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erqiwang_youle/server/games/erqiwang/class.export.js
T
joywayerandClaude Opus 5 84774fa525 二七王:修正重连出牌历史 pushlist 的结构与排序
get_deskinfo 的 PushCards.pushlist 排序段有两处错:

1. 内层循环上界误用 pushlist.length(轮次数)当座位数。轮次 >3 时
   会给内层数组写入下标 3..轮次-1,把本应恒为 3 个座位的数组撑成
   轮次长度并填满 undefined;轮次 <3 时又漏排后面的座位。实测 5 轮
   时内层长度变成 5 且含 undefined。
2. 排序传的是上一个 for 循环泄漏出来的 pai.flower。循环结束后 pai
   指向牌表最后一张(大王,flower=5),等于按「无主牌花色」排序,
   主牌不会排到副牌前面。

改为内层固定 3 个座位、按 paiju.flower 排序,并对缺失轮次加守卫。

test_rpc 新增 4 项:轮数、内层恒 3、无 undefined,以及排序判别用例
(seat0 同轮出「主5 + 副♥A」,主5 必须在前——旧代码下 副A 会排前)。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-12 04:18:30 +08:00

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///////////////////////////////////////////////////
/////// cls_youle_erqiwang_export: 输出接口 ///////
///////////////////////////////////////////////////
//跨模块依赖:Node 走 require 守卫;友乐/浏览器由 min_loadJsFile 加载为同名全局(dev-guide 01 §1)
if (typeof require !== "undefined"){
var cls_youle_erqiwang_config = require("./class.config.js");
var cls_youle_erqiwang_arith = require("./class.arith.js");
var cls_youle_erqiwang_desk = require("./class.desk.js");
}
var cls_youle_erqiwang_export = cls_youle_erqiwang_export || {
new: function() {
var exp = {};
//解析roomtype获取开房所需房卡(design §10.1)
exp.get_needroomcard = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
if (cfg.deductAA){
//AA每人扣卡:6局每人1张 / 12局每人2张
return cfg.aset12 ? 2 : 1;
}
//房主扣卡:6局2张 / 12局4张
return cfg.aset12 ? 4 : 2;
}
//解析roomtype获取总局数(design §10.1:6局 / 12局)
exp.get_asetcount = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
return cfg.aset12 ? 12 : 6;
}
//加入房间时根据roomtype获取需要的房卡数量
exp.get_needroomcard_joinroom = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
if (cfg.deductAA){
//AA每人扣卡:加入者按自己那份扣(6局1张 / 12局2张)
return cfg.aset12 ? 2 : 1;
}
//房主扣卡:加入者不扣
return 0;
}
//开战
exp.makewar = function(o_room){
//牌桌对象
o_room.o_desk = cls_youle_erqiwang_desk.new(o_room);
for (var i = 0; i < o_room.seatlist.length; i++) {
o_room.seatlist[i].gameinfo.isbet = 1;
}
//开始第一局
var do_newpaiju = function(){
o_room.o_desk.method.do_new_paiju(0);
}
min_ontimeout(do_newpaiju, 1000);
}
//获取某个玩家的牌桌整桌当前信息
exp.get_deskinfo = function(o_room, seat){
if (!o_room.o_desk){
return null;
}
var paiju = o_room.o_desk.method.curr_paiju();
//本局房间可选规则:爬坡改变「叫分 → 基础子数」的取值(design §7.3.1),
//各阶段下发的 multiple 必须与结算包 aset.multiple 用同一套规则
var cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
var deskinfo = {};
deskinfo.count = o_room.asetcount; //总局数
deskinfo.idx = paiju.idx; //当前局数
deskinfo.PlayerInfo = []; //玩家当前累积得分
for (var i = 0; i < o_room.o_desk.seatlist.length; i++) {
deskinfo.PlayerInfo.push(o_room.o_desk.seatlist[i][0]);
};
deskinfo.step = paiju.step; //牌局状态
deskinfo.MyCards = paiju.method.get_seat_cards(seat); //我手上的牌
switch (paiju.step){
case 1: //发完牌叫分
deskinfo.CallRun = {};
//当前叫分位置
deskinfo.CallRun.seat = paiju.method.get_callgrade_seat();
//叫分倒计时
deskinfo.CallRun.countdown = o_room.o_desk.method.get_countdown_jiaofen();
//当前叫分
deskinfo.CallRun.nowcall = paiju.method.get_callgrade_value();
//当前叫分倍数
deskinfo.CallRun.multiple = cls_youle_erqiwang_arith.get_base_bycall(deskinfo.CallRun.nowcall, cfg.climb);
//所有玩家的叫分情况
deskinfo.CallRun.call = [null, null, null];
deskinfo.CallRun.call[0] = paiju.method.get_seat_callgrade(0);
deskinfo.CallRun.call[1] = paiju.method.get_seat_callgrade(1);
deskinfo.CallRun.call[2] = paiju.method.get_seat_callgrade(2);
break;
case 2: //选主
deskinfo.ChooseMain = {};
//庄家
deskinfo.ChooseMain.banker = paiju.banker;
//庄家叫分
deskinfo.ChooseMain.call = paiju.call;
//庄家叫分倍数
deskinfo.ChooseMain.multiple = cls_youle_erqiwang_arith.get_base_bycall(paiju.call, cfg.climb);
//选主倒计时
deskinfo.ChooseMain.countdown = o_room.o_desk.method.get_countdown_xuanzhu();
//底牌:暗牌只有庄家可见(70分的3秒亮牌是上庄时的一次性事件,重连不重放)
if (seat == paiju.banker){
deskinfo.ChooseMain.bottomcards = paiju.method.get_bottomcards();
}
//是否可投降
if (paiju.call != 70){
deskinfo.ChooseMain.touxiang = 0;
} else {
deskinfo.ChooseMain.touxiang = 1;
}
break;
case 3: //埋牌
deskinfo.BuryCards = {};
//庄家
deskinfo.BuryCards.banker = paiju.banker;
//庄家叫分
deskinfo.BuryCards.call = paiju.call;
//庄家叫分倍数
deskinfo.BuryCards.multiple = cls_youle_erqiwang_arith.get_base_bycall(paiju.call, cfg.climb);
//埋牌倒计时
deskinfo.BuryCards.countdown = o_room.o_desk.method.get_countdown_maipai();
//底牌:暗牌只有庄家可见
if (seat == paiju.banker){
deskinfo.BuryCards.bottomcards = paiju.method.get_bottomcards();
}
//主牌花色
deskinfo.BuryCards.flower = paiju.flower;
//埋牌阶段无投降(投降是选主阶段与选主互斥的选择)
break;
case 5: //出牌
deskinfo.PushCards = {};
//庄家
deskinfo.PushCards.banker = paiju.banker;
//庄家叫分
deskinfo.PushCards.call = paiju.call;
//庄家叫分倍数
deskinfo.PushCards.multiple = cls_youle_erqiwang_arith.get_base_bycall(paiju.call, cfg.climb);
//出牌倒计时
deskinfo.PushCards.countdown = o_room.o_desk.method.get_countdown_chupai();
//主牌花色
deskinfo.PushCards.flower = paiju.flower;
//捡分
var jian_grade = paiju.method.get_jian_grade();
if (seat == paiju.banker){
//埋的牌
deskinfo.PushCards.bottomcards = paiju.method.get_burycard();
} else {
//闲家当前的捡分分牌
deskinfo.PushCards.gradecards = jian_grade.cards;
}
//闲家当前的捡分分数
deskinfo.PushCards.grade = jian_grade.grade;
//当前的出牌情况
deskinfo.PushCards.playproc = paiju.playproc;
//座位列表(报副统计)与亮牌:仅可查牌模式下展示(§9/§8.2)
if (!cfg.nocheck){
deskinfo.PushCards.seatlist = paiju.seatlist;
if (seat != paiju.banker){
var _lp = paiju.method.get_liangpai();
if (_lp){
deskinfo.PushCards.liangpai = _lp;
}
}
}
//出牌历史
deskinfo.PushCards.pushlist = [];
for (var i = 0; i < paiju.cards.length; i++) {
var pai = paiju.cards[i];
if (pai.playround > 0){
if (deskinfo.PushCards.pushlist.length < pai.playround){
deskinfo.PushCards.pushlist.length = pai.playround;
}
if (!deskinfo.PushCards.pushlist[pai.playround - 1]){
deskinfo.PushCards.pushlist[pai.playround - 1] = [[], [], []];
}
var owner = pai.dealowner;
if (owner == 0){
owner = paiju.banker + 1;
}
deskinfo.PushCards.pushlist[pai.playround - 1][owner - 1].push(i);
}
}
//按大小排序:外层下标=轮次、内层恒为 3 个座位;排序须按本局主牌花色
//(内层曾误用轮次数作上界,会把内层数组撑成轮次长度并填入 undefined;
// 且曾误用上一个循环泄漏出来的 pai.flower——那是最后一张牌大王的花色 5,
// 等于按「无主牌」排序)
for (var i = 0; i < deskinfo.PushCards.pushlist.length; i++) {
if (!deskinfo.PushCards.pushlist[i]){
continue;
}
for (var j = 0; j < 3; j++) {
deskinfo.PushCards.pushlist[i][j] = cls_youle_erqiwang_arith.order_cards(paiju.flower, deskinfo.PushCards.pushlist[i][j]);
}
}
break;
case 6: //结算
deskinfo.Balance = {};
//玩家的准备状态
deskinfo.Balance.readystate = o_room.o_desk.prepare;
if (o_room.o_desk.prepare[seat] == 0){
//结算情况
deskinfo.Balance.aset = paiju.tmp_jiesuan_aset;
}
break;
}
return deskinfo;
}
//解散房间
exp.get_disbandRoom = function(o_room){
var msg = {};
return o_room.o_desk.method.curr_paiju().method.get_paiju_account(2, msg);
}
return exp;
}
}
//对内输出接口(友乐/浏览器:youle_erqiwang 由 mod.js 先建;Node 单测无此全局时跳过)
if (typeof youle_erqiwang !== "undefined"){
youle_erqiwang.export = cls_youle_erqiwang_export.new();
}
//Node 导出;友乐/浏览器无 module 时跳过(dev-guide 01 §1)
if (typeof module !== "undefined"){
module.exports = cls_youle_erqiwang_export;
}