I-3 前端不再持有对局状态机(配合服务端上一提交的下发面补齐): - 删掉 5 处按 rpc 名硬编码的 aset.step(Deal=1 / Call=2 / Main=3 / Bury=5 / Result=6), 一律改 _apply 读包里的 step - 删掉 4 处 turn.seat = aset.banker(CallHandler / MainHandler / ResyncHandler×2), 增量路径读 nextseat、重连路径读分组里的 seat;同一条规则不再有 4 个写入处 I-2 ResyncHandler._applyBalance 由只接 aset 扩为接 aset/bottom/account, 结算面板开着时重连/硬刷新不再丢抠底明细与末局大结算。 一致性测试 EXCLUDE 随之从 4 条收缩为 2 条(去掉 result.bottom / result.account, 只留一次性事件 table.ancard3s 与归下一轮的 result.chupai),未新增任何豁免条目。 夹具按新包结构重跑(种子不变,牌局不变):diff 纯为 67 行新增字段、0 行删除; test_fixture 补上 step/nextseat/Balance 同源断言(68→82 checks)。 export_packets.js 里关于 playproc/seatlist 活引用的注释已过时,更正为仍存在的 Balance.readystate 与三份结算快照。 各 handler 单测补齐新字段并新增守卫用例:刻意构造 nextseat != banker、 step 为非预期值的包,使「退回硬编码/banker 反推」的写法必然转红(11/11 已验证)。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
159 lines
7.3 KiB
JavaScript
159 lines
7.3 KiB
JavaScript
// 重连(deskinfo)与开局(StartWar)
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const { load } = require('./_load');
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const t = require('./_assert')();
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load('client/js/gameabc-framework/system/EventBus.js');
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load('client/js/01_SubGame/codes/state/Events.js');
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load('client/js/01_SubGame/codes/state/GameState.js');
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load('client/js/01_SubGame/codes/state/RoomOptions.js');
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load('client/js/01_SubGame/codes/net/handlers/ResyncHandler.js');
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const S = EQW_GameState;
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const evts = [];
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Object.keys(EQW_Events).forEach(k => EventBus.on(EQW_Events[k], () => evts.push(k)));
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// ================= setRoomDes:房间选项 =================
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S.reset(); S.room.options = null;
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EQW_ResyncHandler.handleSetRoomDes(123456, 12, '10100');
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t.eq('总局数', S.room.asetCount, 12);
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t.eq('傍王开', S.room.options.bangwang, 1);
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t.eq('可查牌', S.room.options.nocheck, 0);
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// ================= deskinfo:step 5 出牌阶段 =================
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S.reset(); S.room.mySeat = 1; evts.length = 0;
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 2, PlayerInfo: [10, -5, -5], step: 5, MyCards: [1,2,3],
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PushCards: {
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banker: 0, call: 60, multiple: 3, flower: 3, countdown: 15,
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grade: 25, playproc: { round: 4, currseat: 1, cards: [[9],[],[]] },
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seatlist: [[0,0,0,0,[5,2]],[0,0,0,0,[6,1]],[0,0,0,0,[7,3]]],
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liangpai: { cards: [52,53] }, pushlist: [[[1],[2],[3]]],
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curmultiple: 2, mustcard: [4,5], baozhu: 1
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}
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});
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t.eq('总局数', S.room.asetCount, 6);
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t.eq('当前局', S.room.asetIdx, 2);
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t.eq('三家总分', S.room.playerScores, [10, -5, -5]);
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t.eq('阶段', S.aset.step, 5);
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t.eq('手牌', S.my.cards, [1,2,3]);
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t.eq('庄家', S.aset.banker, 0);
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t.eq('主牌花色', S.aset.flower, 3);
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t.eq('捡分', S.aset.grade, 25);
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t.eq('抓分倍数', S.aset.curmultiple, 2);
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t.eq('当前轮出牌情况', S.table.playproc.round, 4);
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t.eq('出牌历史', S.table.pushlist.length, 1);
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t.eq('亮牌', S.table.liangpai, { cards: [52,53] });
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t.eq('必出牌', S.my.mustCard, [4,5]);
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t.eq('控制权(由 playproc.currseat 给出)', S.turn.seat, 1);
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t.eq('重连发全量重画事件', evts.indexOf('EQW_RESYNC_ALL') >= 0, true);
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// 报无主:明牌按钮与余主公示的开关(协议 PushCards.baozhu)。
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// 增量路径由 chupai1/2/3 的 baozhu 维护,重连路径必须一并恢复,
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// 否则重连后按钮凭空消失(两条路径对同一状态给出不同结果)。
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t.eq('报无主(PushCards.baozhu)', S.aset.baozhu, 1);
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// 反面:不查牌房服务端恒发 0,前端照写不反推
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S.reset(); S.room.mySeat = 1;
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 2, PlayerInfo: [0,0,0], step: 5, MyCards: [1],
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PushCards: { banker: 0, flower: 3, playproc: { round: 1, currseat: 1, cards: [[],[],[]] }, baozhu: 0 }
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});
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t.eq('不查牌 baozhu 恒 0', S.aset.baozhu, 0);
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// ================= deskinfo:step 1 叫分阶段 =================
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S.reset(); evts.length = 0;
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [7,8],
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CallRun: { seat: 2, countdown: 15, nowcall: 65, multiple: 2, call: [null, 0, 65] }
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});
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t.eq('叫分阶段', S.aset.step, 1);
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t.eq('当前叫分者', S.turn.seat, 2);
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t.eq('当前叫到的分', S.call.currcall, 65);
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t.eq('三家叫分', S.call.calls, [null, 0, 65]);
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// ================= deskinfo:step 2 选主阶段(庄家有 bottomcards)=================
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S.reset(); evts.length = 0;
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 1, PlayerInfo: [0,0,0], step: 2, MyCards: [1,2],
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ChooseMain: { seat: 0, banker: 0, call: 70, multiple: 2, countdown: 20,
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bottomcards: [1,2,3,4,5,6,7,8], touxiang: 1 }
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});
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t.eq('选主阶段', S.aset.step, 2);
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t.eq('底牌', S.my.bottomCards, [1,2,3,4,5,6,7,8]);
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t.eq('允许投降', S.aset.touxiang, 1);
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t.eq('控制权读 ChooseMain.seat', S.turn.seat, 0);
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// 重连【不重放】70 分开底:deskinfo 里没有 ancard3s
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t.eq('重连不重放开底', S.table.ancard3s, 0);
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// 【守卫】控制权取分组里的 seat(服务端权威),不用本地 banker 反推。
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// 真实链路里 ChooseMain.seat 恒 == banker,相等时"读哪个"分辨不出来;这里刻意让它们不同,
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// 退回 `turn.seat = aset.banker` 的写法必转红。
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S.reset();
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 1, PlayerInfo: [0,0,0], step: 2, MyCards: [1,2],
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ChooseMain: { seat: 2, banker: 0, call: 70, multiple: 2, countdown: 20, touxiang: 1 }
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});
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t.eq('ChooseMain 控制权取 seat,不取 banker', S.turn.seat, 2);
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// ================= deskinfo:step 3 埋牌阶段 =================
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S.reset();
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 1, PlayerInfo: [0,0,0], step: 3, MyCards: [1,2],
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BuryCards: { seat: 0, banker: 0, call: 65, multiple: 2, flower: 1, countdown: 25,
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bottomcards: [1,2,3,4,5,6,7,8], curmultiple: 3 }
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});
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t.eq('埋牌阶段', S.aset.step, 3);
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t.eq('控制权读 BuryCards.seat', S.turn.seat, 0);
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// 同样的守卫:seat 与 banker 刻意不同
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S.reset();
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 1, PlayerInfo: [0,0,0], step: 3, MyCards: [1,2],
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BuryCards: { seat: 1, banker: 0, call: 65, multiple: 2, flower: 1, countdown: 25 }
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});
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t.eq('BuryCards 控制权取 seat,不取 banker', S.turn.seat, 1);
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// ================= deskinfo:step 6 结算阶段 =================
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S.reset(); evts.length = 0;
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 6, PlayerInfo: [12,-6,-6], step: 6, MyCards: [],
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Balance: { readystate: [1,0,0], aset: { banker: 0, upgrade: 1, seatlist: [] },
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bottom: { cards: [1,2,3,4,5,6,7,8], multiple: 2, grade1: 20, grade2: 40 },
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account: [{ score: 12 }, { score: -6 }, { score: -6 }] }
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});
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t.eq('结算阶段', S.aset.step, 6);
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t.eq('小局结算数据', S.result.aset.upgrade, 1);
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// I-2:结算面板还开着时重连,抠底明细与大局结算必须一并恢复(与 jiesuan 推送同一份数据)。
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// 漏接会让重连后抠底明细、末局大结算全部空白
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t.eq('重连恢复抠底明细', S.result.bottom.grade2, 40);
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t.eq('重连恢复大局结算', S.result.account.length, 3);
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// 反面:非末局 / 投降局的 Balance 没有 bottom / account,缺字段保持 null,不兜底造分组
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S.reset();
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EQW_ResyncHandler.handleDeskinfo({
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count: 6, idx: 2, PlayerInfo: [0,0,0], step: 6, MyCards: [],
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Balance: { readystate: [0,0,0], aset: { banker: 0, upgrade: -99, seatlist: [] } }
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});
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t.eq('无抠底分组时保持 null', S.result.bottom, null);
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t.eq('无大局结算时保持 null', S.result.account, null);
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// ================= StartWar:差异化下发 =================
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S.reset(); S.room.mySeat = 2; evts.length = 0;
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EQW_ResyncHandler.handleStartWar({ data: { deskwar: { sendtype: 1, seatlist: [
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{ seat: 0, data: { count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [90] } },
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{ seat: 2, data: { count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [11,12] } }
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] } } });
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t.eq('按本座位取到自己那份', S.my.cards, [11,12]);
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// 非差异化下发:直接用 data
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S.reset(); S.room.mySeat = 0;
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EQW_ResyncHandler.handleStartWar({ data: { count: 6, idx: 1, PlayerInfo: [0,0,0],
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step: 1, MyCards: [3,4] } });
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t.eq('非差异化下发', S.my.cards, [3,4]);
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// 畸形入参不崩
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let boom = false;
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try { EQW_ResyncHandler.handleStartWar(null); EQW_ResyncHandler.handleDeskinfo(null); }
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catch (e) { boom = true; }
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t.eq('畸形入参不崩', boom, false);
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process.exit(t.done('resync') ? 0 : 1);
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