEdit=true
  覆盖契约 §4.2.1 摇一摇前置
- BuildProject 通过验证
This commit is contained in:
joywayer
2026-06-21 20:03:33 +08:00
parent 1da2884358
commit 7a84223841
7 changed files with 62 additions and 117 deletions
+9 -22
View File
@@ -2,35 +2,22 @@
// AppDelegate.swift
// ylgamehall
//
// Created by Joywayer on 2026/6/21.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
final class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
application.applicationSupportsShakeToEdit = true
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}