cardtype 只能表达单一牌型(1xx 单张 / 2xx 对子 / 3xx 拖拉机),而
甩牌是单张、对子、拖拉机自由混搭(design §5.4.3),会被 can_playcard
的牌型推导压平——例如「主K对 + 主5」得到 103、「两连对 + 散对」得到
203,客户端拿到 cardtype 无从还原分组,甚至看不出这是一次甩牌。
服务端本就已经算出了分量需求 shuai_demand(供跟牌逐分量强制匹配,
design §5.4.4),按「每个下发包必须携带前端界面所需的全部核心数据」
一并下发:chupai1 在合法甩牌时带 shuai = {tractors,pairs,singles},
非甩牌与甩错退化为单张时不带此属性。
test_rpc 新增 8 项:合法甩牌带 shuai、非甩牌不带、甩错只打最小一张
且不带 shuai。
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
710 lines
22 KiB
JavaScript
710 lines
22 KiB
JavaScript
//////////////////////////////////////////////////////////////////
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/////////////////////////////咻一咻/////////////////////////////
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//////////////////////////////////////////////////////////////////
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var youle_erqiwang = youle_erqiwang || cls_mod.new("youle_erqiwang", "erqiwang", youle_app);
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//配置解析类(roomtype 位串解析,SSOT)
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min_loadJsFile("games/erqiwang/class.config.js", function(){
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//牌类
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min_loadJsFile("games/erqiwang/class.pai.js", function(){
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//牌局类
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min_loadJsFile("games/erqiwang/class.paiju.js", function(){
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//牌桌类
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min_loadJsFile("games/erqiwang/class.desk.js", function(){
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//算法类
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min_loadJsFile("games/erqiwang/class.arith.js", function(){
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//对内的输入接口类
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min_loadJsFile("games/erqiwang/class.import.js", function(){
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//对内的输出接口类
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min_loadJsFile("games/erqiwang/class.export.js", function(){
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});
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});
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});
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});
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});
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});
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});
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//对内的输入接口类(需要的外部接口)
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youle_erqiwang.import = null;
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//对内的输出接口类(提供给外部使用的接口)
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youle_erqiwang.export = null;
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//失败码(协议层约定,非 design 玩法规则;详见 docs/protocol/packet_protocol.md)
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//前端一律只看 data.success 判成败,errcode 仅用于区分失败原因、给出对应提示
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youle_erqiwang.ERR = {
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PLAYER: 1, //玩家/房间/座位校验不通过
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NODESK: 2, //牌桌或牌局不存在
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STEP: 3, //当前阶段不允许该操作
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SEAT: 4, //位置不符,或还没轮到该玩家操作
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PARAM: 5, //参数非法(类型/范围/张数/牌不在手上)
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RULE: 6 //规则不允许(叫分未更低、出牌不合法、投降条件不满足、房间模式禁止等)
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};
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//失败回包:只回发给请求者,data.success=false
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//(dev-guide server 03 §4/§5:成败标志唯一是 data.success,主动推送的 data 必须自带 success)
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youle_erqiwang.do_sendfail = function(pack, rpc, errcode){
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = rpc;
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msg.data = {};
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msg.data.success = false;
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msg.data.errcode = errcode;
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msg.conmode = pack.conmode;
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msg.fromid = pack.fromid;
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youle_erqiwang.app.SendPack(msg);
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}
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//叫分或不叫
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youle_erqiwang.jiaofen = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var call = parseInt(pack.data.call);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.PLAYER);
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.NODESK);
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.NODESK);
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return;
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}
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//检查当前的游戏阶段是否是叫分阶段
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if (o_paiju.step != 1){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.STEP);
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return;
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}
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//检查当前的叫分位置
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if (o_paiju.method.get_callgrade_seat() != seat){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.SEAT);
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return;
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}
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//检查叫分:0(不叫)或 5~70 且为 5 的整数倍(design §4)
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if (call < 0 || call > 70 || call % 5 != 0){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.PARAM);
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return;
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}
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var curr_call = o_paiju.method.get_callgrade_value();
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//第一家不能不叫分
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if (curr_call == 0 && call == 0){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.RULE);
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return;
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}
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//叫分必须小于之前的叫分
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if (curr_call != 0 && call >= curr_call){
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youle_erqiwang.do_sendfail(pack, "jiaofen", youle_erqiwang.ERR.RULE);
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return;
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}
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//本局房间可选规则:爬坡改变「叫分 → 基础子数」的取值(design §7.3.1),
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//下发面的 multiple 必须与结算包 aset.multiple 用同一套规则,否则界面与结算不符
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var _cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
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//叫分成功
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o_paiju.method.do_callgrade(call);
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//返回前端
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if (o_paiju.step == 1){
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//等待下一家叫分
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "jiaofen";
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msg.data = {};
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msg.data.success = true;
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msg.data.seat = seat;
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msg.data.call = call;
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msg.data.currcall = o_paiju.method.get_callgrade_value();
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msg.data.multiple = cls_youle_erqiwang_arith.get_base_bycall(msg.data.currcall, _cfg.climb);
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msg.data.nextseat = o_paiju.method.get_callgrade_seat();
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msg.data.countdown = o_desk.method.get_countdown_jiaofen();
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o_room.method.sendpack_toother(msg, -1);
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return;
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}
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if (o_paiju.step == 2){
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//等待庄家叫主
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "shangzhuang";
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msg.data = {};
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msg.data.success = true;
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msg.data.seat = seat;
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msg.data.call = call;
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msg.data.banker = o_paiju.banker;
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msg.data.grade = o_paiju.call;
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msg.data.multiple = cls_youle_erqiwang_arith.get_base_bycall(msg.data.grade, _cfg.climb);
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msg.data.countdown = o_desk.method.get_countdown_xuanzhu();
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if (o_paiju.call != 70){
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msg.data.touxiang = 0;
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} else {
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msg.data.touxiang = 1;
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}
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//70分坐庄:庄家摸暗牌前,8张暗牌向所有玩家亮3秒(design §4/§7.1)
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if (o_paiju.call == 70){
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msg.data.ancard3s = 1;
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}
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var _bottomcards = o_paiju.method.get_bottomcards();
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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if (i == o_paiju.banker){
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//庄家:手牌(含摸起的暗牌)与暗牌本身都可见
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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msg.data.bottomcards = _bottomcards;
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} else {
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delete msg.data.cards;
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//闲家:仅70分坐庄时才下发暗牌(供亮3秒),否则暗牌只有庄家可见
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if (o_paiju.call == 70){
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msg.data.bottomcards = _bottomcards;
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} else {
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delete msg.data.bottomcards;
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}
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}
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youle_erqiwang.app.SendPack(msg);
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}
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return;
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}
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}
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//选主
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youle_erqiwang.xuanzhu = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var flower = parseInt(pack.data.flower);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.PLAYER);
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.NODESK);
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.NODESK);
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return;
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}
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//检查当前的游戏阶段是否是选主阶段
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if (o_paiju.step != 2){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.STEP);
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.SEAT);
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return;
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}
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//检查花色
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if (flower != 1 && flower != 2 && flower != 3 && flower != 4){
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youle_erqiwang.do_sendfail(pack, "xuanzhu", youle_erqiwang.ERR.PARAM);
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return;
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}
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//选主成功
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o_paiju.method.do_choiceflower(flower);
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//返回前端
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "xuanzhu";
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msg.data = {};
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msg.data.success = true;
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msg.data.banker = o_paiju.banker;
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msg.data.flower = flower;
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msg.data.countdown = o_desk.method.get_countdown_maipai();
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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youle_erqiwang.app.SendPack(msg);
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}
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}
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//埋牌
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youle_erqiwang.maipai = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var cards = pack.data.cards;
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.PLAYER);
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.NODESK);
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.NODESK);
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return;
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}
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//检查当前的游戏阶段是否是埋牌阶段
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if (o_paiju.step != 3){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.STEP);
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.SEAT);
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return;
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}
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//检查埋牌入参本身是否合法(数组/整数牌id/范围/无重复),须先于 length 判断
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if (!o_paiju.method.check_cards_valid(cards)){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.PARAM);
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return;
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}
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//检查埋牌是否是8张
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if (cards.length != 8){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.PARAM);
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return;
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}
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//检查埋牌是否都在庄家手上
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if (!o_paiju.method.check_cards_inhand(cards, seat)){
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youle_erqiwang.do_sendfail(pack, "maipai", youle_erqiwang.ERR.PARAM);
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return;
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}
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//埋牌成功
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o_paiju.method.do_burycard(cards);
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//亮牌(design §8.2):可查牌模式下,出牌开始向两个闲家亮出庄家手牌统计
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var _cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
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var _liangpai = null;
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if (!_cfg.nocheck){
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_liangpai = o_paiju.method.get_liangpai();
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}
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//返回前端
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "maipai";
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msg.data = {};
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msg.data.success = true;
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msg.data.seat = o_paiju.playproc.currseat;
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msg.data.countdown = o_desk.method.get_countdown_chupai();
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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if (i == o_paiju.banker){
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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msg.data.bottomcards = cards;
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delete msg.data.liangpai;
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} else {
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delete msg.data.cards;
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delete msg.data.bottomcards;
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//闲家:可查牌且庄家达标时亮牌
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if (_liangpai){
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msg.data.liangpai = _liangpai;
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} else {
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delete msg.data.liangpai;
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}
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}
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youle_erqiwang.app.SendPack(msg);
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}
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}
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//投降
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youle_erqiwang.touxiang = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.PLAYER);
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.NODESK);
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.NODESK);
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return;
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}
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//投降是选主阶段(step 2)与选主互斥的选择:点投降直接结算,不选主、不埋牌(design §4)
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if (o_paiju.step != 2){
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youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.STEP);
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.SEAT);
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return;
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}
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//仅 70 分坐庄可投降(design §4 / §7.1)
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if (o_paiju.call != 70){
|
||
youle_erqiwang.do_sendfail(pack, "touxiang", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
|
||
//投降结算
|
||
o_paiju.step = 6;
|
||
var msg = {};
|
||
msg.app = "youle";
|
||
msg.route = "erqiwang";
|
||
msg.rpc = "jiesuan";
|
||
msg.data = {};
|
||
msg = o_paiju.method.get_paiju_account(1, msg);
|
||
o_room.method.sendpack_toother(msg, -1);
|
||
}
|
||
|
||
//出牌
|
||
youle_erqiwang.chupai = function(pack){
|
||
var agentid = pack.data.agentid;
|
||
var playerid = parseInt(pack.data.playerid);
|
||
var gameid = pack.data.gameid;
|
||
var roomcode = parseInt(pack.data.roomcode);
|
||
var seat = parseInt(pack.data.seat);
|
||
var cards = pack.data.cards;
|
||
//检查玩家的位置是否正确
|
||
var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
|
||
if (!o_room){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.PLAYER);
|
||
return;
|
||
}
|
||
//牌桌
|
||
var o_desk = o_room.o_desk;
|
||
if (!o_desk){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//牌局
|
||
var o_paiju = o_desk.method.curr_paiju();
|
||
if (!o_paiju){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//检查当前的游戏阶段是否是出牌阶段
|
||
if (o_paiju.step != 5){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.STEP);
|
||
return;
|
||
}
|
||
//检查出牌位置
|
||
if (seat != o_paiju.playproc.currseat){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.SEAT);
|
||
return;
|
||
}
|
||
//检查出牌入参本身是否合法(数组/整数牌id/范围/无重复,含非空)
|
||
if (!o_paiju.method.check_cards_valid(cards)){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.PARAM);
|
||
return;
|
||
}
|
||
//检查出牌是否都在玩家手上
|
||
if (!o_paiju.method.check_cards_inhand(cards, seat)){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.PARAM);
|
||
return;
|
||
}
|
||
|
||
//检查选中的牌是否可出,并出牌
|
||
var re = o_paiju.method.do_playcard(cards);
|
||
if (!re.result){
|
||
youle_erqiwang.do_sendfail(pack, "chupai", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
|
||
//查牌模式(design §9):不查牌时不下发任何主牌统计(info/报无主)
|
||
var _cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
|
||
|
||
//返回前端
|
||
var msg = {};
|
||
msg.app = "youle";
|
||
msg.route = "erqiwang";
|
||
msg.data = {};
|
||
msg.data.success = true;
|
||
msg.data.seat = seat;
|
||
msg.data.cards = re.cards ? re.cards : cards; //实际打出的牌(甩错时为单张)
|
||
if (!_cfg.nocheck){
|
||
msg.data.info = o_paiju.seatlist[seat]; //座位牌况(报副统计),仅可查牌下发
|
||
}
|
||
msg.data.nextseat = o_paiju.playproc.currseat;
|
||
msg.data.countdown = o_desk.method.get_countdown_chupai();
|
||
if (re.shuaicuo){
|
||
msg.data.shuaicuo = 1; //甩错:本次甩牌被收回,只打出了最小一张(§5.4.5)
|
||
}
|
||
//报无主:仅可查牌模式下才据此展示他家主牌数量/对子(§9)
|
||
if (!_cfg.nocheck && o_paiju.method.have_baofu()){
|
||
msg.data.baozhu = 1;
|
||
} else {
|
||
msg.data.baozhu = 0;
|
||
}
|
||
|
||
switch (re.idx)
|
||
{
|
||
case 1: //第一个出牌
|
||
msg.rpc = "chupai1";
|
||
msg.data.count = re.count;
|
||
msg.data.flower = re.flower;
|
||
msg.data.cardtype = re.cardtype;
|
||
//合法甩牌的分量构成(design §5.4.3),供前端按 拖拉机/对子/单张 分组展示;
|
||
//非甩牌(含甩错退化为单张)无此属性
|
||
if (re.shuai){
|
||
msg.data.shuai = re.shuai;
|
||
}
|
||
break;
|
||
case 2: //第二个出牌
|
||
msg.rpc = "chupai2";
|
||
break;
|
||
case 3: //第三个出牌
|
||
msg.rpc = "chupai3";
|
||
msg.data.maxseat = re.maxseat;
|
||
if (re.grade > 0){
|
||
msg.data.grade = re.grade;
|
||
// msg.data.gradecards = re.gradecards;
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (o_paiju.step == 5){
|
||
for (var i = 0; i < o_room.seatlist.length; i++){
|
||
msg.conmode = o_room.seatlist[i].conmode;
|
||
msg.fromid = o_room.seatlist[i].fromid;
|
||
if (i == seat){
|
||
msg.data.cardsinhand = o_paiju.method.get_seat_cards(i);
|
||
} else {
|
||
delete msg.data.cardsinhand;
|
||
}
|
||
youle_erqiwang.app.SendPack(msg);
|
||
}
|
||
} else if (o_paiju.step == 6){
|
||
//小局结算
|
||
//出牌包的调整
|
||
msg.data.chupai = {};
|
||
msg.data.chupai.seat = msg.data.seat;
|
||
msg.data.chupai.cards = msg.data.cards;
|
||
msg.data.chupai.maxseat = msg.data.maxseat;
|
||
if (msg.data.grade){
|
||
msg.data.chupai.grade = msg.data.grade;
|
||
}
|
||
if (msg.data.gradecards){
|
||
msg.data.chupai.gradecards = msg.data.gradecards;
|
||
}
|
||
delete msg.data.seat;
|
||
delete msg.data.cards;
|
||
delete msg.data.info;
|
||
delete msg.data.nextseat;
|
||
delete msg.data.countdown;
|
||
delete msg.data.baozhu;
|
||
delete msg.data.cardsinhand;
|
||
delete msg.data.maxseat;
|
||
delete msg.data.grade;
|
||
delete msg.data.gradecards;
|
||
|
||
//获取抠底包
|
||
msg = o_paiju.method.get_bottom_account(msg);
|
||
//获取小局结算包
|
||
msg = o_paiju.method.get_paiju_account(0, msg);
|
||
o_room.method.sendpack_toother(msg, -1);
|
||
}
|
||
}
|
||
|
||
//明牌:查看另外两家手中全部主牌的具体牌面(design §9,仅可查牌模式且已有人报无主)
|
||
youle_erqiwang.mingpai = function(pack){
|
||
var agentid = pack.data.agentid;
|
||
var playerid = parseInt(pack.data.playerid);
|
||
var gameid = pack.data.gameid;
|
||
var roomcode = parseInt(pack.data.roomcode);
|
||
var seat = parseInt(pack.data.seat);
|
||
//检查玩家的位置是否正确
|
||
var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
|
||
if (!o_room){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.PLAYER);
|
||
return;
|
||
}
|
||
//牌桌
|
||
var o_desk = o_room.o_desk;
|
||
if (!o_desk){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//牌局
|
||
var o_paiju = o_desk.method.curr_paiju();
|
||
if (!o_paiju){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//只在出牌阶段
|
||
if (o_paiju.step != 5){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.STEP);
|
||
return;
|
||
}
|
||
//不查牌模式禁止明牌
|
||
var cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
|
||
if (cfg.nocheck){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
//必须已有玩家报无主才允许明牌
|
||
if (!o_paiju.method.have_baofu()){
|
||
youle_erqiwang.do_sendfail(pack, "mingpai", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
|
||
//另外两家未出的全部主牌,只回发给请求者
|
||
var msg = {};
|
||
msg.app = "youle";
|
||
msg.route = "erqiwang";
|
||
msg.rpc = "mingpai";
|
||
msg.data = {};
|
||
msg.data.success = true;
|
||
msg.data.seat = seat;
|
||
msg.data.others = [];
|
||
for (var i = 0; i < 3; i++){
|
||
if (i != seat){
|
||
var one = {};
|
||
one.seat = i;
|
||
one.zhucards = cls_youle_erqiwang_paiju.get_seat_zhucards(o_paiju, i);
|
||
msg.data.others.push(one);
|
||
}
|
||
}
|
||
msg.conmode = pack.conmode;
|
||
msg.fromid = pack.fromid;
|
||
youle_erqiwang.app.SendPack(msg);
|
||
}
|
||
|
||
//闲家出牌提示(design §11):闲家在出牌阶段向对家(另一闲家)发"踩/没分/有分"信号。
|
||
//纯转发、不校验真实性、只发给对家;庄家无对家,不参与。tip:1=踩 2=没分 3=有分。
|
||
youle_erqiwang.tishi = function(pack){
|
||
var agentid = pack.data.agentid;
|
||
var playerid = parseInt(pack.data.playerid);
|
||
var gameid = pack.data.gameid;
|
||
var roomcode = parseInt(pack.data.roomcode);
|
||
var seat = parseInt(pack.data.seat);
|
||
var tip = parseInt(pack.data.tip);
|
||
//检查玩家的位置是否正确
|
||
var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
|
||
if (!o_room){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.PLAYER);
|
||
return;
|
||
}
|
||
//牌桌
|
||
var o_desk = o_room.o_desk;
|
||
if (!o_desk){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//牌局
|
||
var o_paiju = o_desk.method.curr_paiju();
|
||
if (!o_paiju){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//只在出牌阶段(step5)任意时刻可发
|
||
if (o_paiju.step != 5){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.STEP);
|
||
return;
|
||
}
|
||
//只有闲家可发提示,庄家无对家、不参与
|
||
if (seat == o_paiju.banker){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
//提示类型:1=踩 2=没分 3=有分
|
||
if (tip != 1 && tip != 2 && tip != 3){
|
||
youle_erqiwang.do_sendfail(pack, "tishi", youle_erqiwang.ERR.PARAM);
|
||
return;
|
||
}
|
||
|
||
//对家 = 另一个闲家(三座位号之和为 0+1+2=3)
|
||
var partner = 3 - o_paiju.banker - seat;
|
||
|
||
//只转发给对家
|
||
var msg = {};
|
||
msg.app = "youle";
|
||
msg.route = "erqiwang";
|
||
msg.rpc = "tishi";
|
||
msg.data = {};
|
||
msg.data.success = true;
|
||
msg.data.seat = seat; //发出提示的闲家
|
||
msg.data.tip = tip;
|
||
msg.conmode = o_room.seatlist[partner].conmode;
|
||
msg.fromid = o_room.seatlist[partner].fromid;
|
||
youle_erqiwang.app.SendPack(msg);
|
||
}
|
||
|
||
//准备
|
||
youle_erqiwang.zhunbei = function(pack){
|
||
var agentid = pack.data.agentid;
|
||
var playerid = parseInt(pack.data.playerid);
|
||
var gameid = pack.data.gameid;
|
||
var roomcode = parseInt(pack.data.roomcode);
|
||
var seat = parseInt(pack.data.seat);
|
||
//检查玩家的位置是否正确
|
||
var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
|
||
if (!o_room){
|
||
youle_erqiwang.do_sendfail(pack, "zhunbei", youle_erqiwang.ERR.PLAYER);
|
||
return;
|
||
}
|
||
//牌桌
|
||
var o_desk = o_room.o_desk;
|
||
if (!o_desk){
|
||
youle_erqiwang.do_sendfail(pack, "zhunbei", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//牌局
|
||
var o_paiju = o_desk.method.curr_paiju();
|
||
if (!o_paiju){
|
||
youle_erqiwang.do_sendfail(pack, "zhunbei", youle_erqiwang.ERR.NODESK);
|
||
return;
|
||
}
|
||
//检查当前的游戏阶段是否是结算阶段
|
||
if (o_paiju.step != 6){
|
||
youle_erqiwang.do_sendfail(pack, "zhunbei", youle_erqiwang.ERR.STEP);
|
||
return;
|
||
}
|
||
//检查当前局数小于总局数
|
||
if (o_desk.paiju_list.length >= o_room.asetcount){
|
||
youle_erqiwang.do_sendfail(pack, "zhunbei", youle_erqiwang.ERR.RULE);
|
||
return;
|
||
}
|
||
|
||
//准备成功
|
||
o_desk.method.do_prepare(seat);
|
||
}
|
||
|
||
//Node(本地/单元测试)导出模块对象;友乐/浏览器无 module 时跳过(dev-guide 01 §1)
|
||
if (typeof module !== "undefined"){
|
||
module.exports = youle_erqiwang;
|
||
}
|